Welcome to Tamriel Rebuilt !

Welcome to Tamriel Rebuilt, a project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.

Our team is full of artists, modders, and writers passionate about the lore and mythos of the Elder Scrolls games, and has worked hard to build on the foundation Bethesda Softworks laid, and to remain true to their vision.

To date, over half of the mainland has been created, with more on the way. Ongoing coordination with Project Tamriel has assisted both mods, with pooled resources, lore, and assets. Though the project is over sixteen years old, work continues with new modders joining periodically. Our completed and in-progress work is available for the public to play and enjoy.

Changing Times

While we are all waiting on the inevitably delayed next release, it is time to reflect a bit.

Tamriel Rebuilt was started in 2001 by Ender, Ash, ActSmiley, MrSlugworth, Moorkh, and others on the very old (green) Bethesda forums. Planning began before the release of TES III: Morrowind and development began as soon as the game and Construction Set were available.

A lot of things have happened since then: two expansions and eight “DLCs” later, Morrowind GotY was essentially said and done. Everything afterwards was made by the fans.

 

And what happened was nothing short of a miracle: aside the usual unofficial patches and myriads of mods, the Morrowind Graphics Extender (and its fork MGE XE), the Morrowind Code Patch, the Morrowind Script Extender (and its fork MWSE-Lua), and of course the engine rewrite OpenMW have kept TES III going long after contemporary games like Wizards and Warriors have become unplayable and forgotten.

 

One of the most groundbreaking developments of the last years was the advent of TES3MP. A multiplayer fork of OpenMW and slated to be integrated come 1.0 (soon followed by Tamriel Rebuilt the Full Release) has turned a 17 year old game into a coop adventure.


What people were laughing about 17 years ago...

TR19XX - No, we just don't learn

Sometimes it is good to rethink past promises.

Back in 2018, we realized a very important fact:

A lesson has been learned: Tamriel Rebuilt works badly with deadlines. While the March (then Spring) deadline allowed focused development, meeting the deadline itself proved to be unachievable time and again.

This lesson, unfortunately, did not last into 2019 as the question "when will the next release come out" was tenatively answered by an speculative "July or August seems possible" and then things went on their merry way.

Well, here we are again: announced a deadline and it won't work out.

There is good news, however, just as there was in 2018: the next version will be released and it will be released soon, with some cool last-minute stuff.


Almas Thirr, with new stairs, changing the face of cantons forever.

The big holdup is the same as last time: quests and assets.

TR19XX at last counting will add something like 60 to 70 quests to the Mainland, including some surprising and extensive questlines that will amaze attentive players. Some will be added to old locations on the eastern Mainland, giving a bit more content to our older regions. This, unfortunately, took more time than expected and we are currently in the last parts of the implementation phase.

Tamriel_Data meanwhile, as a collaborative project, is primarily under the aegis of Project Tamriel. While it would be nice to think that we can just put our things into Tamriel_Data, leave beta testing to players, and call it a day, there are two other projects' worth of contributions to consider. Additionally, free projects can't get away with getting players to beta test releases, so we need to be extra careful.

Both Province Cyrodiil and Skyrim: Home of the Nords are in the process of adding ample new assets for their own looming releases, and the merging and testing process is unfortunately taking more time than expected. That is not to say that we were sitting idly.


New Roth-Roryn textures.

Stay tuned, it's not going to be long - but, no more public deadlines. Second time is the charm!

Who's there? Not a "knock knock" joke, sadly.

Update (2019-06-20)

It's been over a month since this blog post was originally posted. Some things have changed since then and while I'm currently too busy to write a full part II post, some information is important enough to communicate it anyway. So, instead of reading "Who's there? It's me, you idiot!" (which was going to circle back to ManaUser's [MW Modding History] aptly named fix), you are going to see some red text in here.

Tamriel Rebuilt - Available for Free!

Obviously an April's fool Article.

