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Claim: i3-279-Imp Claimed by Bero
Maps In Group Map 3 at 1:(818, -2578):0
Accurate map
Parent: 3-24-Imp
 Status: Approved, 100% Complete
 Faction: Imperial
 Files:
Name Size Last Modified
TR_i3-279-Imp_Bero_3.esp 48.9 KB Wed Jul 18, 2012 7:51 pm
TR_i3-279-Imp_Thrignar Fraxix_1.esp 48.9 KB Thu Dec 13, 2012 4:53 am
Description
Old Ebonheart West #4. Mansion of a former Imperial Plantation owner who wanted to get out of the Imperial Province and sold his entire estate to move east into the frontier of Morrowind. Should be a bit eccentric and lives here with his wife: http://img375.imageshack.us/img375/7383/oewestmap.jpg

Exterior can be found here http://tamriel-rebuilt.org/forum/viewtopic.php?t=21200&postdays=0&postorder=asc&start=40 use the last file on page 2 of the thread.
Last Edited by Thrignar Fraxix
(Sat May 14, 2005 8:17 pm) Post
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Author Message
Starcrunch
Honorary Member
17 Aug 2004

Location: DC, USA

Revoked, digigrape was here for only 1 day in April.

-Starcrunch
Post Wed Aug 17, 2005 6:22 am Send private message             Reply with quote                   up  
thomsult
Member
21 Aug 2005

Location: France

House on 2 stage with door on balcony on the 1st floor, 2 pennies ground with a large library on 1st floor 1 safe deposit with the 2nd pennies ground 1 researcher on the 1st floor, 2 researcher at the ground floor finally one with under ground.
thank you
Post Mon Aug 22, 2005 1:47 am Send private message             Reply with quote                   up  
Hermit
Honorary Member
17 Oct 2003

Location: The North German plains

I don't quite get what you mean by 'pennies', but it seems an allright concept. Be sure you have the map 3 file installed so you can check the exterior for window locations and such.

Also, no NPCs, no scripts, and no objects not in either OoT (see below) or the game plus it's expansions are allowed. Only imperial items (_com) are to be used, except for very few _de items that serve a museal or other purpose. Limited use of dwemer stuff allowed, but keep it reasonable. Kegs are okay, tons of dwemer coins are not.

If you really, REALLY need a mesh to be added, post it for review in the OoT board. NHJo uber loot or uber items either. Use BoT (Books of Tamriel) for the books in the library.

Having said that, it's granted. Happy modding. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (6.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (43.7 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (95.1 KB)
Post Mon Aug 22, 2005 11:35 pm Send private message             Reply with quote                   up  
thomsult
Member
21 Aug 2005

Location: France

I am rather initial thus work that jet make do not have too to be splendid but I have to spend times has to finalize the small detail


thank you
Post Tue Aug 23, 2005 1:32 pm Send private message             Reply with quote                   up  
thomsult
Member
21 Aug 2005

Location: France

To afflict to have semi t'en time has to answer but I had left
Let us hope that its will like
thank you

thom
Post Sun Aug 28, 2005 3:19 pm Send private message             Reply with quote                   up  
Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD

this interiror was incompleat, didnt fit its ex, and had tons of other errors. since the moder is gone, its much simpler to just redoint (not to mention reduing it will produse better results)
Post Sun Sep 25, 2005 8:09 pm Send private message       Send e-mail       Reply with quote                   up  
PoHa!
Honorary Member
25 Mar 2005

Location: Tulsa, OK

Shouldn't this go in "Not Available" until Map 1 is done?
_________________
"When you find out someone's sleeping with your wife, you want to kill the f***er"
~Prof. Gardner

"You wiki'd my girlfriend?"
~Dexter
Post Sun Sep 25, 2005 8:15 pm Send private message             Reply with quote                   up  
Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD

yeesh, locking. error caused by just presing revoke
Post Sun Sep 25, 2005 8:40 pm Send private message       Send e-mail       Reply with quote                   up  
Resadyn
Reviewer
10 Sep 2005



