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	<title>Tamriel Rebuilt</title>
	<link>http://tamriel-rebuilt.org/forum/</link>
	<description>Dawn's Beauty</description>
	<managingEditor>tamrielrebuilt@gmail.com</managingEditor>
	<webMaster>tamrielrebuilt@gmail.com</webMaster>
	<lastBuildDate>Wed, 10 Mar 2010 08:57:17 GMT</lastBuildDate>
<item>
	<title>Showcase :: RE: Mantriel's Showcase</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286358#286358</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=11498&quot; target=&quot;_blank&quot;&gt;Mantriel&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 8:45 am (GMT 0)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I created this showcase in 2,5 hours and I haven't really playtested it yet. &lt;img src=&quot;http://tamriel-rebuilt.org/forum/images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;

&lt;br /&gt;
It is an Imperial style manor/house, for 3 people designed to be placed in Caldera.
&lt;br /&gt;

&lt;br /&gt;
If no one is reviewing it today, I'll expand and playtest it tomorrow.
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Exteriors: Claimed :: RE: 4-13-Hla</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286357#286357</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=9638&quot; target=&quot;_blank&quot;&gt;RelinQ&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 7:28 am (GMT 0)&lt;br /&gt;
Topic Replies: 105&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I've only just managed to get near my laptop so I'll make this quick. Im currently Out of the city for Corporate ITIL training until the rest of this week, can you please give me until Saturday to upload this?
&lt;br /&gt;

&lt;br /&gt;
I've done some solid work on paths and rivers as well, so its worth the wait. If I have any spare time, I'll see if I can upload it sooner.
&lt;br /&gt;

&lt;br /&gt;
Cheers, Relinq.
&lt;br /&gt;_________________&lt;br /&gt;Exteriors: Map3 Claim4
&lt;br /&gt;
Interiors: i4-297-Red, i3-632, i6-101
&lt;br /&gt;

&lt;br /&gt;
Favourite Quotes:
&lt;br /&gt;
Dexter (on IAS): &quot;Since when do you need to be able to do backflips to dig holes?&quot; Fri 29 Jul, 2005 3:57:03
&lt;br /&gt;
Sload (on Narsis): &quot;Jesus Christ, I wonder why there was lag when you had an 80,000 face gazebo.&quot; Thu 09 Apr, 2009 11:46:33&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Concept Art :: RE: [FCG] Morrowind creatures</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286356#286356</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=11675&quot; target=&quot;_blank&quot;&gt;Euron&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 7:22 am (GMT 0)&lt;br /&gt;
Topic Replies: 30&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I actually just threw that helm plate looking bit on at the end, I'm not really happy with how it looks.
&lt;br /&gt;

&lt;br /&gt;
I've been thinking about it though, and does it actually say anywhere that the helm is made from the creature itself? Or could it be that it's just inspired by it. Because it's always looked to me like the helm is bonemold meant to look like the squid.....
&lt;br /&gt;

&lt;br /&gt;
(FYI, my throat is now open and ready for y'all to jump down it regarding this opinion)
&lt;/span&gt;&lt;br /&gt;
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	<title>Concept Art :: RE: Euron&amp;quot;s Thoughts on Morrowind</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286355#286355</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=11675&quot; target=&quot;_blank&quot;&gt;Euron&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 7:17 am (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;No need to apologize angrynord, I do the same thing &lt;img src=&quot;http://tamriel-rebuilt.org/forum/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
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&lt;br /&gt;
Andorcil, funny you should mention that about the designs being the only thing that stands out and the rest being un-dunmer. You're totally right, and I've already started on a re-design with that in mind. And yeah, hockey mask, I know. I've got three other helms I'm working on to replace it.
&lt;br /&gt;

&lt;br /&gt;
As far as the details go...meh, that's just how I draw, it's probably not going to change any time soon, but you're absolutely right, they're trivial, and can be replaced with just about anything. as far as this particular design goes, when rendered in pencil like this it actually looks a lot more severe than it should. In actuality it's intended to be lightly embossed so as to be fairly subtle when seen in colour. 
&lt;br /&gt;