25 years ago Bethesda Game Studios released The Elder Scrolls I: Arena and began a journey into a fantastical and exciting world. 19 years ago, Tamriel Rebuilt began development just before TES III: Morrowind was released.

To celebrate these dual anniversaries, we at Tamriel Rebuilt Fan Studios have decided to follow in Bethesda‘s footsteps and release our premium product Tamriel Rebuilt VI: Old Ebonheart for free!

We are excited to offer you hours of excitement in the premium province mod for The Elder Scrolls III: Morrowind.

Tamriel Rebuilt VI: Old Ebonheart

The mod you have all been waiting for, is now available for free! Richard "Dynamo" Stallman would be spinning in his grave if he was dead, because with "free" of course we mean "gratis"!

But this is not enough for us! Of course, we also offer Tamriel Data for free!

Go find them for your Tamriel Rebuilt Launcher here:

Alternatively, you can order them from a Oblivion Nexus TESNexus Nexusmods site near you:

Special Offers!

In addition to the free release of Tamriel Rebuilt VI: Old Ebonheart, we are excited to reach out to you with these exciting new offers in our webshop:

  • Elder Scrolls Online Tamriel Rebuilt addon – Doesn‘t matter if you are a fan of Tamriel Rebuilt or Elder Scrolls Online, this quest and dialogue replacement plugin makes both canons compatible.
  • Novelty Mug Series – New in our novelty mug series, the „Dragons ate my homework“ mug makes your coffee (or tea, we don‘t judge) twice as good. Beware: the mug might be insubstantial if you follow main game canon!
  • "Everything Is Terrible" Poster – This exciting new poster adds exciting excitement to your walls. Please buy a lot of them, we’ve printed ten times as many as we wanted to.
  • Project Tamriel Points – All PT points are half off. As we are Tamriel Rebuilt and not Project Tamriel, this does not apply to you. Sorry!

And more!

That’s not all, of course! We have many more plans to celebrate this exciting times:

Status Update 2019

 

It is that time of the year again: spring is here and we are slowly gearing up for a content release.

First of all, thanks to everybody who voted for us in the 2018 Urscars. We are very proud and happy to have received first place in several categories and these little cuties:


As one of the big lessons we've learned last year is "don't overestimate yourself", this time we are more cautious and vague. Amidst the cleanup period of TR1807, general real life preoccupation, and a desire to avoid a repeat of last year's burnout, we are hoping for a summer or autumn release.

What's going to be in it? Well, it's going to be different: TR1807 "Old Ebonheart" was a highly dense release, low on landmass but with an abundance of quests, as Old Ebonheart is a unique location, second in importance only to Almalexia.

"Aanthirin" on the other hand will have a lot more locations to visit, more dungeons to delve, but overall fewer quests.

Landmass Scope

"Aanthirin" will round out the actual Aanthirin section and move the borders of TR_Mainland decisively on the west bank, into Hlaalu lands. The east and south are also fairly well represented.

 


The planned release area.

The Western Bank - Hlaalu-Thirr

Dotted with small settlements, plantations, and lookouts, the western bank is more developed than the Indoril eastern bank.

18.09 Bug Fix Release

We are happy to announce the 18.09 release!

This comes neatly on the anniversary of Tamriel_Data, which contains the shared assets of Tamriel Rebuilt, Skyrim Home of the Nords, and Province: Cyrodiil.

The 18.09 is mainly a release of bug fixes. Included are various fixes to the bugs in the last release's quests as well as a facelift to a particular Morag Tong hideout that threatened all of Tamriel Rebuilt with its existence (okay, not really). We thank you, the Morrowind community, for you continued support and for reporting the bugs you've encountered. Keep 'em coming.

Our next planned release focuses on adding more quests to specific areas in Telvannis as well as starting work on the Thirr River Valley. The Thirr is projected to contain quests for Hlaalu, the Temple, and various shenanigan-happy NPCs in need of a player to save them from, well, their shenanigans.