This one sounds like tons of fun. I definetly want to do this. Ill have lots of books about foriegn stuff, maps, artificats, picks, stuff like that.
Post Mon Nov 28, 2005 4:02 am Send private message       Send e-mail       Reply with quote                   up  
Hermit
Honorary Member
17 Oct 2003

Location: The North German plains

You can work either off the old int or start new. Anyway, granted. Have fun! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Post Mon Nov 28, 2005 5:00 pm Send private message             Reply with quote                   up  
Resadyn
Reviewer
10 Sep 2005



Im starting new, just a question though, where are the maps in OOT?
Post Tue Nov 29, 2005 12:44 am Send private message       Send e-mail       Reply with quote                   up  
Resadyn
Reviewer
10 Sep 2005



I really need to know where maps are in OOT. Also what kind of artifacts should I put in?
Post Wed Nov 30, 2005 1:25 am Send private message       Send e-mail       Reply with quote                   up  
Resadyn
Reviewer
10 Sep 2005



This is done. I really like this one.
Post Wed Nov 30, 2005 3:13 am Send private message       Send e-mail       Reply with quote                   up  
Lady Nerevar
Honorary Member
08 Jun 2004

Location: Baltimore, MD

damn, this it sucks. the interior dosent fit the exterior or the description. tons of errors. borring all around.

redo!
Post Sun Oct 29, 2006 5:09 pm Send private message       Send e-mail       Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

Im seeing a kind of complex. The upper floors are devoted to displays and studies, such as the library and such. The basement and portions of the above ground are devoted to the living quarters. The underground levels of the structure will be devoted to research, separated rooms each specializing in a particular style. One room for instance could be studying Dwemer artifacts, while another can study Daedric artifacts. I say very very few weapons and armor as they are far too overdone. There's more to a culture than just gear.
Post Fri Nov 17, 2006 8:52 pm Send private message             Reply with quote                   up  
Massalinie
Honorary Member
12 Feb 2005

Location: Canada, MB

Sounds good, granted and happy modding
Post Sat Nov 18, 2006 6:46 pm Send private message       Send e-mail       Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

Ok the I.A.C. is ready for review. The blank space on the second floor (library) is meant for the exhibit version of the steam centurion. I took the idea of the commission a bit further by including a dean's office, a conference room, etc. Also, I made it a bit more formal by including monthly reports of both the Daedric and Dwemer Studies. The Archaeological Expeditions Monthly Report mentions the Nchuleftingth Expedition, which was funded by the I.A.C. according to ingame dialogue.
Post Sat Nov 25, 2006 12:11 pm Send private message             Reply with quote                   up  
Hemitheon
Reviewer
11 Aug 2006

Location: Necrom, Ra'athim Manor

As per my discussion with Lady N., this cell is a 3 x 3 as a 2 x 2 is improbable. I weeded through the last of my great libraries. So here you go.
Post Thu Feb 08, 2007 11:06 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

Revoking, layout problems on the first and 3rd floors (not to mention the entire interior is a little uber, even with theviking's fixing.

USE WIP IF YOU WANT TO FIX ALOT OF THINGS
Post Sat Feb 10, 2007 7:12 am Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Claiming, this should be finished by an archeologist, and i know how to shape the first and third floor. Ill do my cave for map2 first, but that one has its architecture complete already.
Post Sat Feb 10, 2007 1:57 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Granting - Enjoy
Post Sat Feb 10, 2007 3:45 pm Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

I matched this one to it's exterior. Im using as much of Hemi's work as I can. I added a small storage of excavation material to fill up floorspace in the basement. Ill make the third floor a lecture room. Now i have to detail the whole building.
Post Fri Feb 16, 2007 2:01 pm Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

It's done! I love how the new library turned out. I used a lot of Hemi's work as i had more floorspace to fill. The layout is good now, so consider this my first masterpiece-interior. (i sure hope there aren't many errors with this one)
Post Wed Feb 21, 2007 11:30 pm Send private message             Reply with quote                   up  
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