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Author
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Message
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Dexter
Honorary Member
04 Jun 2004

Location: Baltimore, MD
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Yah.
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Sun Jan 08, 2006 6:28 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Alright, I looked at Mass's claim, and decided I couldn't use it. There were missing buildings and meshes, I don't think BC was the way to go (IMO it should predominantly be AI as it is supposed to warm and pleasant, with oaks and elms. I'll give it to you though, that was some fine exterior modding for what was there), it didn't have room for everything the book mentioned, there wasn't much in the way of vertex shading, half the island wasn't raised, and there were several exclamation marks. I'm starting from scratch.
I've raised the shape of the island, border matched, and laid out the town. I'm going to follow the design plan of what Massie had because it was kick arse. I'll post a screenie of the village sometime in the next day or two, and an outline of how I'm going to make the island.
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Mon Jan 09, 2006 8:20 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Here's the first look at what I'm going for.
The island is going to be heavily forested. The town is going to be shady from big trees.
EDIT: Screenies deleted.
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Tue Jan 10, 2006 2:39 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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I've only done a little work since last time. I hnave finished the village though. I made the village very shady and garden-y and I'll make it get gradually warmer to the north of the island.
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Wed Jan 18, 2006 10:22 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Three more screenies of the village
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Wed Jan 18, 2006 10:23 am
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fanfas
TR Modder
23 Jun 2004

Location: Portugal
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Very nice work, i'm loving this village, try to make a nice lightning of the streets so that it looks really cozy(sp?) at night.
_________________ MAP 3 -> Interiors
Map 3 -> Interior Fixing
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Wed Jan 18, 2006 1:10 pm
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Very, Good job! Your village looks like perfect place for vaccation near sea
However I noticed you also miss texture on the Indoril balcony railing, I thought it was just me having not all the files. Might be something wrong in OOT? (I also noticed other errors but I do not know, whether they are actual)
_________________ THEO
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Wed Jan 18, 2006 6:50 pm
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Stalker
Honorary Member
09 Apr 2004
Location: Ukraine
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Yes, missing rail tex is OoT problem. And I am too lazy to fix it. Kick me.
_________________
Your friendly slavedriver.
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Wed Jan 18, 2006 8:13 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Thanks
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Wed Jan 18, 2006 9:28 pm
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Massalinie
Honorary Member
12 Feb 2005

Location: Canada, MB
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Wow... this claim is looking fantastic! This is why i stopped trying to mod exteriors...
Keep up the good work.
_________________ Ex-Head of Interiors and NPCs
"Eating our pies will provide you with enough strength to kill Dagoth Ur ! Actually you can kill Dagoth Ur with our pies." - Stalker
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Wed Jan 18, 2006 9:59 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Thanks Mass
Update: Been foresting up the isle. The waterfall is finished.
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Wed Feb 15, 2006 10:35 am
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Map 3 is progressing well and is nearing completion. I hope there will be new version soon (and I hope it will contain both of my claims as well).
_________________ THEO
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Wed Feb 15, 2006 3:11 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Alright. I haven't worked on this since February 15th until today.
I've gotten all the main statics placed on the island now. I've just got to add smaller statics and detail. I've attached a screenia and am uploading a WIP up top.
_________________ <insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Sun Mar 12, 2006 3:13 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Awesomesauce. Really, that's good work, Nomadic1
_________________ Head of Morrowind & Morrowind Data Files
[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
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Sun Mar 12, 2006 4:13 am
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Morden
Honorary Member
30 Oct 2003

Location: BC, Canada
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Great work Nomadic Its looking like awesomehawtsauce.
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Sun Mar 12, 2006 4:27 am
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Sload
Honorary Member
06 Feb 2005

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That is gorgeous in appearance.
_________________ This is not my life
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Sun Mar 12, 2006 5:28 am
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Massalinie
Honorary Member
12 Feb 2005

Location: Canada, MB
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That just puts me to shame.
Looking absolutely fantastic, Nomadic.
It's a very different layout to the way I had it before, course that was probably because it was my first exterior ever and thus by no means perfect
When this is done, you can bet your sweet ass I'll be running around in it!
_________________ Ex-Head of Interiors and NPCs
"Eating our pies will provide you with enough strength to kill Dagoth Ur ! Actually you can kill Dagoth Ur with our pies." - Stalker
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Sun Mar 12, 2006 5:50 am
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Swiftoak Woodwarrior
Reviewer
02 Feb 2005

