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Author
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Message
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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Since 4-34 is coming along nicely I'd like to claim this one. link below for basic layout.
http://img28.imageshack.us/i/23627612.png/
area 1 will be dotted with little swamps.
area 2 is the approximate location of Hla Ruhn
area 3 shall have RM textures
not on this screenshot is ladrys, which I shall move closer to the mainland. I will place the dwemer ruin on ladrys as well.
also, do we have a guideline how large Hla Ruhn should be?
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Thu Jan 13, 2011 9:55 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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| Sir Dave wrote: |
Since 4-34 is coming along nicely I'd like to claim this one. link below for basic layout.
http://img28.imageshack.us/i/23627612.png/
area 1 will be dotted with little swamps.
area 2 is the approximate location of Hla Ruhn
area 3 shall have RM textures
not on this screenshot is ladrys, which I shall move closer to the mainland. I will place the dwemer ruin on ladrys as well.
also, do we have a guideline how large Hla Ruhn should be? |
Swamps?? Please elaborate on that one, this is the velothi mountain region.
Ok on Hla Ruhn location, size 7-8 ints. Remember to pull the island further south, not necessarily closer to the mainland. The idea was to have the ash swamps not have a WG island right outside... would look weird. What the heck am I saying? Wrong claim, sorry. Don't move the island further south...
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
Last edited by Nemon on Thu Jan 13, 2011 10:45 pm; edited 1 time in total
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Thu Jan 13, 2011 10:37 pm
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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Allright, I will move ladrys southwards.
About the swamps then:
Since the claim just south of it(4-42) has some little swamps close to the border with 5-4. I thought this would make a nice transition zone. It would basically have a few tiny pools in an otherwise dry landscape.
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Thu Jan 13, 2011 10:43 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Okay, granted. But don't move the island further south, that is for 5-22 to do, I got mixed up there for a second. You can shave off some of the eastern part of the island to create more space, as long as it's border matched with map 4.
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Thu Jan 13, 2011 10:47 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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I may suggest fitting Hla Ruhn into one single cell. On your picture it looks like it is going to be stretched over four cells, which is too much.
_________________ "Scamp you are the wonderboy" - Praedator
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Fri Jan 14, 2011 1:20 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Wut the beast said.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Fri Jan 14, 2011 3:24 pm
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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Will do so,
I'll move it a little south.
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Fri Jan 14, 2011 4:41 pm
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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Since it's been almost a month, a WIP-update.
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Thu Feb 10, 2011 11:53 am
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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More work in progress:
work done:
- the layout of the area is now complete.
- lots of detailing done allready.
work to be done:
- generally all that remains is loads of detailing.
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Sat Feb 26, 2011 7:10 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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I just looked at this, Hla Ruhn looks far better than I imagined it would, really good work on that and the rest of the claim so far!
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Tue Mar 01, 2011 2:42 pm
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Bloodthirsty Crustacean
Honorary Member
02 Feb 2007

Location: Elsewhere
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you do a really great job at capturing the feel of vanilla Morrowind, Dave, this is great stuff. Your use of terrain to create interesting viewpoints in the village is lovely.
One thing I'd point out is the archway at the Dwemer ruin. To me it looks very obviously like it's made out of one cloned rubble block, and not very Dwemer. Doesn't look natural.
_________________ a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
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Tue Mar 01, 2011 3:12 pm
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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Wow. That is quite possibly the most glorious Dwemer ruin I've seen in a long time.
I'd agree that the archway doesn't look that "Dwemer" though I'm not sure if it's a problem. It's very unique.
_________________ Oh, how rarely wisdom rules our hearts!
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Tue Mar 01, 2011 3:22 pm
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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It's true that I wanted to make something unique out of this Dwemer ruin. If you guys have a problem with the arch I might reconsider it.
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Tue Mar 01, 2011 7:22 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Any chances of experimenting with flora climbing on parts of the arch? It might hide moddyness from it.
Ivy?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Wed Mar 16, 2011 10:58 am
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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That might be a nice idea.
I also thought about making a round ring of stones and place Dwemer doors in it, still have to see how that looks though.
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Wed Mar 16, 2011 6:44 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Three more days until one month mark, please update status.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Wed Apr 13, 2011 2:46 pm
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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Updated:
Since I've been busy with archeological fieldwork, progress has somewhat decreased on this one. I am, however, pleased to announce that fieldwork will be finished in just a week time so I'll have time to finish this one pretty soon then.
I have added some Ivy to the arch in the Dwemer ruin. I'd like to hear from you guys wether you like it or not. if not, I'll probably scrap the arch.
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Wed Apr 13, 2011 6:05 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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Glad you're still kicking, nice to hear you will be finishing this soon.
Just dropping by to say this is incredible work. I love Hla Ruhn, and finally someone succeeded in making me fond of a WG area. Wouldn't have thought I'd see the day
On the ivy thing: I looks good imo, though you could add some more to it, especially on the other side of the arch.
Really, do not axe the arch, never. This ruin is totally unique and I like it.
Keep up the great work!
_________________ "Scamp you are the wonderboy" - Praedator
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Wed Apr 13, 2011 7:54 pm
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Sir Dave
TR Modder
14 Apr 2010
Location: An Empty Molecrabshell
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Done!
Interiors:
-14,-2 the Dwemer ruin.
-13,-4 a cave in the swamps.
-16,-2 a cave in the mountains.
-16,-3 Hla Ruhn, 9 interiors.
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Sun Apr 17, 2011 10:39 am
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Approved.
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Wed Jun 22, 2011 11:28 pm
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