TR_FilePatcher.jar missing some TR_Mainland.esm interior cells renaming

Type: 

Bug

Severity: 

Minor

Concerns: 

Tamriel_Data

Found in Version: 

Status: 

Description: 

After applying TR_FilePatcher.jar to my QuickCharTR mod it misses some renamed cells in scripts:

1) ab01rsMovePlayer13Script: Failed to compile script!
2) Error: Line 565 (31): The object ID 'Nahariba Mammat's Yurt' is not valid!
    Invalid input was received!
3) ab01rsMovePlayer11Script: Failed to compile script!
4) Error: Line 30 (34): The object ID 'Darnim, Alia Neru's Shack' is not valid!
    Invalid input was received!
… there are more of these

5) ab01rsMovePlayer10Script: Failed to compile script!
6) Error: Line 517 (30): The object ID 'Ayemar, Entrance Hall' is not valid!
    Invalid input was received!

fix: 
Nahariba Mammat's Yurt ---> Sennahanib Camp, Nahariba Mammat's Yurt
Ayemar, Entrance Hall ---> Ammar, Entrance Hall
[EDIT]also some other 
Ayemar,  blah ---> Ammar, blah
Darnim, blah  ---> Ildrim, blah
cells

these COC errors are not catched by compiling in CS, MWedit catches them (maybe also OpennMW CS, did not test/I don’t know if COC syntax in scripts is already implemented)
In game I think the COC to wrong cell name will simply do nothing, making tracking/solving bugs more difficult (well, at least if you are not happy to have bugs simply hidden)

 

Comments

Seems consistent with the 16

Rot's picture

Seems consistent with the 16-08-16 update: Darnim → Ildrim, Ayemar → Ammar & “Sennahanib Camp”
so these cells should be the only errors. I imagine that having the patcher update them wasn’t even thought of.

Given that the patcher

Rot's picture

Given that the patcher actually did cell name changes already, is this simply a matter of adding them with same format in the translation.txt? No particular concern over order?

Not actually so simple: The

Rot's picture

Not actually so simple:
The patcher can update cell names:
- in mod scripts (still need recompiling),
- in generic "Not Cell" dialogue conditions,

Can not update them:
- in "Cell" dialogue conditions,
- in savegames
(nor update additions/deletions to cells from mods)

Also, columns are used as separators by the translation file so that cell names that use them (like "Place, Name: Shopkeeper") can't be put in,
Also for future reference, you might or might not need to make sure the translation file uses linux linebreaks (?)