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Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

Since 4-34 is coming along nicely I'd like to claim this one. link below for basic layout.


http://img28.imageshack.us/i/23627612.png/

area 1 will be dotted with little swamps.
area 2 is the approximate location of Hla Ruhn
area 3 shall have RM textures

not on this screenshot is ladrys, which I shall move closer to the mainland. I will place the dwemer ruin on ladrys as well.
also, do we have a guideline how large Hla Ruhn should be?
Post Thu Jan 13, 2011 9:55 pm Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

Sir Dave wrote:
Since 4-34 is coming along nicely I'd like to claim this one. link below for basic layout.


http://img28.imageshack.us/i/23627612.png/

area 1 will be dotted with little swamps.
area 2 is the approximate location of Hla Ruhn
area 3 shall have RM textures

not on this screenshot is ladrys, which I shall move closer to the mainland. I will place the dwemer ruin on ladrys as well.
also, do we have a guideline how large Hla Ruhn should be?


Swamps?? Please elaborate on that one, this is the velothi mountain region.

Ok on Hla Ruhn location, size 7-8 ints. Remember to pull the island further south, not necessarily closer to the mainland. The idea was to have the ash swamps not have a WG island right outside... would look weird. What the heck am I saying? Wrong claim, sorry. Don't move the island further south...

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Last edited by Nemon on Thu Jan 13, 2011 10:45 pm; edited 1 time in total
Post Thu Jan 13, 2011 10:37 pm Send private message             Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

Allright, I will move ladrys southwards.

About the swamps then:

Since the claim just south of it(4-42) has some little swamps close to the border with 5-4. I thought this would make a nice transition zone. It would basically have a few tiny pools in an otherwise dry landscape.
Post Thu Jan 13, 2011 10:43 pm Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

Okay, granted. But don't move the island further south, that is for 5-22 to do, I got mixed up there for a second. You can shave off some of the eastern part of the island to create more space, as long as it's border matched with map 4.
Post Thu Jan 13, 2011 10:47 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

I may suggest fitting Hla Ruhn into one single cell. On your picture it looks like it is going to be stretched over four cells, which is too much.
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Post Fri Jan 14, 2011 1:20 pm Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

Wut the beast said.
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Post Fri Jan 14, 2011 3:24 pm Send private message             Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

Will do so,

I'll move it a little south.
Post Fri Jan 14, 2011 4:41 pm Send private message             Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

Since it's been almost a month, a WIP-update.
Post Thu Feb 10, 2011 11:53 am Send private message             Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

More work in progress:

work done:

- the layout of the area is now complete.
- lots of detailing done allready.

work to be done:

- generally all that remains is loads of detailing.
Post Sat Feb 26, 2011 7:10 pm Send private message             Reply with quote                   up  
Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere

I just looked at this, Hla Ruhn looks far better than I imagined it would, really good work on that and the rest of the claim so far!
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Post Tue Mar 01, 2011 2:42 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Honorary Member
02 Feb 2007

Location: Elsewhere

you do a really great job at capturing the feel of vanilla Morrowind, Dave, this is great stuff. Your use of terrain to create interesting viewpoints in the village is lovely.

One thing I'd point out is the archway at the Dwemer ruin. To me it looks very obviously like it's made out of one cloned rubble block, and not very Dwemer. Doesn't look natural.

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Post Tue Mar 01, 2011 3:12 pm Send private message             Reply with quote                   up  
Why
Head of Stories
04 Jul 2009

Location: Utrecht

Wow. That is quite possibly the most glorious Dwemer ruin I've seen in a long time.

I'd agree that the archway doesn't look that "Dwemer" though I'm not sure if it's a problem. It's very unique.

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Post Tue Mar 01, 2011 3:22 pm Send private message       Send e-mail       Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

It's true that I wanted to make something unique out of this Dwemer ruin. If you guys have a problem with the arch I might reconsider it.
Post Tue Mar 01, 2011 7:22 pm Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

Any chances of experimenting with flora climbing on parts of the arch? It might hide moddyness from it.

Ivy?

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Post Wed Mar 16, 2011 10:58 am Send private message             Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

That might be a nice idea.

I also thought about making a round ring of stones and place Dwemer doors in it, still have to see how that looks though.
Post Wed Mar 16, 2011 6:44 pm Send private message             Reply with quote                   up  
Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik

Three more days until one month mark, please update status.
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Post Wed Apr 13, 2011 2:46 pm Send private message             Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

Updated:

Since I've been busy with archeological fieldwork, progress has somewhat decreased on this one. I am, however, pleased to announce that fieldwork will be finished in just a week time so I'll have time to finish this one pretty soon then.

I have added some Ivy to the arch in the Dwemer ruin. I'd like to hear from you guys wether you like it or not. if not, I'll probably scrap the arch.
Post Wed Apr 13, 2011 6:05 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Glad you're still kicking, nice to hear you will be finishing this soon.

Just dropping by to say this is incredible work. I love Hla Ruhn, and finally someone succeeded in making me fond of a WG area. Wouldn't have thought I'd see the day Wink

On the ivy thing: I looks good imo, though you could add some more to it, especially on the other side of the arch.
Really, do not axe the arch, never. This ruin is totally unique and I like it.
Keep up the great work!

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Post Wed Apr 13, 2011 7:54 pm Send private message             Reply with quote                   up  
Sir Dave
TR Modder
14 Apr 2010

Location: An Empty Molecrabshell

Done!


Interiors:

-14,-2 the Dwemer ruin.

-13,-4 a cave in the swamps.

-16,-2 a cave in the mountains.

-16,-3 Hla Ruhn, 9 interiors.
Post Sun Apr 17, 2011 10:39 am Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Approved.
Post Wed Jun 22, 2011 11:28 pm Send private message             Reply with quote                   up  
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