The Tamriel Rebuilt Project
  FAQ Forum FAQ     Usergroups Usergroups    Search Search    Memberlist Memberlist    Register Register
FAQ Tamriel Rebuilt FAQs    Objects of Tamriel TR Data 
  Profile Profile     Log in to check your private messages Log in to check your private messages     Log in Log in

Claim: n5-1-Mis Claimed by Gnober
Maps In Group Map 5 at
 Status: Approved, 100% Complete
 Faction: Miscellaneous
 File:
Name Size Last Modified
TR_n5-1-Mis_Gnober_1.7z 1.6 MB Wed Sep 15, 2010 9:52 am
Description
Statics for the Ash Swamp
FCG thread: http://tamriel-rebuilt.org/forum/viewtopic.php?t=22547

Atmospheric: Virtually no color in the ash swamp. Tones of gray or brownish gray should be the prevailing colors.
http://img251.imageshack.us/img251/9050/trswamp.jpg

Withering mushroom trees: It's possible to adjust existing models and textures to create these. Textures should have less color. Note the white strands of fungus hanging from the trees (much like BC moss), and a white growth of the same fungus on the bark of the trees (include on textures).
http://img43.imageshack.us/img43/23/trshroomsash2.jpg
http://img43.imageshack.us/img43/3848/trshroomsashb.jpg

Dead trees: It's possible to re-texture dead trees from the original game and paste the white strands of fungus on them. It's also possible to model a few trees from scratch.
http://img265.imageshack.us/img265/6134/trswamptrees.jpg

Misc. objects:
Log, tree stump and the puffball mushroom (lower left, create a few variations of that one).
http://img22.imageshack.us/img22/3315/trswamp1.jpg

Separate pieces for the white fungus hanging from the trees, as seen on the right side of this image (much like the separate piece of BC moss):
http://img43.imageshack.us/img43/3848/trshroomsashb.jpg

White medium sized mushroom, should be up to a meter high in game:
http://img22.imageshack.us/img22/9939/trswamp2.jpg

Shriveled mushroom (concept in the middle). Small, maybe a flora container:
http://img3.imageshack.us/img3/83/mushroomsandtree.jpg

Also handy would be a grey and plant-less re-texture of the Bitter Coast sludge pool static.
Last Edited by Haplo
(Tue May 25, 2010 10:24 am) Post
Send private message   Reply with quote      
Author Message
Nalin
TR Modder
31 May 2006



Gnober's showcase modder application has covered all of this

http://tamriel-rebuilt.org/forum/viewtopic.php?p=294118

Reviewing?

_________________
Ot tup eht eslaf dog no lairt
Si nosaer, dna ton nosaert
Post Mon Sep 13, 2010 6:39 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

I have left instructions for Gnober in his Showcase thread on what to do here.
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Tue Sep 14, 2010 9:53 pm Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



claim
Post Wed Sep 15, 2010 12:59 am Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



The objects have been uploaded
Post Wed Sep 15, 2010 9:54 am Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

Approved. I didn't include ashswp_whtmush01.nif, because it needs more vertices on the top/bush part, and the trunk of the tree/mushroom needs to be rounder. Feel free to update the mesh with these specifications and re-upload the .nif here.

A few things though, Gnober, for the future.

In NifSkope set your default texture directory to Data Files\Textures\ instead of leaving it set as C:\...

All TR textures and meshes need to have a TR_ prefix in the file names

Double check to make sure your file paths for textures are up to date for your own texture files ;-)
Post Sun Dec 12, 2010 6:04 pm Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



Okay, I'll take a look at this... I thought i had changed the directory, but I'll make sure the next time...
And just to be on the safe side, are there any other things I need to know about naming conventions? Does the folders need the TR prefix too? Should the name of the meshes and textures be fx. TR_ashswp_something01?

I'm sorry if there is a post about naming conventions on the forum, I havent' been able to find one...
Post Sun Dec 12, 2010 8:08 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

No, just a TR_ prefix will be helpful enough in naming them. I think you did end up changing the directory, but only halfway through some of the meshes. At least several of them referred to 'C:\Program Files\...' etc.
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Sun Dec 12, 2010 8:30 pm Send private message             Reply with quote                   up  
Gnober
TR Modder
15 Jul 2010



I have made some changes to the ashswp_whtmush01... I hope it's what you wanted:http://dl.dropbox.com/u/730654/TR_ashswp_whtmush01.nif
Post Thu Dec 23, 2010 10:07 pm Send private message             Reply with quote                   up  
Haplo
Administrator
30 Aug 2003

Location: Celibacy

That's much better, thanks Gnober
_________________
Head of Morrowind & Morrowind Data Files

[06/19/2012 04:15AM] <+Cat> table stabbing is apparently a really popular sport in morrowind
Post Fri Dec 24, 2010 3:56 am Send private message             Reply with quote                   up  
Post new topic Reply to topic
 
The content of this site is © by the Tamriel Rebuilt community. Morrowind, its expansions, and its content is © Bethesda Softworks.
Forums powered by phpBB © 2001, 2005 phpBB Group