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Tamriel Rebuilt's last two releases, 1612 and the 1706 patch were bugfixes, dealing both with a host of long-running problems as well as additional bugs that occured due to moving data and identifier structures.
1609, the last content release, saw additional exterior and interior work, and a region and city name revamp that reconciled TR's release with the names and borders that had been used internally for planning. Both these and the move to the unified data structure of Tamriel Data have allowed us to progress in a more organized fashion than before as less time is spent adjusting planning and implementation against each other.
1612 saw the first public testing period for a TR release. Due to the good results on all sides, we are looking into another 2 week public testing period for 1709. As the release window is somewhat fluid, this is unfortunately not guaranteed.
Two new Section Files were created during this time. Internally, all landmass that is not part of TR_Mainland is held in an TR_Indev ESP. When a part of TR_Indev is about to move beyond exterior and (some) interior work, it is cut out into a new Section File, to allow for NPC placement, dialogue and quest editing, and finishing touches to its exterior and interior cells.
For each release, TR_Indev and the Section Files are merged back into TR_Preview.
Meanwhile, asset creation has sped up considerably, but unfortunately there are still not enough of them to start working on the Deshaan as of yet.
Development is currently focused on several areas, all emphasizing different skillsets: