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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Trying again....

<file deleted to reduce confusion>


Last edited by Swiftoak Woodwarrior on Fri Jan 06, 2006 11:20 pm; edited 1 time in total
Post Tue Jul 12, 2005 11:08 pm Send private message       Send e-mail       Reply with quote                   up  
kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ

i wish i coud say otherwise, but can't:
the claim is way from being finished.

-nr of statics per cell: -one cell 85
-one cell 60
-one cell 40
-others 12-18!
[the range of 60-85 statisc/cell should be for the least important wilderness cells only, other cells need 2-3 times more...]
-not a single container flora in the whole claim
-complete lack of detail
-contains cells that aren't part of this claim [tesame]

all and all, it has a potential to become a good looking claim, but now it's only about 30% done.

_________________
by posting useless junk on these forums you WON'T become a modder, only a spammer...
Post Thu Jul 14, 2005 7:10 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Okay, okay. It's only my first exterior... And i DID use TESAME. Note the Clean in front of the file. So what went wrong?

And can you please specify in more detail what cells need the most work? example: say 27,-17 had no detail, the you could say 27,-17 (15%) 27,-16, 85% etc/.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Thu Jul 14, 2005 9:01 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Okay then, I'll try and be more specific then.

With wilderness claims, try to shoot for 100+ statics in each cell. That way, if you get too many, or don't like that much clutter, then you can always delete a bunch of statics and still have a good amount.

So, now then. Your claim. You have 10 cells.
---
(27,-15)
Totally empty, land is not even raised.
Download Map 2, and 3-11 to match this cell to the already approved one.

(28,-15)
Totally empty, land is not even raised.
Download Map 2, and 3-9 to match this cell to the already approved one.

(27,-16) - (28,-20). Get them up to 100+ cells and don't forget. Add LOTS and LOTS of small plants! Like grass, flowers, bushes, logs, vines, moss, mushrooms, etc. etc. The small things make landscape beautiful

_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Fri Jul 15, 2005 1:11 am Send private message             Reply with quote                   up  
kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ

-forget what haplo said about cells 27,-15 and 28,-15; these are not yours...

-the thing with your claim not being clean: you may have deleted some cells, but not all of them. easiest way is to name all your cells something recognizable [but your cells only-double check] and delete all other. in this case, there is a one_cell_wide_ring around your claim attached to it.

-one more thing i forgot to mention: the road needs to be worked on; it has to be lowered a bit as if it's worn-out, LOT of detail along, etc. since this is your first claim and there is no need for this road, i'd suggest you delete it entirely - it takes time and practise to make a road look good - not many new_claimers are aware of.

-to be more specific about where to put more detail: everywhere


a little how to: general wildeness coitains small, medium and large rocks, lot of both container and non-container flora, trees and misc items. these should be placed in non-repetitive clusters mainly. also, try to add a "point of interest" every other or so cell - nothing too fancy, just something small and nice - a good example is that edgy rock you made in cell [?]27,-18[?], the one made not from a static, but by land raising. though it needs more detail Pleased . simply put, something that will PC make to stop/slow down and look around. the number of refs per cell should help you detail it - until you are under 50, add more, when you are about 60, put some detail in and when you are reaching 90, just do a final touch-ups and only then you have a finished cell.

imo the best way to get to know what you need to do is to ask around for nice parts of our finished exteriors and take a good look how it was done. note: some exteriors were merged long time ago and some of them don't have the quality required today [thus undergoing a overhaul/detailing], so choose wisely.

_________________
by posting useless junk on these forums you WON'T become a modder, only a spammer...
Post Fri Jul 15, 2005 7:40 am Send private message             Reply with quote                   up  
Vernon
Honorary Member
29 Sep 2004

Location: Sydney, Australia

Doing a claim well takes a long time; some people can pump out good claims in a short period of time, but usually these people have done a hundred or more cells in their time modding for Morrowind. Take a deep breath, think about what you want as a focal point; what you can construct that will make the player say: "wow, that's beautiful!" Maybe sketch out the claim on paper and decide on a point of interest for each cell (I assume you know how to make cell borders show. Press B). You can then build your cell around the point of interest in each cell. For detail, here are a few things to consider: when you put a tree down, think about what could be put around the base. A flower and a rock, perhaps. If you make a road, consider what could go along the edges. Perhaps you could put a place for a signpost with a pretty flower and a small stone in the middle of it. If you put a shack in the claim, consider what the owner might put outside of his/her house. If you make a hill, cover it in stones that the player has to climb to get to the top and make sure you give it a view! And most importantly, have fun. :)
_________________
welp
Post Fri Jul 15, 2005 8:23 am Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

This is what i did, i selected all cells without the TR prefix, with the exception of the dwemer ruin. They were called "Cell" simply because they were wildreness. Like 27,-15 and surrounding the claim. Do you select "Landscape too?" i didnt, and that may have been the problem.... Thanks.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Jul 16, 2005 5:55 pm Send private message       Send e-mail       Reply with quote                   up  
kingfish
Honorary Member
22 Nov 2003

Location: Prague, CZ

yes, that's it. you have to delete both "cell" and "landscape".
_________________
by posting useless junk on these forums you WON'T become a modder, only a spammer...
Post Sat Jul 16, 2005 8:56 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Ahhh, there's what happened. Thank you.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Jul 16, 2005 9:02 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

PROGRESS UPDATE:.....

Very, very good.

So far, I have...

Added tons of flora containers to the cells...
Added more statics in 27,-17 and other cells
Added more rocks surrounding Arkgnthleft, the dwemer ruin.
Fixed the straight road, and smoothened it out according to Kingfish's tutorial. Thanx again.

Final step: Re-Vertex Shading which will be done next week.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Jul 23, 2005 1:48 am Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

My esterior looked terrible after a bit more deitiong. I completly re-did it. I liked 28,-16, 28,-17, and 28,-20, so i left those untouched. The rest i flattened out again and redid. Most of the claim is now West Gash, and some Grazelands at the bottom.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Fri Sep 09, 2005 8:35 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

bump:

Update. Added rocks on the hills north of the tomb. Added a daedric tower in the south and deleted the velothi tower.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Wed Sep 14, 2005 4:53 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Some screenies. Progress set back a bit, lost some work (mostly texturing) because my laptop got too cold.
Probably take me only an hour, but i felt it was important to tell...

The screens are mostly from the northern areas of the map.

EDIT: The empty unstaticed cells to the west and east are not mine, and will be cleaned later.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Thu Sep 15, 2005 8:17 pm Send private message       Send e-mail       Reply with quote                   up  
Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia

Nice. IMO randomly rotate those menhirs (both WG and MA) or replace some with a few others) for variety. It looks a little too ordered and unnatural as they are. The last picture especially shows what I mean about the unnaturalness.
_________________
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
Post Thu Sep 15, 2005 11:33 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Thanks, Done.

And another screenie, this time of the southeasternmost cell, 28,-20. A nodedescript camp to Sheograth lies here.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Fri Sep 16, 2005 2:14 am Send private message       Send e-mail       Reply with quote                   up  
Stalker
Honorary Member
09 Apr 2004

Location: Ukraine

Progress ?
_________________


Your friendly slavedriver.
Post Sat Nov 12, 2005 3:11 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Oops! Silleh me. Heres teh latest.

-Fixed the rocks according to Nomadics suggestion
-Completed 28,-18
-Working on 27-19

Sorry, i have been bust on my interiors.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Sat Nov 12, 2005 6:19 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Progress:

-Finalizing cells 28,-20 and 27,-20
-All other cells vertexed and staticed accordingly
-Fixing floaters

Overall Percentage: 90%

I wont bother showing another progress screen since this is almost finished.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Thu Dec 01, 2005 9:23 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Latest WIP. Not cleaned yet. Suggestions?

<file deleted to reduce confusion>


Last edited by Swiftoak Woodwarrior on Fri Jan 06, 2006 11:20 pm; edited 1 time in total
Post Sun Dec 25, 2005 3:20 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Finished and Cleaned.

-randomly rotated menhirs.
-added container florA
-added some cool sights for player


Detailed Map:

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Wed Dec 28, 2005 1:23 pm Send private message       Send e-mail       Reply with quote                   up  
fanfas
TR Modder
23 Jun 2004

Location: Portugal

Looks nice, rocky but nice. Nice work.
_________________
MAP 3 -> Interiors
Map 3 -> Interior Fixing
Post Wed Dec 28, 2005 6:00 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Err, is anyone going to move this anytime soon? I want to get started on another claim.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Fri Jan 06, 2006 11:15 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Hmm, i might chage that, but originally I assumed the dwemer ruin was barred from the inside and smugglers wanted to get in so the blasted the doors with the satchel.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Mon Jan 09, 2006 7:58 pm Send private message       Send e-mail       Reply with quote                   up  
Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD

Well, I could accept the idea of smugglers blasting their way in (probably using magic, not a Dwemer device such as a satchel), but the cavern entrance looks like it might complicate the interior.
On second thought, having a cavern entrance on the interior, surrounded by rubble might just do the trick. So I guess I would approve it if you left it there. Just focus on the references at this point.

_________________
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
Post Mon Jan 09, 2006 9:56 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Could you possibly specify what regions need to be worked on?
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Mon Jan 16, 2006 9:01 pm Send private message       Send e-mail       Reply with quote                   up  
Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD

Look at your cells in the cellview window. The three cells with the lowest reference count need to be detailed. Add rocks, container flora, and static flora.
And Swiftoak, I told you in the other thread:
Dexter wrote:
Swiftoak:
Kingfish is busy now, so I will grant this to you. However, you still need to finish your 3-7 claim. I am granting this now, but I want you to finish 3-7 before you start on this. If you start working on this and ignore 3-7, I am going to have to revoke one of them.

I mean it. You started work on 4-3, like I specifically told you not to. I don't want you touching that claim until you have submitted a version of this claim that is sufficiently detailed. If I see that you have done more progress on 4-3 without finishing this claim, I'm revoking 4-3 from you.
Post Mon Jan 16, 2006 9:06 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Very well. I will finish this and get it out of my way. Thank you for your patience.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Tue Jan 17, 2006 10:00 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

oh SHIT! Dex, was the one you looked at the one with the crappy grazelands path, or the one with the West Gash path? (one on image)

Because if that wasnt the one you reviewed im screwed!

EDIT: I am FUCKING stupid! Jeez. Im so pissed off, Does anyone have the newest version of 3-7 Dating Dec28-??

It seems that the one at the top of the page was a very very old version. Sorry for the burst. But that was good work i did. Damn......
Post Wed Feb 01, 2006 12:04 am Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Progress Update;

Since I was stupid enough to lose the original good copy of 3-7 (the one picutured a few posts up), Im re-doing it for the third time. Unless of course, anyone out there has a version of my .esp dating September to now. THen if that's the case feel free to PM me. But DW, im working fast, I already got the whole thing textred, and in my opinion, this version will be better than the previous two. Cheers.

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Wed Feb 01, 2006 9:15 pm Send private message       Send e-mail       Reply with quote                   up  
Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD

Dude, look at the top of page 1 of this thread. The claim you uploaded on December 28th is RIGHT THERE.
_________________
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
Post Thu Feb 02, 2006 2:02 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Well, I checked that, its the older version done at a later date. Dont worry, im almost done rediong it, its ten times better.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Thu Feb 02, 2006 2:08 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Okay, here it is, one last time...3-7 Ind.

To ensure this is finished, I triple checked then ext, cleaned it and uploaded the file here and in the top. Enjoy!

_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Wed Feb 08, 2006 11:10 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

[BUMP] teh claim is ready....
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Tue Feb 14, 2006 8:47 pm Send private message       Send e-mail       Reply with quote                   up  
Theo
Honorary Member
16 Dec 2004

Location: PRAGUE

I downloaded the esp and have a short look at it in CS and I must say I like it. It is nice looking and quite error free at first sight.
However check out the skull in 28, -18 it is rotated strangely and is defying gravity. But I guess you didn't intend to put single skull just in the middle of wilderness and that it is there only by mistake.
Also the first WG tree next to road in 28, -18 bleeds to ground with one branch. Maybe it is on purpose but it looks somehow odd to me. Perhaps raise it a bit. Otherwise good job.

_________________
THEO
Post Tue Feb 14, 2006 10:18 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Thank's Theo. Good ta see you again Wink
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Tue Feb 14, 2006 11:23 pm Send private message       Send e-mail       Reply with quote                   up  
Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD

Alright Swiftoak, fix that problem Theo found, upload the new ESP, and I'll move this to review. Hopefuly this will be the last time I have to review it.
_________________
"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
Post Thu Feb 16, 2006 9:01 pm Send private message             Reply with quote                   up  
Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh

Fixerated.
_________________
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Post Thu Feb 16, 2006 9:57 pm Send private message       Send e-mail       Reply with quote                   up  
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