&lt;br /&gt;
Anyway, this is a preliminary sketch, thank you all for the feedback it's giving me some great direction. Hopefully I'll have something a little more refined in a week or so.
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Exteriors: Claimed :: RE: 4-13-Hla</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286350#286350</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=559&quot; target=&quot;_blank&quot;&gt;Nemon&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 6:02 am (GMT 0)&lt;br /&gt;
Topic Replies: 105&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Please upload latest WIP so this can be revoked due to your recent granted RR claim...
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Exteriors: Claimed :: RE: Map 3 NPC Claim #5 [Bloodthirsty Crustacean]</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286348#286348</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=10759&quot; target=&quot;_blank&quot;&gt;Yeti&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 4:33 am (GMT 0)&lt;br /&gt;
Topic Replies: 76&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;In hindsight the above idea I posted isn't very good in my opinion. Here's another one that's less wordy:
&lt;br /&gt;

&lt;br /&gt;
Deril Drevin is a deserter from the Molag Bal cult group in Kissashallat. He's knows that they are going to try to kill him but he has no gold for the boat out of Darnim and doesn't want to take his chances leaving town on foot. He also doesn't want to have to live the rest of his life, looking over his shoulder. In desperation He will ask the player to kill his former fellow cult members and will give the player an enchanted Molag Bal amulet if he does this.
&lt;br /&gt;_________________&lt;br /&gt;&quot;If you have walked all these days with closed ears and mind asleep, wake up now!&quot; -Gandalf&lt;/span&gt;&lt;br /&gt;
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	<title>Concept Art :: RE: Euron&amp;quot;s Thoughts on Morrowind</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286347#286347</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=11066&quot; target=&quot;_blank&quot;&gt;AngryNord&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 4:33 am (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I apologise for going a bit too deep into the practicality of your design Euron, as Adanorcil said. It's just a game after all, not a simulator. Sometimes I get a bit too passionate about science. I'm looking forward to seeing some more good drawings though, keep up the good work!
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Concept Art :: RE: Euron&amp;quot;s Thoughts on Morrowind</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286346#286346</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=10759&quot; target=&quot;_blank&quot;&gt;Yeti&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 4:15 am (GMT 0)&lt;br /&gt;
Topic Replies: 11&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;The Seed isn't much of an accurate book as far as lore goes. It's a part of Marobar Sul's &quot;anceint tales of the Dwemer&quot; but he basically took an unrelated story and replaced some of the characters with Dwemer, probably so he could make more money off of it. This is all exsplained by the Publisher's Notes at the end of each installment in his series.
&lt;br /&gt;

&lt;br /&gt;
Oh, and cool drawing Euron  &lt;img src=&quot;http://tamriel-rebuilt.org/forum/images/smiles/happy.gif&quot; alt=&quot;Happy&quot; border=&quot;0&quot; /&gt;  very sinister-looking. Still Adanorcil  has many good points.
&lt;br /&gt;

&lt;br /&gt;
Nalin: Is that armor of your's part of TR_data yet? It's one the coolest Morrowind, armor concepts I've ever seen.  &lt;img src=&quot;http://tamriel-rebuilt.org/forum/images/smiles/icon_biggrin.gif&quot; alt=&quot;Very Happy&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;_________________&lt;br /&gt;&quot;If you have walked all these days with closed ears and mind asleep, wake up now!&quot; -Gandalf&lt;/span&gt;&lt;br /&gt;
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	<title>Showcase :: RE: Shapeshiftr's Showcase</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286344#286344</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=11123&quot; target=&quot;_blank&quot;&gt;Shapeshiftr&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 2:41 am (GMT 0)&lt;br /&gt;
Topic Replies: 85&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Well, I knocked off 2 globals, and I'm not sure if I need to use the QuState one, but that's that.
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&lt;br /&gt;
Everything in the quest works now, besides the ForceGreeting from the ghost, which I really don't care that much about, just adds more plot. BUT THAT'S NOT ALL! We've also included an EXPRESSION error, with it not liking the left side of one of my mathematical expressions in SS_Excavation_Script. I can't seem to find what this would be. Everything else works as planned, except that one script, the crucial one that opens up the whole ruin after 7 days. I based it almost exactly word for word off of the Stronghold script for the House Strongholds, so I'm not seeing where I could've gone wrong. Well, if you can figure out what's up, great, and if not, just add journal entry 30 and COC to Nzunezdt, Upper Levels to continue the quest. But that wouldn't really be...realistic, now would it? &amp;gt;.&amp;lt;
&lt;br /&gt;

