| Claim: 3-7-Ind |
Claimed by Swiftoak Woodwarrior
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Status:
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Approved, 100% Complete
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Faction:
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House Indoril
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Area size:
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10
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Files:
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Description
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Progress: Finished and fixed. FOR REVIEW.
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Author
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Message
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Noirgrim
Honorary Member
21 Aug 2003
Location: Chicago, IL
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Revoked from Recan, reopened for claiming.
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Thu Jun 09, 2005 8:00 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Claiming:
Ok, here\'s what i have in store for this ten-cell exterior. According to the texture maps, the western region of this claim will be covered by Molag Amur Style mountains, and the Grazeland style lowlands to the east. I might put some velothi tombs in the eastern region (2 or 3) and some caves (again 2 or three)in the western mountainous region. I also might throw in an unmarked daedric or dwemer ruin in some random place, most likely the mountain region. Thats it. It may take time to complete, since ill be putting detials in the claim.
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Sat Jun 11, 2005 3:33 am
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Sload
Honorary Member
06 Feb 2005

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To many interiors.
_________________ This is not my life
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Sat Jun 11, 2005 3:46 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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ok, ill put less, say one of each.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sat Jun 11, 2005 1:48 pm
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Sload
Honorary Member
06 Feb 2005

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That works for me, maybe make the cave an eggmine.
_________________ This is not my life
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Sat Jun 11, 2005 8:02 pm
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Noirgrim
Honorary Member
21 Aug 2003
Location: Chicago, IL
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-work on this claim daily
-download map 3 and make yours match its neighbors
-look at all three maps in the exterior forum and follow them
-give regular updates here
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Sat Jun 11, 2005 9:05 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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I have a small problem, when playtesting a part of my claim, it doesnt appear on the minimap? what's up with that? only half of it appears. i dont want the whole thing to get screwed up when we put it all together.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sun Jun 12, 2005 12:00 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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That could be because you use a savegame that originally didn't have that terrain-area raised above sea level. Try starting a new game, THEN coc to your claim.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Sun Jun 12, 2005 12:06 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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But if this thing gets merged with the rest of TR, will it screw it up? Thats what im worried about.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sun Jun 12, 2005 12:10 am
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Sload
Honorary Member
06 Feb 2005

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No.
_________________ This is not my life
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Sun Jun 12, 2005 12:12 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Ok,good. Brace yourself, i have a pageload of screenshots for my first progress report. i want your opinion on how i shaped the land.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sun Jun 12, 2005 12:20 am
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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| Swiftoak Woodwarrior wrote: |
| ...it doesnt appear on the minimap?... |
ever heard about the map limit? that's what's happening here - row of cells #27 is the last one shown on the worl map...
_________________ by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Sun Jun 12, 2005 10:26 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Ok, here is my first update. I have shaped most of the westernmost five cells in the claim. The mountainous region. (Cells 27,16 to 27,20). The eastern grazelands area is flat, and unshaped, so i wont be putting screenies for it yet. There are five screenshots of the western regions (one for each cell)
and i want your feedback since this is my first exterior. I want it to be good work, so please resopnd if you can. I want your opinion.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Mon Jun 13, 2005 12:26 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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More. All are overhead shots.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Mon Jun 13, 2005 12:31 am
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sirwootalot123
TR Modder
08 Feb 2004
Location: Saint Paul, Minnesota, USA
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the land looks like you only used raise/lower then smooth. try to flattne it out a tad before smothing, right now it looks like indian burial mounds or something - but i'm glad you tell us about your bprogress in depth so much.
_________________ "Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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Mon Jun 13, 2005 12:54 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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ok, buyt anything else for my second report?
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Mon Jun 13, 2005 1:21 pm
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kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ
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well see, there is nothing to give feedback about; what you've posted is just a pulled land, without a sign of some forming or anything.
no offence, but the only comment i can think of now is: "hmm, pulled land..."
_________________ by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Mon Jun 13, 2005 2:23 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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So i shall texture the land and maybe you will give an opinion? Im new at this, and every word helps me and whole TR. Thanks for the advice though.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Mon Jun 13, 2005 8:57 pm
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Vernon
Honorary Member
29 Sep 2004

