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Stuff

Of course an empty room with no rugs or wall hangings or furniture is pretty dull, so we need to add some stuff to it to make it a worthy home for our intrepid hero!
Going back to our blueprint, we've decided to put a bed in the northwest corner, a bookshelf just south, a table in the southwest corner, and a few containers (to stash loot in) on the east wall. At least, to start.
You'll find most of the things you need under the Statics tab, starting with "furn_", but for the bed you're actually going to need an Activator. That's because beds allow you to interact with them: specifically, when you "use" a bed, it gives you the opportunity to rest. Hit the Activator tab, and hunt down the list of beds under active_com_bed_. You can also click on the column header "Name" to sort all of the objects in the Activator list by Name, making it easier to track down an object you already know goes by the name of "Bed":
TESCS Static Window
Wow, that's a lot of beds to choose from!

Go ahead and drag a few of them into your world and check them out. If you don't like your choice, just hit the Delete key (with the bed selected) to remove it from your cell. (Note that it's still "clean" to do this.) You can use the Count as a general guide for which are most popular amongst the citizens of Morrowind: in this case it's a tie between active_de_r_bed_01 and active_de_p_bed, although technically the Bedroll beats them both, with a whopping 334 total entries!
Once you've got your bed picked out, get it located in the correct cell, using F to drop it neatly onto floor level. You may find you're ready to jump down to a smaller snap setting, like 32 or 16, or if you like, just place the bed arbitrarily without snap turned on at all. Myself, I wanted something a bit lavish for my illustrious Thief, so I put down this beauty:
TESCS Static Window
Next on the blueprint is that bookshelf. This time, we're just going to use a plain old Static. Statics don't have "names" so it can be a bit trickier to hunt down the one you want, but familiarizing yourself with everything starting with furn_ will eventually be a good idea anyhow. Don't get too ambitious just yet, though. Find furn_com_r_bookshelf_01, and set it up against the wall:
TESCS Static Window
By now you should be getting the hang of getting things positioned in the world, and you should be thinking to yourself, "Gee, this is actually pretty easy!" Indeed, building an entire dungeon or even a whole town should no longer appear so daunting - it's really just a matter of time and attention to detail.
But back to our humble beginnings. The table and containers are next. For the table, use furn_com_r_table_01, and for the containers (found on the Container tab, of course), try an assortment of your own choosing of barrels, crates, sacks, and chests. Make sure you check the contents of the containers you use, though: use empty containers, unless you decide you'd like to give yourself a few presents - but whatever you do, do not try and get ahead by adding stuff into the containers you choose. For the same reason that you shouldn't hit Save on any of your objects, do not (just yet) try adding stuff to your containers! (What will happen is you'll change the contents for that same container type everywhere in the world.) The next tutorial in this series should cover things such as this, as well as making your own unique items in general.
Here's what I've got, when I finished:
TESCS Static Window
You may be looking around your room and thinking, "Man, this place still looks pretty... bare." Well, feel free - spruce it up. Add more stuff. If you feel your character can't really afford much in the way of interior decorating, then keep it simple for now. If you've justified a rather posh lifestyle (after robbing every single noble plantation along the Lake Amaya waterfront) then go nuts. Myself, I decided to just keep things simple for now, and added three rugs (furn_de_rug_big_09), some wall hangings (furn_com_tapestry_03), a chair for my table (furn_com_r_chair_01), and a stool (furn_com_pm_stool_02) next to the bed where I can keep a night-light and something to read for those restive occasions between looting quiet manors. Oh, and a pillow for the bed - misc_uni_pillow_01 (a Misc Item type object). I take one last look around the room, fix up the Z on a few things (the table and the bed), and, voila!
TESCS Static Window
ContentsGround ZeroThe CellEx NihiloRADStuffComing and GoingLet There be Light
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