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The Greatness
TR Modder
29 May 2010



Nice, looking awesome. Otherelo woods is going to be fun.

What happened to these? I liked the short, fat style. Also, it seems a bit odd to have a whole forest with such similar looking trees. Are those cool green slimy trees in the atmospheric art going to be made?

_________________
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Tue Nov 09, 2010 6:32 pm Send private message             Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

This is just a single set of trees. Other styles of trees will be made for the region.
_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Tue Nov 09, 2010 6:58 pm Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010









A handy argonian for measurement... I also made variations with a bit wider petals

Quote:
What happened to these?

Those are the medium sized mushrooms, their stems have just been made a bit longer... Maybe I can make a variation with a shorter stem?
Post Tue Nov 09, 2010 10:55 pm Send private message             Reply with quote                   up  
Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?

Epic mushrooms. Probably taste excellent with a little guar and grinded scrib jerky and some fire salts! :3


I mean, I think they look great and all such and can't wait to see those mushrooms in work. Razz

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"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Tue Nov 09, 2010 11:06 pm Send private message             Reply with quote                   up  
Aeven
Reviewer
17 Aug 2008

Location: XTC

These look great! Maybe make some mid-size version of the big mushroom?

Me wondering: could we add a slight glow-map to these? The MCP enables this, and we kind of tell users to use it anyway.

_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted


<Nemon> I've never understood the way of weed


<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
Post Tue Nov 09, 2010 11:18 pm Send private message       Send e-mail       Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

I'm fairly certain the topic of glow maps was discussed, and it was decided not to use glow-maps for these trees.
_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Tue Nov 09, 2010 11:33 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Yeah Aeven this isn't Avatar, come on. Also, there are already mid-sized mushrooms for this set.
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Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Wed Nov 10, 2010 12:57 am Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



I have uploaded the models now, and I'm going to put it to 100% within a few days, unless someone protests wildly... I can make more variations eventually if it is requested by an exterior artist...
Post Wed Nov 10, 2010 1:09 am Send private message             Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

I think you might have uploaded the wrong files. The .7z file I downloaded contained four ash swamp emperor parasols :/
_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Wed Nov 10, 2010 1:38 am Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



Oh... Sorry... I have just uploaded a new one...
Post Thu Nov 11, 2010 12:11 pm Send private message             Reply with quote                   up  
The Greatness
TR Modder
29 May 2010



Looking awesome. I love the huge one.
_________________
Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Thu Nov 11, 2010 9:38 pm Send private message             Reply with quote                   up  
Adanorcil
Head of Lore
22 Jan 2006



Just taken a look at the models, Gnober. I have to say the quality has improved a lot. I think there is still a little room for improvement, but you're getting there.


General criticism:
- You've generally covered up the petal-bark transition rather well. It could still be more smooth, but it's acceptable in my opinion.

- You should do something about the shading. Currently the petals have a rather odd metallic sheen. It looks to me as if the specular color on the material hasn't been set to black, which can cause that.

- You've been very conservative with your polies, which is good.

- I think the petal texture is rather good, though maybe it could use a slightly more discernible edge. Then again, I'm not sure how that would work around the seams.

- Right now you're using the Emperor Parasol texture for the bark. For variation's sake, I'm thinking we could maybe make a new bark texture for these. It would be a small effort for a rather big visual effect.


Big mushroom:

- These look pretty good. Good call on the roots.

Medium mushrooms:

- The modeling is decent here, but I feel you somewhat lost track of the proportions of the original concept here. Even on the variation with the biggest petals, they're only just the size of the concept art. In all the other ones, the stem is proportionally longer and the petals proportionally smaller. Some variation is called for, of course, but I think you should rather look to shape than to proportion for that.


Small mushrooms:
Compared to the other ones, I felt a little disappointed by these, but nothing that can't be fixed.

- The petals have a rather noticeable pointy tip, which could be remedied rather easily.

-More importantly, though, your meshes have convex petals, curving outward and then up, while the concept has concave ones. The convex look is rather important, because it has a clear visual link with shelf fungi. Right now, they look more like flowers.

