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Claim: n2-1-Tri Claimed by Jelle
Maps In Group Map 2 at
 Status: Approved, 100% Complete
 Faction: Tribunal Temple
 File:
Name Size Last Modified
TR_n2-1-Tri_jellew_1.zip 51.6 KB Tue Mar 16, 2010 6:19 am
Description
Necrom interior meshes. Exterior shells:
-
http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_09_community_edit.jpg?t=1186852909
-
http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_06_community_edit.jpg?t=1186852936
-
http://i2.photobucket.com/albums/y41/haplo12345/Necrom/ex_tr_ve_h_07_community_edit.jpg?t=1186852966
-
http://tamriel-rebuilt.org/forum/download.php?id=11895
(Just the tower)
-
Necrom Lighthouse (Necrom Tower mesh--see Map 3 for custom exterior placement)
Last Edited by Haplo
(Sat Aug 11, 2007 5:29 pm) Post
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Author Message
blackbird
Reviewer
01 Mar 2007

Location: Brugge (bruges), Flanders, Belgium

It may be too perfectionistic (or how do you call this in english), but shouldn't the name be i2-n1-Tri or something instead of Ind, because Necrom isn't a indoril city, is it?
Post Sat Aug 11, 2007 5:52 pm Send private message       Send e-mail       Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

If someone wants any specifications, you can always ask me. I checked all of the interiors of Necrom and know a little what the interiors should look like. This is still a claim with lots of liberties, so you can really be original.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Sat Aug 25, 2007 3:23 pm Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

I found two of these meshes in TR_data; TR_in_v_build01 and TR_in_v_build02. That means that the highest priority of this claim is to make the watchtower. Forget the third building that Haplo posted a screenshot of, that one isn't used.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Mon Sep 17, 2007 5:08 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I would like to do this one, I begin with it tommorow.
Post Mon Sep 17, 2007 7:46 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Administrator
06 Dec 2004

Location: Silnim

sure, why not
Post Mon Sep 17, 2007 7:54 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

theviking wrote:
I found two of these meshes in TR_data; TR_in_v_build01 and TR_in_v_build02. That means that the highest priority of this claim is to make the watchtower. Forget the third building that Haplo posted a screenshot of, that one isn't used.


So only the tower and the lighthouse need to be interiorized?

_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Tue Sep 18, 2007 12:04 am Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Yep, and the tower is the most important of those because that is on map2 while the lighthouse is on map3.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Tue Sep 18, 2007 8:37 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

so if Im correct I have to model the interiors for the 3 exterior Necrom buildings and a 3-floor high interior mesh for the tower?
Post Tue Sep 18, 2007 2:13 pm Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

no, only for the tower. The meshes for those three buildings are already in TR_data, they only need a retexture job. They are TR_in_v_build01 and 02. The third one doesnt exist in Necrom and was added accidentily in this claim.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Tue Sep 18, 2007 3:04 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Honorary Member
02 Feb 2007

Location: Elsewhere

Could Jellew do all the retexturing required as part of this claim? (Including other stuff, like retexing all the normal Velothi pieces needed for Necrom, not just those two from TR_Data) Because that'd be Necrom ready for interior-ing in one fell swoop, wouldn't it? Or am I forgetting something? Or maybe a lot of things?
_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Sep 18, 2007 5:25 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I can do it, but dont excpect me to do everything in one week. I already finished the "base" part of the tower interior mesh and Im now working on the staircases.
Post Tue Sep 18, 2007 7:08 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Honorary Member
02 Feb 2007

Location: Elsewhere

Of course, of course. I just see no need to hold back a willing modder. If it's too much work for you, there's no need, but I feel it would be pointless to prolong the process if you're up for it.

There's certainly no pressure on you, I was just excited at the thought of a fully ready Necrom. I apologise if I came over as overbearing.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Sep 18, 2007 7:33 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

you didnt came over as overbearing, I should apologize becouse I came over insulted, which I didnt mean. I just wanted to say I cant finish this soon, (I would like to do it though, but I have been neglecting my schoolwork recently) but I will do my best and I like to do it.
Post Tue Sep 18, 2007 7:42 pm Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

Take a look at this set. It was made by veet and it is extensive enough to cover all the interior tiles for Necrom. That means only the two v_builds and the tower need to be textured! Take a look in the set, jellew, I'm sure you love it and you can/have to take texture ideas from it. There is also a dome room in the necrom monastery that needs to be retextured, but I'm not sure which room that is. I'll look it up. Good luck, jellew.