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Posting the (mostly) complete file. Cleaned.
&lt;br /&gt;_________________&lt;br /&gt;Stryker: You're the stalker, right?
&lt;br /&gt;

&lt;br /&gt;
Live every day as though it were your last, and some day it will be.
&lt;br /&gt;

&lt;br /&gt;
Begin SS_DetermineLife
&lt;br /&gt;

&lt;br /&gt;
short virgin
&lt;br /&gt;
short life
&lt;br /&gt;

&lt;br /&gt;
if ( virgin == 0 )
&lt;br /&gt;
   set life to 1
&lt;br /&gt;
endif
&lt;br /&gt;

&lt;br /&gt;
end&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Exteriors: Claimed :: RE: 4-3-Red</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286343#286343</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=410&quot; target=&quot;_blank&quot;&gt;Haplo&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 12:46 am (GMT 0)&lt;br /&gt;
Topic Replies: 65&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Granting
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Head of Morrowind &amp;amp; Morrowind Data Files&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Exteriors: Claimed :: RE: 4-3-Red</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286341#286341</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=3000&quot; target=&quot;_blank&quot;&gt;Sload&lt;/a&gt;&lt;br /&gt;

Posted: Wed Mar 10, 2010 12:03 am (GMT 0)&lt;br /&gt;
Topic Replies: 65&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;have at it
&lt;br /&gt;_________________&lt;br /&gt;&lt;a href=&quot;http://www.youtube.com/watch?v=nabO_UXb6MM&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;This is not my life&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Showcase :: RE: Shapeshiftr's Showcase</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286339#286339</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=11141&quot; target=&quot;_blank&quot;&gt;Why&lt;/a&gt;&lt;br /&gt;

Posted: Tue Mar 09, 2010 11:31 pm (GMT 0)&lt;br /&gt;
Topic Replies: 85&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;1: As far as I know scripts keep on running until the reference is deleted, so it'll continue to run after your creature has died and the global should be set. Also soultrapping still counts as death I believe so OnDeath should work. But why would you use that global just to detect if the guy is dead or not? If he has died, GetDeadCount &quot;ID&quot; should be &amp;gt; 0, you can easily use that to detect if he has died in any other script or dialogue filter.
&lt;br /&gt;

&lt;br /&gt;
2: Ah, so that's how you'd get to 37. Sorry, my bad, I missed that. I don't think there's anything wrong with that code.
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-size: 7px; line-height: normal&quot;&gt;float cookieTimer
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if ( TR_m2_Why-&amp;gt;GetCurrentAIPackage != 4 )
&lt;br /&gt;
Return
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elseif ( cookieTimer &amp;gt; 300 )
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TR_m2_Why-&amp;gt;AddItem TR_Ingred_Cookie_01
&lt;br /&gt;
set cookieTimer to 0
&lt;br /&gt;
else
&lt;br /&gt;
set cookieTimer to ( cookieTimer + GetSecondsPassed )
&lt;br /&gt;
endif&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
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	<title>Exteriors: Claimed :: RE: 4-3-Red</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286337#286337</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=2277&quot; target=&quot;_blank&quot;&gt;Thrignar Fraxix&lt;/a&gt;&lt;br /&gt;

Posted: Tue Mar 09, 2010 10:44 pm (GMT 0)&lt;br /&gt;
Topic Replies: 65&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I think if sload doesn't post in the next 24 hours then you or someone else should make the decision. He's been a bit flaky lately. (lol lately)
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Reviewing Administrator&lt;/span&gt;
&lt;br /&gt;
Morrowind Reviews: 1236
&lt;br /&gt;
Completed MW Interiors: 28
&lt;br /&gt;

