What is Tamriel Rebuilt?
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Defining Models for a New Race
Firstly, I will assume that you know how to create a race from the editor. If not, view the Basic Race Creation tutorial before continuing.
This tutorial is primarily aimed at those who have created a race and want to use the models already present in-game, rather than create their own ones from scratch.
Firstly, load up the editor and the plugin that you have created with your race info in. Now, click on the 'Body Parts' tab in the Object Window (the one on the left).
Then scroll down the list until you find the player models for whichever race you think matches yours closest. I will be using the Argonian models, as they are the first in the list.
Each body part has it's own model, unlike many games prior to Morrowind, that used one complete model with skeletal animations. All player models begin with b_n in their name, so you know where to find them in the list with ease.
As you can see from the above image, the models that we are going to be modifying aren't actually models, they are the skins for the existing models; and even then we won't be modifying them, as you will see later.
Also, in the above image, you can see that the skin has been applied to a race; in this case, the Argonians.
Double-click the top skin in the list:
Yes, its another confusing dialog box, but we are only concerned with the Skin Info section and the Race that they are applied to - scroll down in the Race selection, and select your race from the list. Then, its just a case of clicking the save button.
Now, repeat this process with all of the skins that you want to change - but make sure you have at least one set of male and female skins, or parts of your race's body will be invisible.
When you now save the plugin, you will be saving the changes that you made to your plugin file, without modifying the morrowind.esm file. This means that if you load the game with your plugin enabled, then you will be able to play your custom race, and the race who's skin you just changed - because you are only changing what model to apply the skin to, not the skin itself; and all the information is saved separately.
Example Plugin: None
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