EDIT: Ive played around with the tiles from this set and I found a few errors. First the ramp isn't wide enough (so you see great gaps at the pillars) and it isn't tall enough to go from one floor to another using one tile. That height is 256 Second I noticed that the door doesn't fit the doorjamb. Third, and very annoying, when I tried to search and replace the velothi tiles of one interior of Necrom, the new necrom tiles all jumped to another place. This makes it very hard to place them in their original place and you can't do this with gridsnap. Can this be solved?

_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Wed Sep 19, 2007 9:22 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

that set looks incredible, I realy like it. About the tiles, I think this can be solved by positioning the Velothi tiles at exactly the same place as the Necrom in a 3d modelling program.
Post Wed Sep 19, 2007 3:31 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

becouse its kinda hard to judge by the screenies on a non-textured interior object Il only post the file. Its in the .Nif format.
Post Fri Sep 21, 2007 3:21 pm Send private message             Reply with quote                   up  
Gnomey
TR Modder
19 May 2006

Location: In your garden.

If it hasn't already been mentioned, the Necrom interior shells in TR_Data look as messed up as the old exterior buildings did. There are a lot of gaps at the corners, and probably more problems that I missed due to my not knowing anything about modelling. They'll probably need to be fixed in the same way as the exterior buildings or just be redone from scratch.
_________________
"The "drunks" are hopefully leading the "sober" in the right direction. They're just not heading there in a straight line...." - Kovacius

"I have nothing to declare except my genuis." - Oscar Wilde, border
Post Fri Sep 21, 2007 4:23 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I can fix that to, but I will first finish the interior of the tower, and finish my 2 open claims.
Post Fri Sep 21, 2007 5:12 pm Send private message             Reply with quote                   up  
aro101
Honorary Member
15 Feb 2007

Location: Wroclaw

Jellew, I'm very happy to see you working on this set Smile Very very very happy... Keep it up and if you will have any difficulties with something, you can ask me, because I really would love to see necrom finished asap.
_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sat Sep 22, 2007 7:49 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

here are 2 screenies:
partial wireframe render:

top floor render from the inside, looking down at the staircase:
Post Sat Sep 22, 2007 9:22 am Send private message             Reply with quote                   up  
Jedak
TR Modder
19 Apr 2007

Location: Melbourne, Victoria, Australia

Jellew, you just made me frantic to see Necrom to its full potential Very Happy

EDIT: Wait... Isn't the bottom bit (the bit that goes strait down) only for the exterior so that it fits better in rough terrain?

_________________
Macar: At last, I have a coleague to work with.

Lady N: Jedak-of-all-trades
Post Sun Sep 23, 2007 9:59 am Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

yeah but it can have an interior in that section too. Great job Smile
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Sun Sep 23, 2007 5:32 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

first try with the textures, I to tested the staircase but the object need to be scaled bigger, otherwise the player's character will be trapped between the staircase he/she is walking and the staircase above him.



Post Mon Sep 24, 2007 6:07 pm Send private message             Reply with quote                   up  
aro101
Honorary Member
15 Feb 2007

Location: Wroclaw

So I was right with that idea of testing the staircase Very Happy This part looks a little wierd on this shot...

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Mon Sep 24, 2007 6:33 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I made some progress:
-scaled it proparly so that one cant get stuck in the staircase
-added vertex shading to make it look more realistic
-got rid of the texture seam

I upload the new meshes soon, but I dont have acces to the files ATM. I would to like to know what I exactly have to retexture, so that I can begin with that to.
Post Thu Oct 04, 2007 5:35 pm Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

It should be the best if you could start with fixing and retexturing the TR_in_v_build_01 and 02. Then the only thing that needs a retexture is the velothi domeroom as that is used once in the monastery of Necrom. Also, some of Veets tiles have some errors. I've made a description of them in a post above.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Thu Oct 04, 2007 7:41 pm Send private message             Reply with quote                   up  
Jedak
TR Modder
19 Apr 2007

Location: Melbourne, Victoria, Australia

Shouldn't the staircase go all the way to the top so that you can come out to the top? Or is there going to be a ladder?
_________________
Macar: At last, I have a coleague to work with.

