| Claim: 5-24-Red |
Claimed by Cathartis
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Status:
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Approved, 100% Complete
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Faction:
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House Redoran
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Area size:
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12
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File:
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Description
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Ash Swamp. See 5-21 for reference.
Use the heightmap provided in this thread: http://tamriel-rebuilt.org/forum/viewtopic.php?t=19347
Note that cleaning irrelevant cells may create land tears, so backup your work regularly and often.
For AS use our new statics + static trama roots and a few RM rock types.
Isra Nium at -15, 4. 6-7 interiors, Redoran. Small fishing village.
River running from 5-20 into the sea.
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Author
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Message
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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See this picture for regional borders, roads and rivers.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Thu Mar 10, 2011 8:32 pm
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Unlocked, make sure you read all relevant info upon claiming.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Sat Mar 12, 2011 7:52 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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I would like to claim this, because I do love coastal claims, and it's the only remaining exclusively Ash Swamp exterior. I look forward to seeing what I can do with the bit where Ash Swamp meets the sea.
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Thu Apr 07, 2011 3:13 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Granting, make sure to include all the traits and stuff from this region, a thorough explanation is given in the linked thread in the description. River and Isra Nium.
The river does not have the ash scum surface btw, only the numerous tributaries and ponds as per the concept I made.
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Thu Apr 07, 2011 5:46 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Five days until the update limit, any progress on this one as well?
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon May 02, 2011 6:10 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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I'm pretty busy with getting coursework finished for the end of the academic year, but here's what I have so far.
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Wed May 04, 2011 1:10 am
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Claim updated. Added a fair amount this time, including a small collection of shacks northwest of Isra Nium, and another singular ruined stilt-shack that sunk into the muck. All in all this claim is starting to come together rather nicely
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Wed May 11, 2011 7:00 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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I've been looking at it a little, and have a few thoughts:
- The brownish vertex coloring looks odd, and will stand out compared to the grey one we've used for the other ash swamp claims. Please use grey.
- At slopes, the TR_terrain_rocks_RM_02 and 04 looks better than 01 and 03. For consistency's sake I suggest using a few of those as I so far haven't spotted any.
- The north tip of the peninsula looks a little boring, could you add a few rock+trama+mushroom+fungus-y formation to enhance the area making it more interesting and a point of interest, something eye catching. As of now it's just flat...
- No mushrooms in the murky pools. Only ash swamp tree and trama roots. For consistency.
- Border match with 5-27, you will see what you need to do .
- TR_ash_fungus_01-04, use it hanging from stuff, as you can see in 5-21 and 5-27. I see it near the little village though.
- Isra Nium looks fine, watch out for jagged edges in the landscaping.
Remember to download similar regional claims, we don't want to spend valuable time changing claims to make them consistent.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Thu May 12, 2011 6:13 pm
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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_________________ "Scamp you are the wonderboy" - Praedator
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Fri May 13, 2011 11:47 pm
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Aeven
Reviewer
17 Aug 2008

Location: XTC
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Um, is that snow in your last shot?
Looking like hawtness though.
_________________ <~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted
<Nemon> I've never understood the way of weed
<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
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Sat May 14, 2011 9:19 am
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Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains
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Haha, indeed. Somehow Cat's claim appears to have a Solstheim region applied to it. I got interrupted by wolves, too.
_________________ "Scamp you are the wonderboy" - Praedator
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Sat May 14, 2011 9:36 am
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Aeven
Reviewer
17 Aug 2008

Location: XTC
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Which makes me wonder: Uld Vraech with werewolves?
_________________ <~TF|> I saw the meat and I could not resist haplo
<Aeven> you couldn't resist Haplo?
<~TF|> wow that could be misquoted
<Nemon> I've never understood the way of weed
<grodhal> Vivec used to go down on Almalexia to prove his integrity, Aeven??!
<Aeven> yes
<grodhal> Well it's not out of character
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Mon May 16, 2011 9:05 am
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Why
Head of Stories
04 Jul 2009

Location: Utrecht
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I can see a few lone werewolves wandering around northern M5. Certainly no big packs or elaborate questlines revolving around them though. If we want to discuss this more I suggest we take it to the lore and quest forum.
_________________ Oh, how rarely wisdom rules our hearts!
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Mon May 16, 2011 2:24 pm
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Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)
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I want to say no. Unless there's a good reason for them being there.
Are there werewolves in Skyrim?
_________________ "Imagination and memory are but one thing which for diverse considerations have diverse names."
"How dare you question the colonnade!" - one of the Glorious Leaders
"Nemon + IKEA = creationism" - some guy
"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
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Mon May 16, 2011 3:13 pm
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Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?
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Both werewolves and bears. The boars were probably not in that area though. Of course, I might misremember.
_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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Tue May 17, 2011 12:58 pm
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Cathartis
Honorary Member
26 Feb 2009

Location: Elsewhere
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Claim updated. Added an awesome shipwreck and a host of other things I can't remember.
_________________ "If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
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Tue May 17, 2011 10:21 pm
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Haplo
Administrator
30 Aug 2003

Location: Celibacy
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Approved.
Four unexpected cells! D-:
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Thu Jun 23, 2011 1:02 am
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Nemon
Head of Exteriors
18 Oct 2003

Location: Fevik
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Hooray - Imma happy hoe.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Thu Jun 23, 2011 6:55 am
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