"The Town of Auchendale - An Imperial haven in the Ashlands" - Trifxn Showcase

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Rats's picture
Rats
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The file appears to be still dirty; it has the "evil" GMSTs.

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Rot
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You may want to check the TESAME handbook page (though I don't understand what "Objects in the plug-in made in a Bethesda official plugin" means there) or this on GMSTs:

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trifxn
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Sorry for that. The Readme stated clearly that I should NOT touch the GMSTSs. Now I have cleaned the mod. Everything exept the textures (duhh) and some cells which I edited for the mod. I also haven't cleaned any Landscapes, for again, obvious reasons.

NPCs, activators, cells, books, weapons and one ring have also NOT been cleaned since they are added by my mod.

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Are you working on it or is there a misunderstanding?
 

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Rats
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Sorry for the delay, I'll get to this ASAP!

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trifxn
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No problem whatsoever

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trifxn
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It's been 2 weeks so I'll bump it twice.

Bump.

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trifxn
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Bump.

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Rats
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I'm so sorry to have kept you waiting!

Upon loading the file a warning message reports several objects missing:
"active_sign_auchendale_01" in 3 cells
"01VinniciRingHusband" on one of the NPCs
"01LetterLoveletter" on one of the NPCs

The landscaping and object placement is improved, but use of vertex colors could still be improved; I've attached a "before/after" screenshot to illustrate what I mean. Also places where texture seems are visible should be fixed (visible seems are a result of three different ground textures being adjacent, Morrowind engine can't handle it).
 

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trifxn
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Many apologies for the inactivity.

I kept thinking about wheter I should ask you this or not for the past days or so. What exactly am I supposed to do about the several objects missing? They very much appear in the Construction Set. And it's a bit unclear to me as to what you want me to do with the textures.

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trifxn
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I uploaded the mod again! I fixed all the errors you said you were receiving. Please start a new character before going to the town. (Not before checking the box next to the mod. Only before visiting the town)

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trifxn
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Bump.

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Rats
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Taking a look at the new version.

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The esp needlessly edits the following things (need to be cleaned):

Edits the standard troublesome GMSTs from "sTeleportDisabled" to
"sMagicCreature05ID"

Edits "ex_common_tavern_01"

Edits "misc_com_wood_cup_02" and "misc_com_bottle_12"

Bleeder/floaters/caspers:

"crate_01" 44658.102 18919.176 1709.487 bleeds into the ground

"com_basket_01_empty" 43414.375 19831.803 1722.460 bleeds into the ground
a bit too much even for a basket

"Com_Basket_01_chargen" this basket is used in the character creation
(chargen in the ID) and shouldn't be used here

"com_sack_02_saltrice_10" 42823.914 18912.371 1666.155 should be sunk into
the ground more

"com_basket_01_ingredien" 43860.746 18939.867 1749.323 bleeds into the
ground too much

"com_basket_01_food" 43797.609 18921.102 1741.713 bleeds into the ground
too much

"crate_01_anruin" is owned by a merchant in Sadrith Mora and shouldn't be
used here

a lone "ex_ashl_door_01" is left inside one of the buildings

"ex_common_door_01" 42587.266 19314.148 1744.444 caspers & bleeds into the
building

"ex_common_door_01" 45184.129 18130.680 1762.814 caspers & bleeds into the
building

"ex_common_door_01" 45135.031 18530.941 1762.074 caspers & bleeds into the
building

"ex_common_door_01" 44174.852 19090.166 1862.812 caspers & bleeds into the
building

The bridge made of "ex_common_plat_cent" "and ex_common_plat_end" pieces
should be fixed using grid snapping. Currently the individual pieces
casper and/or bleed into each other.

"ex_common_window_01" 43767.609 19014.316 1854.556 the window doesn't
connect to the building (though the gap is rather microscopic)

"ex_common_window_01" 45106.945 17941.789 1784.031 window's rotation
doesn't match the building's rotation (causes tiny caspering)

"ex_common_window_01" 42571.992 19504.559 1984.131 caspering (rotation
doesn't match the building's rotation)

"ex_common_window_01" 42591.691 19287.973 1984.247 rotation doesn't match
the building's rotation; doesn't look that bad, but it's just good
practice to have windows' rotation match that of the building.