Lady N: Jedak-of-all-trades
Post Fri Oct 05, 2007 3:20 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I think a ladder would be best becouse then you will have more space at the upper floor.
Post Fri Oct 05, 2007 12:12 pm Send private message             Reply with quote                   up  
Jedak
TR Modder
19 Apr 2007

Location: Melbourne, Victoria, Australia

Indeed, but the ladder has to be a seperate object so that we can make it a door.
_________________
Macar: At last, I have a coleague to work with.

Lady N: Jedak-of-all-trades
Post Sat Oct 06, 2007 12:28 am Send private message             Reply with quote                   up  
theviking
Honorary Member
08 Jan 2007

Location: Alphen aan den Rijn, the Netherlands

I thought of this and we will problably use a velothi trapdoor to reach the top. Does the trapdoor fit, jellew? Else we have to strech out the velothi trapdoor and make it a new object. You can try the redoran trapdoor as well if it is too high for the velothi one.
_________________
Interiors: 25
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2

Currently looking for quest designers.
Post Sat Oct 06, 2007 11:52 am Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I would rather make a custom one if thats OK.
Post Sat Oct 06, 2007 1:23 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I modelled a trapdoor and I tried to let it look a bit Necrom. It should of course be a seperate object, but I rendered it inside of the Necrom Tower just to show how it looks.




Last edited by Jelle on Sun Oct 07, 2007 7:57 pm; edited 1 time in total
Post Sun Oct 07, 2007 7:51 pm Send private message             Reply with quote                   up  
El Scumbago
Honorary Member
09 Apr 2005

Location: Athens, Greece

I like it, but it's not too different from the vanilla ones. Perhaps it's still a WIP?
Post Sun Oct 07, 2007 7:55 pm Send private message       Send e-mail       Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

I did just post it to get some reactions on how to improve it, so yes, its a wip. Anyway, I tried to implement a bit of a necrom shape by giving the two pillars a bit of a curve. I dont know if I should add more curves or just make the curves in the pilars a tad bigger, but you should be able to see them clear if you clicked the Thumbnail (I personally cant see it well on the Thumbnail)
Post Sun Oct 07, 2007 8:14 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Hey just gonna say I found ALL the Necrom meshes from long ago, including the pyramid int/ext and statues, etc.
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Mon Oct 08, 2007 6:40 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

here are the meshes, textures are not included, but they need to be set to the right path when merged into TR_data anyway I believe(please correct me if Im wrong)
Post Fri Oct 12, 2007 8:33 pm Send private message             Reply with quote                   up  
Jelle
Reviewer
07 Apr 2007

Location: The Netherlands, Utrecht

Aro did a review and told me the results on IRC. He spotted many unusefull polys with the ceilings, and thats fixed in this file.
Post Sat Oct 13, 2007 9:34 pm Send private message             Reply with quote                   up  
aro101
Honorary Member
15 Feb 2007

Location: Wroclaw

Very nice, you fixed all that you were supposed to fix. Things I'm not sure about:
-That wierd texture smoothing...
-That bounding box, i think that's what that colorful wireframe box in cs was called. It doesn't have the right size. It might have to do something with tangent space...
-Textures. I had to assign some tga files to view the mesh correctly. Just be sure that we have the right ones in the OoT later on.


But these are just some minor details Smile Great work. keep it up.

_________________
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible

How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
Post Sat Oct 13, 2007 11:08 pm Send private message             Reply with quote                   up  
Andres Indoril
Reviewer
13 Jan 2006

Location: Lost.... Somewhere?

aro101 wrote:
-Textures. I had to assign some tga files to view the mesh correctly. Just be sure that we have the right ones in the OoT later on.

Don't worry, I will probably take care of that once it is ready for throwing to TR_Data Razz

_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Sun Oct 14, 2007 6:43 am Send private message             Reply with quote                   up  
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