To install TR:

  • Download Tamriel Rebuilt 18.09: Main Mirror | Morrowind Nexus
  • CRC-32: fdf235f8
  • SHA-1: cba5f3b2c1447ba842956dc60bd9ef82b2f3a71c
  • MD5: d84780315a328bd8072d84bce0fc6627

Important! Tamriel Rebuilt requires Tamriel_Data v06.1 or later!
Also, if you want to play this new release using an old save, make sure to update your save file with Wrye Mash for things to go smoothly. 

Finally, if you are interested in contributing but don't know where to start, start here!

What's Up with the Hlaalu-Dres Alliance?

 I write this as an answer to a startling twist that the story of Morowind's Great Houses took in the canon writings after TES3. This answer leans heavily on TR lore, but I think even without it, it could still stand on its own and put sense to the shakey alliance that Hlaalu and Dres created after Helseth's marriage to a Dres lady.

Tamriel Rebuilt - 1807 Release

 Download Tamriel Rebuilt 18.07: Main Mirror | Morrowind Nexus

  • CRC-32: 3c717082
  • SHA-1: 708795075cc331a8d3f1033e9a849946db0af62f
  • MD5: f407fc00cc0db2c3fe33cce89ed5aac3

Tamriel Rebuilt is pleased to announce the release of build 18.07 "Old Ebonheart"!

A long time in the making, we are proud to unveil our first major content release since Sacred East. Old Ebonheart is the very heart of Imperial power in Morrowind, a slice of civilized Cyrodiil in the alien east. But even within its fortified walls, danger and intrigue lurks and many an unwary traveller have lost their money and their influence here... or worse.


The newly released area

 

What's New
The eponymous settlement of Old Ebonheart is, of course, the main new attraction of this release. With it at the forefront, we moved our finalized landmass further west to the river Thirr, the largest river in Morrowind. The new settlements of the Aanthirin ("around-the-Thirr") region, namely Dondril, Felms Ithul, and Vhul, are also made available, with local dialogue, a new (non-player) guild, and several miscellaneous quests. Though the Aanthirin, part of House Indoril's heartlands, and Old Ebonheart are essentially next to each other, they are worlds apart.

 

If You Don't Know about It, It's Easy to Overlook

This will probably turn more into a ramble than a blog. This is in answer to criticisms of why Tamriel Rebuilt has chosen to ignore most of ESO's lore, and an explanation to why some folks still vehemently dislike ESO, from my personal point of view. (Other devs of TR may have different reasons and I do not write this to represent the whole...yadda yadda...)

Spring Release News: Whoops

As spring nears its end, it's painfully obvious that Tamriel Rebuilt's Spring Release has slipped once again and will not release in spring after all.

A lesson has been learned: Tamriel Rebuilt works badly with deadlines. While the March (then Spring) deadline allowed focused development, meeting the deadline itself proved to be unachievable time and again.
There is good news, however: the next version will be released and it will be released very soon, within a few weeks.

The problem with the Spring Release continues to be quests: they have been submitted, tested, edited, and then tested again.

However, as Old Ebonheart is a political hub with all of the Imperial factions represented, this created a unique problem of many, interlacing quests over a relatively small spread of characters. Some, like the Burgrave of the Ebon Tower, are used in half a dozen quests, leading to even more development and testing time.

What's more: with the coming of spring came exams, graduations, and family- and work-related issues. With focused development during their "free" time, this work has burned several people out. In the end, driving ourselves into an early grave is not something that we are very keen on, so Tamriel Rebuilt had to linger in development just a little bit longer.

Nevertheless, we are very nearly ready for release. The current (as of 20th June) list of quests and status makes this very clear:

In comparison, these are the quests currently part of TR_Mainland:

Virtually everything else has already been finished to a satisfying degree. With merely a few more weeks of testing and development time, the unmerged quests and questlines will have been tested and processed and Tamriel Rebuilt's quest count will increase by no less than a quarter.

A bitter lesson was relearned, but however long this will end up taking, it will be way worse in Almalexia.

Thank you for your continued support and patience.

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