Location: Kah-nah-duh
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That is absoloutely gorgeous. Another fine exterior by Nomadic. Just one suggestion though. The seabed looks like burial mounds. Perhaps some smoothing and lowering terrain. But this is excellent. 9.9/10. Can't wait to play this.
_________________ "Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Sun Mar 12, 2006 9:16 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Thanks
I haven't done anything with the seabed yet besides raising and texturing it. I'm thinking of using those small cliff pieces to add some interest to the sea bed, which is why it looks like it does. But I can't make it too interesting because the sea in neighbouring claims is really dull and bare.
_________________ <insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Sun Mar 12, 2006 10:36 pm
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sirwootalot123
TR Modder
08 Feb 2004
Location: Saint Paul, Minnesota, USA
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I absolutely LOVE how you mixed AI and WG to make it stand out from VF. brilliant, I say! all it needs now is detailing on the seabed...
_________________ "Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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Mon Mar 13, 2006 4:28 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Nah, the claim needs detailing in the northern cells and in the village also .
Anyway, with the crap state of my computer, I have decided to upload my latest file in case of revoking, and a smallish plan of what I intended for the island buildings.
1: Farmer's House (well off - owns the plot behind the house)
2: Upstairs: House, Downstairs: Shop, house in basement
3: Guard Tower (beds, armoury, and storage of things for export)
4: Retired Merchant's House (owns garden behind house)
5: Smuggler's House
6: House
7: Shop, House in Basement
8: Three Legged Guar (tavern/inn. Offers beds and drinks. Fairly classy)
9: Farmer's House
10: Farmer's House
11: Temple Services
12: Sandil House - the manor from Poison Song
13: Ship (not shown, was added after the screenie was taken)
Also on the islands are two other interiors: the Sandil Ancestral Tomb, and a cave in the far northeast of the island.
_________________ <insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
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Tue Mar 14, 2006 2:07 am
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Theo
Honorary Member
16 Dec 2004
Location: PRAGUE
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Awesome!
_________________ THEO
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Tue Mar 14, 2006 7:42 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Update to say I've finished the island and am now working on the dreaded seabed.
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Mon Jul 10, 2006 11:07 am
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Zalzidrax
TR Modder
03 Dec 2003

Location: Bothell, WA
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Oh it's just a seadbed, nobody's going to look there, right? Just kidding.
Anyway, do you have any ideas for cool stuff for the seabed? I assume there's enough space there for it not to get too crowded.
A shipwreck couldnt hurt, of course. Or maybe just the remains of an ancient one with some cargo. A little narrow underwater valley with a hidden grotto would be neat too. Or maybe something new (i.e. not in MW) altogether, though Im not sure what that would be.
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Wed Jul 12, 2006 12:42 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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I'm adding a few underwater cliffs at the moment. Harder work that I thought it would be. I am thinking of a grotto and a shipwreck, actually I may not include the wreck, but I'll add a grotto in somewhere. I've got a couple of other ideas too. But I'll see how they pan out before mentioning them
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Wed Jul 12, 2006 7:49 am
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Here's an overview... (EDIT: Deleted)
Im thinking of adding a couple of shipwrecks (not all enterable interiors mind you). I'm just wondering if people think that is alright. BS placed shipwrecks far apart, but I reckon it would work well here (I also have a quest idea in mind - find a specific shipwreck from times past)
Last edited by Nomadic1 on Sun Jul 23, 2006 8:52 am; edited 1 time in total
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Sun Jul 16, 2006 1:41 am
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Lud
Honorary Member
27 Aug 2004

Location: Ireland
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Bermuda Triangle!!!
Here's an idea: Make some rock formations under the surface of the water that would work well at scuttling ships. Make it obvious that these rocks were scuttling ships, and you could justify a few wrecks beside each other, imo
_________________ "It’s all been such a mistake. We were once little shrew-like animals. That would be so much better."
-Ophelia Benson
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Sun Jul 16, 2006 5:25 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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You can't see it because I added more rocks after the picture was taken, but there are rocks like that on the eastern side of the island
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Sun Jul 16, 2006 10:09 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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Coming along nicely. I may be back to my old mad-modding style of days of yore. Anyway, I uploaded a new file, since it has been a while since one has been put up.
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Fri Jul 21, 2006 10:50 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Awesome work there, but... how are we going to make Mournhold an exterior?
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Fri Jul 21, 2006 9:54 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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| Nemon wrote: |
| Awesome work there, ... |
Thanks
Anyway, this will probably be done by next weekend.
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Sun Jul 23, 2006 9:00 am
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Noirgrim
Honorary Member
21 Aug 2003
Location: Chicago, IL
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I look forward to seeing this claim!
_________________ Joined: 21 Aug 2003
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
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Sun Jul 23, 2006 6:02 pm
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Nomadic1
Honorary Member
15 May 2004

Location: Adelaide, Australia
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This claim is finished
:newmemberdance: :newmemberdance:
It's uploading as I type.
EDIT: The internet is being a bitch.
EDIT2: It's just not uploading. I'll wait another 2 minutes (I'm on broadband BTW) and if it's not done I'll have to upload it tomorrow or something.
EDIT3: It's up. But can someone check (dl the August one) that it works.
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Wed Aug 02, 2006 10:40 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Checked over for reviewing, approved, and merged.
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Sun Jan 07, 2007 7:06 pm
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