- I realize now this isn't obvious at all from the concept, so I figure I had better say it here now than never. The idea behind that straight and tall mushroom was that all its variations would retain that straight-up look. I suppose I just kind of wanted to go against the normal organic/curved look of fungi by making one that was oddly straight. I don't know how other people feel about this, though.
Post Sun Nov 14, 2010 9:30 pm Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



Quote:
- You should do something about the shading. Currently the petals have a rather odd metallic sheen. It looks to me as if the specular color on the material hasn't been set to black, which can cause that.

Do you mean in-game, or in nifskope? I know they look weird in nifskope because the colors have been painted on with vertex paint, which isn't show at some angles in nifskope... I think they look fine in-game, but that might just be me...

Quote:
- Right now you're using the Emperor Parasol texture for the bark. For variation's sake, I'm thinking we could maybe make a new bark texture for these.

I'll try working a bit on this...

Quote:
Medium mushrooms:
- The modeling is decent here, but I feel you somewhat lost track of the proportions of the original concept here.

The stem i quite short on the concept with only the medium mushroom, but in the atmospheric art, what I suppose is the medium mushrooms, have quite long stems... I don't know which one is right, but to be honest i quite like them as they are now... I can remove the proportion variation, though...

Quote:
Small mushrooms: - The petals have a rather noticeable pointy tip

I'll change this

Quote:
your meshes have convex petals

This will probably add some vertices, but I'll change it

Quote:
The idea behind that straight and tall mushroom was that all its variations would retain that straight-up look.

Sounds fair, I'll change this...
Post Thu Nov 18, 2010 10:35 am Send private message             Reply with quote                   up  
Myzel
Honorary Member
07 Aug 2008

Location: The Concept Art Forum

Any progress to show perhaps?
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Myzel's Art gallery: http://themyzel.deviantart.com/
Post Sat Dec 11, 2010 12:53 pm Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



I hoped that Adanorcil would have replied... But I have updated the files based on Adanorcil's critique... Not much have changed, but here are some pictures...

Post Sun Dec 12, 2010 4:17 pm Send private message             Reply with quote                   up  
Myzel
Honorary Member
07 Aug 2008

Location: The Concept Art Forum

It's always a good idea to prod Adan with a pm if you have questions. I'm sure he doesn't mind helping you out if you're not sure how to continue, but it's easy to miss a forum post.
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Myzel's Art gallery: http://themyzel.deviantart.com/
Post Sun Dec 12, 2010 7:59 pm Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



I scaled the tall mushrooms slightly down and added TR prefix to meshes and textures. Set the progress to 100%
Post Fri Dec 24, 2010 1:56 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Approved
Post Mon Feb 13, 2012 11:28 am Send private message             Reply with quote                   up  
Aeven
Reviewer
17 Aug 2008

Location: XTC

Are these in Data yet? I can't seem to find them. Only the ovary trees, but for some reason those aren't prefixed with TR_flora.
_________________
<~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted


<Nemon> I've never understood the way of weed


<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
Post Tue Apr 17, 2012 11:27 am Send private message       Send e-mail       Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

I'm quite certain the two trees to which you refer predate this claim.

The items you are looking for are currently prefixed TR_oth_, but it shouldn't matter because there are no claims being worked on which are in the Othreleth Woods region.

_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Tue Apr 17, 2012 8:49 pm Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

Um, I might be working on a little idea on the side, so it is somewhat relevant.
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SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Post Tue Apr 17, 2012 9:15 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Not to Aeven. As HoE it's somewhat expected that you will have your hands in lots of stuff, future and current. But Aeven is only working on current stuff.
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Wed Apr 18, 2012 10:54 pm Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

He's making a couple of retextures I will try out in the CS, since my efforts at retexturing usually ends up with stuff turning bright yellow in game.

Anyway, I reported a few errors on these objects, texture wise - in the error thread. Low priority as of now.

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Post Thu Apr 19, 2012 6:05 am Send private message             Reply with quote                   up  
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