Welcome to Tamriel Rebuilt !

Welcome to Tamriel Rebuilt, a project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.

Our team is full of artists, modders, and writers passionate about the lore and mythos of the Elder Scrolls games, and has worked hard to build on the foundation Bethesda Softworks laid, and to remain true to their vision.

To date, over half of the mainland has been created, with more on the way. Ongoing coordination with Project Tamriel has assisted both mods, with pooled resources, lore, and assets. Though the project is over sixteen years old, work continues with new modders joining periodically. Our completed and in-progress work is available for the public to play and enjoy.

September 2021 Progress Teaser

It’s been a year and a half since we released the well-received Tamriel Rebuilt Aanthirin expansion. While we have since provided bugfixes and small content updates, work has continued diligently on our next major content expansion, Dominions of Dust. Followers of our Twitter account or visitors to our Discord server will already be aware of this, but it is high time that we update you on this website, too.

Dominions of Dust area
Planning map of the Dominions of Dust release area.

This next expansion will continue bringing to life the Morrowind landmass directly west of the Aanthirin region, which was our previous content release. This area lies just south-southwest of Vvardenfell and will include a huge chunk of Morrowind -- much more than twice the area of our previous release. But while Aanthirin was a densely settled breadbasket, these new lands will be very different. They include three different regions -- the rocky Roth Roryn, the desolate Armun Ashlands, and the southern reaches of the towering Velothi Mountains that mark Morrowind’s western border.

The town of Bodrum is nestled in a bend of the Priyai river.
The Redoran town of Bodrum in the Roth Roryn Region.

Roth Roryn constitutes sparsely vegetated badlands that will provide plenty of challenges to mid-level players. Economic activity is scarce -- House Hlaalu runs a handful of mines close to hardscrabble hamlets, whereas Redoran of the Stones March, the ancestral rulers to much of the region, scramble to stave off further Hlaalu advance in the quarry town of Bodrum. Towards Aanthirin in the east and the Inner Sea to the north the region becomes more lush and prosperous, containing several plantations. Here you also find the exception to all the above -- the booming Hlaalu metropolis of Andothren.

21.01.01 Hotfix Release

Download the Tamriel Rebuilt 21.01 Hotfix 01: Main Mirror | Morrowind Nexus | Morrowind Modding Hall

  • CRC-32: E7D72C2C
  • SHA-256: F189A3BAFF8C142E9D17B93B21D3241B6C2BEE925EAE55B903C03F6294F4D913 

Ever continuing our Sisyphean work, Tamriel Rebuilt is announcing the release of hotfix 1 for build 21.01.

This is a bugfix release aimed at resolving a few issues in TR_Mainland, TR_Factions, and assets.

The hotfix download contains a hotfix .esp and a loose mesh file that you need to use in addition to the TR_Mainland.esm of build 21.01. With our next regular release using the hotfix esp will be unnecessary and it must be removed from your load order!
Similarily, the next Tamriel_Data release will make using the loose texture file unnecessary.
Also included is a fresh TR_Factions.esp file that should overwrite your existing TR_Factions.esp, if you use it.

The hotfix fixes the following bugs:

  • Dondril banner texture path corrected.
  • Corrected various spelling errors in The Ebonheart Bellman.
  • Completing the Bloodmoon East Empire Company quest line no longer enables erroneous Ebonheart Bellman papers.
  • Prevented edge case in which Thul Nadaa would refuse to teleport the player even if no other quest prevented player from leaving.
  • Deprecated model removed from TR_Factions.

21.01 Maintenance Release

Download Tamriel Rebuilt 21.01: Main Mirror | Morrowind Nexus

  • CRC-32: EE7AC323
  • SHA-256: c96687dcc4a060fd847bf74b2d7af868ac1f9ea41e3692a2927779333b55aa19

Tamriel Rebuilt is pleased to announce the release of build 21.01.

21.01 is a maintenance release, requiring the use of Tamriel_Data v8 or later.

The primary focus of this release is to increase compatibility with the latest Tamriel_Data release, by means of replacing deprecated assets in our main release file, TR_Mainland.esm. It also allows us the opportunity to offer significant performance improvements made to Old Ebonheart and the Aanthirin region to the public ahead of our next content release. Of course, this release also features the customary bug fixes and no small amount of corrections to floaters and bleeders, as well as the additions of a small number of new equipment pieces and miscellaneous items to existing locations on the mainland.

Old Ebonheart square, now with a new fountain.
The Old Ebonheart square has seen some changes.