"ex_common_window_03" 43182.109 20572.734 1996.935 bleeds into the
building

"ex_common_window_03" 43153.629 20826.152 1998.054 bleeds into the
building

"ex_drystonewall_end_01" 43279.375 20781.453 1721.288 fully inside a
building; not needed

"ex_drystonewall_end_01" and "ex_drystonewall_s_01" 43250.355 21028.898
1720.465 bleed into each other; use grid snap here

"ex_drystonewall_end_01" and "ex_drystonewall_s_01" 45351.316 18517.502
1786.005 bleed into each other; use grid snap here

"ex_drystonewall_s_01" and "ex_drystonewall_s_01" 44863.566 17594.367
1712.711 bleed into each other; use grid snap

"ex_nord_win_01" 42529.965 21340.486 2200.264 bleeds into the tower

"furn_imp_signbase_01" 44418.207 18856.131 1950.898 doesn't connect to the
building

"misc_com_bottle_11" 44128.070 18923.074 1729.766 bleeds into the ground

"misc_com_bottle_12" 45281.188 18325.043 1735.443 owned by Berapli
Ashumallit

"misc_com_bottle_12" 44397.461 19149.990 1765.011 bleeds into the ground

"repair_journeyman_01" 43510.789 20208.945 1703.912 owned by Anruin

Other things:

There are still instances (near the two entrances to the town) of visible texture seams where three different textures meet. These can be fixed by placing something over the seams or by placing the land textures in a way that three different textures are never adjacent. Darker vertex shading should still be added at the base of the buildings that still don't have it.
 

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trifxn
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Updated it again. Don't worry, it didn't take me a week to fix it all. I'm not that slow, I just forgot to check the comment section.

I covered up the freaky textures, I fixed nearly everything you mentioned and cleaned the mod again. I AM SURE that some things that needed a fixing are still out there so please let me know!

Have fun!

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trifxn
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Also please don't use an old save. I removed an unused dagger added by the mod and it now gives you an error if you saved your game with the old version active.

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Rats
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File not clean. If you're using TESAME, you need to right-click and delete the GMSTs.

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trifxn
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Am I supposed to just clean EVERYTHING? Even the things that are not marked with RED?

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trifxn
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I just read the TESAME Handbook. I know exactly what I have to do. I apologize ofr being too proud to read it at first.

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trifxn
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Bump. Mod is clean and fixed everything you mentioned. Azura have mercy.

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trifxn
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I also forgot to mention that I can't clean any textures, for obvious reasons. Cheers.

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trifxn
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Bump.

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trifxn
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It's been 10 days. Bump.

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Once again, sorry for the delay and thank you for your patience.

After a quick look, I decided not to do a full review of the latest version of the showcase. Instead, I refer you back to my previous review. The file is clean, but there appear to be a plethora of floaters and bleeders that I had pointed out in the previous review. For example, each of the "ex_common_door_01" instances which were listed are still bleeding, floating or caspering--some more noticeably than before (see attached picture).

As reviewing is quite a task, I ask you to please go through your showcase with a fine-toothed comb before uploading a new version of it!

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trifxn
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Bump. I want to apologize for the 2 months I which I haven't uploaded a new version of the mod. Personal things happened. I hope it isn't too much of a problem for you.

Nevertheless, I have worked on the Showcase again and fixed all the clipping and caspering. I also want to mention that I have not cleaned any GMTS, since the Handbook says we should not touch them. I also have to say that I haven't fixed 4 of the caspering doors since I just don't know how to do it. I hate doors and honestly, they seem to hate me too :P.

Again, sorry for all the waiting. Have a nice "reviewing"!

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trifxn
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Bump.

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trifxn
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It's been a week. If you're reviewing it atm just ignore this message.

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trifxn
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I'm sorry am I missing something? Has my showcase been reviewed too many times or anything like that? If there is anything I should know, please tell me.

Thank you.

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trifxn I also want to mention that I have not cleaned any GMTS

Rats

File not clean. If you're using TESAME, you need to right-click and delete the GMSTs.

Maybe this is the reason?

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trifxn
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the handbook mentions that we should not touch any GMTS

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