Location: Sydney, Australia
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Look at the claims surrounding yours for an idea of the area. Try to see how they textured the terrain and look at how they developed the land with meshes. This should help you decide how your own claim should look. Your claim should flow naturally into the surrounding ones to a certain extent.
_________________ welp
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Sat Jun 18, 2005 10:25 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Ahhh, I get it. I zoomed the render out to the farthest possible distance, so it seemed that there were multiple squares in the cell. Thanks guys. Please dont revoke my claim. I will redo the landscaping. I promise, though it'll take time.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Mon Jun 20, 2005 12:13 am
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Sload
Honorary Member
06 Feb 2005

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You didn't edit previously made cells that were already part of Map 3, did you? If you did you'd need to start all over again.
_________________ This is not my life
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Mon Jun 20, 2005 12:24 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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No, i havent downloaded any previously made plugins. Dont worry. my pligin is totally seperate from map 3, (which was probably why i messed up on the claim size in the first place). Its coming along good though.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Mon Jun 20, 2005 2:00 am
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Sload
Honorary Member
06 Feb 2005

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...
You need to download Map 3 so that you can match the land with the land next to it silly!
_________________ This is not my life
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Mon Jun 20, 2005 2:02 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Thanks! I wouldve forgot.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Mon Jun 20, 2005 2:05 am
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Noirgrim
Honorary Member
21 Aug 2003
Location: Chicago, IL
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Started on the texturing or looked at the surrounding claims?
_________________ Joined: 21 Aug 2003
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
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Tue Jun 21, 2005 8:45 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Once again, when i make my claim, do i create a seperate file or do I open Map 3 and dont set it as an active file so only my mod will appear if i open my mod file? Opening map 3 and doing it there ensure that 100 percent of my mod attaches to the rest. Because I dont want to submit something that has small holes and small infractions when mine is put together with the rest. I want it to exactly match.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Tue Jun 21, 2005 10:36 pm
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Sload
Honorary Member
06 Feb 2005

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Open map three not as an active file. Then save your mod as a seperate file.
_________________ This is not my life
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Tue Jun 21, 2005 10:49 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Again, thank you, I better get started. Ill update you soon.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Tue Jun 21, 2005 10:59 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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I did as Sload asked, but when i opened it as a seperate file, it saved my claim in progress, but it also saved some of the neighboring cells. I probably accidentally changed something in the claim, so I use TESAME to fix it later right?
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sat Jun 25, 2005 5:10 pm
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Anonymous
Guest
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Yes. Easiest way to do this is to name the cells in your claim something memorable and different to surrouning cells (I generally just use TR_(ClaimNo.)_Jale then when you go through TESAME just remove anything which doesnt have the TR prefix. That ought to sort it.
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Sat Jun 25, 2005 5:30 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Done shaping the land. Screenies coming later today.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Tue Jun 28, 2005 1:16 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Final Guide to 3-7. I wont update it again. Half textured,a nd mostly shaped. Its used so ppl know what cells the screenies are coming from...
EDIT: Umm, upload not working. Every time i try, it says
WARNING: This page can not be displayed (you know thos emessages when a page cant load) and its the appropriate size and format (JPG). So what's wrong? and why? I cant upload the other screens i had?
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Wed Jun 29, 2005 12:00 am
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Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD
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you should get a diferent site to host the pics. it saves us space and you trouble of uploading.
http://photobucket.com
or
http://www.imageshack.us/
_________________ In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
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Wed Jun 29, 2005 12:58 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Anyways, i got a library of screenies to provide you from the exterior claim giude to playtest shots. This may take a while.......
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sat Jul 02, 2005 6:09 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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I was going to post them, but the server was down. here they are, plus I took the time waiting finishing my claim, so I'll get that to you too. I also have some ingame shots you might want to use in 'Screenshots"
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Tue Jul 12, 2005 9:54 pm
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Sload
Honorary Member
06 Feb 2005

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It is by no means my decision, but I'd like to request that you remove that Velothi dome and just make it an ancestral tomb. In my opionion, we have to many domes and to few tombs.
_________________ This is not my life
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Tue Jul 12, 2005 10:01 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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EDIT: Cannot upload esp. unknown reason
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Tue Jul 12, 2005 10:13 pm
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Sload
Honorary Member
06 Feb 2005

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Just so you know, 27, -17 is by no means a finished cell there. It has hardly anything in it, needs a lot more detail.
_________________ This is not my life
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Tue Jul 12, 2005 10:20 pm
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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Wait, i made a mistake, that is not the new overhead view, this is the complete one. And I still can't upload the file.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Tue Jul 12, 2005 10:21 pm
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