Finally, some minor content additions have made their way into this maintenance release. Old Ebonheart now features the Ebonheart Bellman, a newspaper that reacts to some of the player's actions. The Bosmora Mages Guild Relay has seen some additional cluttering, and a well-guarded basement has been added to the Fane of the Ancestors in Necrom.

Hear ye, hear ye!
The Ebonheart Bellman, for all the latest news and gossip!

Some more unconventional content has been added to the inns in Akamora, Marog and Ranyon-ruhn: an interactive card game named Hortator, a prototype for more complex games to come...

Care for a game of Hortator?
Not quite Gwent, but the cards are very pretty.

20.02.01 Hotfix Release

Download the Tamriel Rebuilt 20.02 Hotfix 01: Main Mirror | Morrowind Nexus

  • CRC-32: 26093b56
  • SHA-1: f166f2a9e6e349e3f1ca02ce913a791c05147746
  • MD5: 78bca5c0cdc3e91b698cb65d0e2ec75b

Tamriel Rebuilt is slightly grumbling but announcing the release of hotfix 01 for build 20.02 anyway.

This is a bugfix release fixing bugs in TR_Mainland only!

The hotfix download contains an esp that you need to use in addition to TR_Mainland.esm of build 20.02. With our next regular release in 2021, using the hotfix esp will be unnecessary and it must be removed from your load order!

The hotfix fixes the following bugs:

  • "Dwemer ruins" caused "DELETEME" replies in Dagon Fel.
  • Noga-Togroi did not recognize the Soul Anchor.
  • Llorisa Faali tells you to meet in Emmurbalpitu while being in Emmurbalpitu.
  • Telvanni Mouths in Port Telvannis send you in an endless dialogue loop when asking to join while being a member.
  • Telvanni Mouths in Port Telvannis cannot actually reinstate you into the House.
  • Kana-revis was not placed in-game.
  • Various scripts had various problems.
  • The Anumidium plans and Dagoth Goblet could be found in a chest.
  • Lucia Mor cries for help after she is no longer held hostage.
  • The Roa Dyr gondoliers play the Guild Guide chime because the travel markers were too close to each other.

20.02 Bug Fix Release

Download Tamriel Rebuilt 20.02: Main Mirror | Morrowind Nexus

  • CRC-32: 1b63ac86
  • SHA-1: 686cfed12f9e1ced3b400ecf2e18408e59a7d315
  • MD5: c7aed0cf6b3784894689332566f641f5

Tamriel Rebuilt is pleased to announce the release of build 20.02.

20.02 is mainly a bugfix release, requiring the use of Tamriel Data v07.01 or later.

While the focus was on various fixes to recently released quests and the usual corrections of floaters and bleeders, a few minor additions to dialogue and landscape were included as well. These additions include a few new replies to generic topics, a shortcut to Roa Dyr from the other river bank, and Windbreaker Keep, one of Uriel V's abandoned forward ports, in the Padomaic Ocean.


Windbreaker Keep on a typical day

Our next planned release, "Dominions of Dust", with an estimated release date of 2021, will finally see Tamriel Rebuilt reach the western border of the province. The release will focus on three regions: the Ascadian Bluffs, Roth-Roryn and the Armun Ashlands, with parts of the Velothi Mountains thrown in for good measure. Andothren, a major Hlaalu settlement, Teyn, an Imperial holding, and various minor towns and settlements will be the focus of the release. Two Ashlander tribes and two vampire clans will spice things up for those of an unusual and, dare we say, heretical disposition.

If you are interested in making Mainland Morrowind a reality, join us! Tamriel Rebuilt is always looking for new members, even those completely new to modding. We have plenty of helpful guides on our website and friendly people ready to teach you the ropes on our Discord server.

You can also visit us on social media:

Twitter
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Facebook

Tamriel Rebuilt - 19.12 Release

Download Tamriel Rebuilt 19.12: Main Mirror | Morrowind Nexus

  • CRC-32: 86a2b6a2
  • SHA-1: 38c2181c9e3e0d8039285cf38d37ae97b0ea5a19
  • MD5: b8eca0c61fcc4d4e1327523d1535c4d2

Tamriel Rebuilt is pleased to announce the release of build 19.12 - Aanthirin. 

In the last Old Ebonheart release, we showed you a glimpse of the lands that once Prophet Veloth himself has passed, who tamed its tumbling waters during his great exodus to the Sacred East; and now, we are presenting you the whole region. Venture through the rich soils and gently flowing waters of Aanthirin, the crossroads of Morrowind.

