Aanthirin Visual Update

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Templar Tribe's picture
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We still need to figure out what we are going to do with this dwemer lighthouse (3 years later...)

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I have an idea for the Dwemer lighthouse, but last time I tried it it didn’t work out too well. It is quite likely it will need a unique model for the top of it.

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To be frank I don't think the Dwemer "lighthouse" needs any new models and don't think it needs any special plans. Couldn't it just be a regular Dwemer ruin?

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Gnomey, I am handling this currently. Can you get at me on Discord so I can divulge my plans to you?

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Concerning your map, Gnomey, I think we should focus on the green highlighted area for now.

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My basic idea for it is that the ‘lighthouse’ is the exposed top of a Dwemer tower with an – artificially or incidentally – amplified neon light. Actually, I might as well just doodle it:

As I said, I would prefer to get something good-looking with existing models, but either way I personally don’t think it needs to be anything overly elaborate.

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Gnomey...

AttachmentSizeDate
Binary Data _Lighthouse4.nif83.07 KB2016-09-13 22:19
Binary Data _Lighthouse3.nif69.94 KB2016-09-13 22:19
Binary Data _Lighthouse2.nif152.58 KB2016-09-13 22:19
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with clutter

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Binary Data _Lighthouse4b.nif133.49 KB2016-09-13 23:00
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Noob question here, but why would Dwemer build a lighthouse here? Wasn’t Inner Sea created by Red Mountain eruption around the time Dwemer disappeared?

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According to this idea it wasn't built as a lighthouse.  It was built as a tower, and at some point the top was sheared off, exposing an exceptionally bright light.

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gnomey i think this is it.

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Binary Data _Lighthouse4c.nif150.72 KB2016-09-14 16:25
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After all this time, finally got around to making a proper concept of my overall idea for the Aanthirin rework:

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Just so it doesn’t get lost; I’ve uploaded a new version of the orange moss on its asset page.

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Well, I suppose I'll revive this thread so that this information remains fairly centralized. Here's what I'm going to try out with the filepatcher on the Indoril-Thirr file tomorrow:

 

That should take care of all of the 'too green' textures. Truth be told, I'm not sure if replacing ground textures like this works, but tomorrow I'll know.
Some of the replacements will require placement adjustments, (the moss for instance will generally end up floating), but adjusting them will be quicker than manually adding them would have been.

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Those look nice to me. This visual update will be well worth the wait if the region looks as good as in those screens. smiley

The modder formerly known as Yeti.
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I have made an internal version of TR_Preview, named "TR_Internal" because I'm as imaginative as Bernd the Bread.

This includes the 3.5 Lake Andaram claims (which use the Aanthirin orange/green) and as such would be of use here: https://drive.google.com/open?id=0Bxtf3PaWZqbXVUE1ZW03VF9mbWs

These are the following claims:

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