&lt;br /&gt;
The just man frowns, but never sneers. We can understand anger, but not malevolence. - Victor Hugo, Les Miserables
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&lt;br /&gt;
The abuse of greatness is when it disjoins remorse from power. - Brutus, Julius Caesar
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&lt;br /&gt;
Don't listen to RelinQ. - Cathartis on RelinQ&lt;/span&gt;&lt;br /&gt;
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	<title>Showcase :: RE: Shapeshiftr's Showcase</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286335#286335</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=11123&quot; target=&quot;_blank&quot;&gt;Shapeshiftr&lt;/a&gt;&lt;br /&gt;

Posted: Tue Mar 09, 2010 10:29 pm (GMT 0)&lt;br /&gt;
Topic Replies: 85&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;OK, questionsquestionsquestions.
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&lt;br /&gt;
1. If I have an &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;if &amp;#40; OnDeath == 1 &amp;#41; set yd to 1 endif&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt; function, where yd is a global, running on the enemy, will A. the variable not be set, as his script stops when he dies, and if not, B. Soul trapping not count as death, thus never setting the variable to 1?
&lt;br /&gt;

&lt;br /&gt;
EDIT: I swear, you edited in the answer to that &amp;gt;_&amp;gt;
&lt;br /&gt;

&lt;br /&gt;
2. Can Creatures have dialog, and I'm pretty sure that the answer is yes, and if so, can a creature ForceGreeting or have a conversation when in attack mode? I've set attack to 100 for my ghostman.
&lt;br /&gt;

&lt;br /&gt;
I've fixed the other errors for the most part, took out the Azura's Star thing, which was cool, but unnecessary and possibly code-breaking. For my &lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;0&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Code:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;code&quot;&gt;&amp;nbsp;if &amp;#40; Player-&amp;gt;HasSoulGem &amp;quot;ID Goes Here&amp;quot; 1 &amp;#41;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt; script, I think the problem was I didn't put the one after the &quot;ID,&quot; which I did in the above code. I've not tested this yet, though. 
&lt;br /&gt;

&lt;br /&gt;
And...I was checking if the door's strength was 60..? *bursts out laughing*[/code]
&lt;br /&gt;_________________&lt;br /&gt;Stryker: You're the stalker, right?
&lt;br /&gt;

&lt;br /&gt;
Live every day as though it were your last, and some day it will be.
&lt;br /&gt;

&lt;br /&gt;
Begin SS_DetermineLife
&lt;br /&gt;

&lt;br /&gt;
short virgin
&lt;br /&gt;
short life
&lt;br /&gt;

&lt;br /&gt;
if ( virgin == 0 )
&lt;br /&gt;
   set life to 1
&lt;br /&gt;
endif
&lt;br /&gt;

&lt;br /&gt;
end&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Showcase :: RE: RelinQ's Showcase</title>
	<link>http://tamriel-rebuilt.org/forum/viewtopic.php?p=286334#286334</link>
	<description>Author: &lt;a href=&quot;http://tamriel-rebuilt.org/forum/profile.php?mode=viewprofile&amp;u=2277&quot; target=&quot;_blank&quot;&gt;Thrignar Fraxix&lt;/a&gt;&lt;br /&gt;

Posted: Tue Mar 09, 2010 10:28 pm (GMT 0)&lt;br /&gt;
Topic Replies: 104&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I didn't either, but this is once again a testament to how I am actually a nice person.
&lt;br /&gt;

&lt;br /&gt;
Doesn't mean I won't put him out on his ass if he fucks up though.
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;Reviewing Administrator&lt;/span&gt;
&lt;br /&gt;
Morrowind Reviews: 1236
&lt;br /&gt;
Completed MW Interiors: 28
&lt;br /&gt;

&lt;br /&gt;
The just man frowns, but never sneers. We can understand anger, but not malevolence. - Victor Hugo, Les Miserables
&lt;br /&gt;

&lt;br /&gt;
The abuse of greatness is when it disjoins remorse from power. - Brutus, Julius Caesar
&lt;br /&gt;

&lt;br /&gt;
Don't listen to RelinQ. - Cathartis on RelinQ&lt;/span&gt;&lt;br /&gt;
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