 


Newly released area, along with newly created Idaverrano and Wavebreaker Keep

What's New?

The main attraction of this release is the region of Aanthirin; large and unnatural landscape dominated by the Thirr River, the largest river in Morrowind. The region's picturesque landscape hides the vicious power struggle between the encroaching Great Houses. New settlements in the release include Almas Thirr, a Temple stronghold built where the Prophet Veloth and his followers once crossed the river on their great journey to the East, and Roa Dyr, the chapel stronghold of Indoril Ilvi, located in the Indoril-controlled side of the region. 

We are also proud to say that this new release adds more than 60 quests to the mainland. Almas Thirr features a lengthy and branching Temple questline where the player is tasked with keeping the fragile peace between House Hlaalu and House Indoril in the face of an impending House War, as well as a sacred Temple order intended for high level players. In addition to a new pilgrimage, faithful acolytes will see their belief tested and perhaps, rewarded. Both back in Old Ebonheart and across the Thirr River in Hlaalu-controlled lands, players can find many more adventures waiting for them. Race a man who runs as fast as lightning, collect bounties to earn a lord's favor, help an ambitious wizard to break the laws of time and space, and investigate the disappearance of a sailor in the isolationist lake town of Aimrah and many more.

Changing Times

While we are all waiting on the inevitably delayed next release, it is time to reflect a bit.

Tamriel Rebuilt was started in 2001 by Ender, Ash, ActSmiley, MrSlugworth, Moorkh, and others on the very old (green) Bethesda forums. Planning began before the release of TES III: Morrowind and development began as soon as the game and Construction Set were available.

A lot of things have happened since then: two expansions and eight “DLCs” later, Morrowind GotY was essentially said and done. Everything afterwards was made by the fans.

 

And what happened was nothing short of a miracle: aside the usual unofficial patches and myriads of mods, the Morrowind Graphics Extender (and its fork MGE XE), the Morrowind Code Patch, the Morrowind Script Extender (and its fork MWSE-Lua), and of course the engine rewrite OpenMW have kept TES III going long after contemporary games like Wizards and Warriors have become unplayable and forgotten.

 

One of the most groundbreaking developments of the last years was the advent of TES3MP. A multiplayer fork of OpenMW and slated to be integrated come 1.0 (soon followed by Tamriel Rebuilt the Full Release) has turned a 17 year old game into a coop adventure.


What people were laughing about 17 years ago...

TR19XX - No, we just don't learn

Sometimes it is good to rethink past promises.

Back in 2018, we realized a very important fact:

A lesson has been learned: Tamriel Rebuilt works badly with deadlines. While the March (then Spring) deadline allowed focused development, meeting the deadline itself proved to be unachievable time and again.

This lesson, unfortunately, did not last into 2019 as the question "when will the next release come out" was tenatively answered by an speculative "July or August seems possible" and then things went on their merry way.

Well, here we are again: announced a deadline and it won't work out.

There is good news, however, just as there was in 2018: the next version will be released and it will be released soon, with some cool last-minute stuff.


Almas Thirr, with new stairs, changing the face of cantons forever.

The big holdup is the same as last time: quests and assets.

TR19XX at last counting will add something like 60 to 70 quests to the Mainland, including some surprising and extensive questlines that will amaze attentive players. Some will be added to old locations on the eastern Mainland, giving a bit more content to our older regions. This, unfortunately, took more time than expected and we are currently in the last parts of the implementation phase.

Tamriel_Data meanwhile, as a collaborative project, is primarily under the aegis of Project Tamriel. While it would be nice to think that we can just put our things into Tamriel_Data, leave beta testing to players, and call it a day, there are two other projects' worth of contributions to consider. Additionally, free projects can't get away with getting players to beta test releases, so we need to be extra careful.

Both Province Cyrodiil and Skyrim: Home of the Nords are in the process of adding ample new assets for their own looming releases, and the merging and testing process is unfortunately taking more time than expected. That is not to say that we were sitting idly.


New Roth-Roryn textures.

Stay tuned, it's not going to be long - but, no more public deadlines. Second time is the charm!

Who's there? Not a "knock knock" joke, sadly.

Update (2019-06-20)

It's been over a month since this blog post was originally posted. Some things have changed since then and while I'm currently too busy to write a full part II post, some information is important enough to communicate it anyway. So, instead of reading "Who's there? It's me, you idiot!" (which was going to circle back to ManaUser's [MW Modding History] aptly named fix), you are going to see some red text in here.

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