Welcome to Tamriel Rebuilt !

Welcome to Tamriel Rebuilt, a project that aims to complete development of The Elder Scrolls III: Morrowind by reconstructing the world to include the province’s mainland, through the study of creation of lore, and preservation of the game’s creative vision and direction.

Our team is full of artists, modders, and writers passionate about the lore and mythos of the Elder Scrolls games, and has worked hard to build on the foundation Bethesda Softworks laid, and to remain true to their vision.

To date, over half of the mainland has been created, with more on the way. Ongoing coordination with Project Tamriel has assisted both mods, with pooled resources, lore, and assets. Though the project is over two decades old, work continues with new modders joining periodically. Our completed and in-progress work is available for the public to play and enjoy.

November 2021 Progress Update

This is a progress update for Tamriel Rebuilt, a major two-decades-old mod project for TES III: Morrowind, which aims to finish the development of the Morrowind province by adding the mainland to Bethesda’s island of Vvardenfell. Currently, roughly half of the mainland is complete and released to players, offering hundreds of quests and dozens of hours of gameplay.

For this month’s news post, we will keep things relatively simple and update you on what we have been working on since September. Although the school season has kicked in and slowed our progress compared to summer, Tamriel Rebuilt has not been sitting idle. We will take this tour in reverse order of our development pipeline, from quests to interiors, exteriors, assets and, finally, concept art.

This chap just can't catch a break.

It is tough to show off progress with quests and dialogue; most of the claims are large and intricate and necessarily require dozens of hours of work from individual developers. Still, in the past two months, numerous dialogue claims and miscellaneous quests have been finished or even reviewed (which is where an experienced quest developer will help fix lingering style or technical issues), all for our upcoming Dominions of Dust release:

  • Lost in Transit -- a sad story about a lost son and an irresponsible adventurer in Bodrum.
  • Continue the adventures of an old friend from Vvardenfell. This quest takes place in Teyn.
  • The Statue -- decide the fate of a St. Felms statue in Omaynis.
  • Certificate of Credibility -- get yourself welcome in Andothren.
  • The Proud Redoran -- solve the problem of an impoverished old warrior in Bodrum.
  • Brother Against Brother -- head to Almas Thirr to help (or destroy) a family.
  • The Rivaling Alchemists -- a new take on a vanilla quest theme in Andothren.
  • General dialogue has been added to the Dominions of Dust lands, while the town of Omaynis has received NPCs and targeted dialogue.
  • Though none of these are yet complete, much progress has also been made on longer questlines for the Baluath Vampires, and the Temple, Fighters Guild and Thieves Guild in Andothren. Work has also been done on the Imperial Legion in Firewatch and a very special adventure in Necrom.

Everyone, no matter their skills, can help speed this work along by playtesting the completed or in-progress quests. If you are interested, come chat with us on our Discord.

October 2021 progress update

Welcome to another development diary for Tamriel Rebuilt -- the massive mod for TES III: Morrowind that adds the mainland of the Morrowind province to the game world, in accordance with the lore and vision of TES III. Currently, over 50% of the mainland area, along with roughly 360 quests, is fully completed and released to players.

Last month, we updated you on our next major content and landmass expansion, the Dominions of Dust. However, as we teased then, the areas featured in that upcoming release are far from the only ones being worked on currently by the Tamriel Rebuilt team. This time, we’d like to introduce you to yet another substantial content expansion, developed in parallel, that we are calling Embers of Empire. This release will, however, be a little different -- instead of bringing to life brand-new areas, like Dominions of Dust, EoE will instead be a massive overhaul of some of our earliest released content -- the Imperial presence in Telvannis.

The areas of Tamriel Rebuilt touched by Embers of Empire.

As you can see on the above map, EoE will include a near-total overhaul of the city of Firewatch, initially released in 2006, as well as the town of Helnim, first available to the public in 2008. Included in the expansion will also be a major update to the island of Althoa (formerly Balvvarden) and the hamlet of Bal Oyra. But why even revisit these areas? Have they not been done for decades already? Why not direct this effort to new lands? Let's dive into the motivations here.

Tamriel Rebuilt is nearly two decades old and has been in constant evolution through all this time. Volunteers have come and gone, bringing ever-improving quality and aesthetic standards. In the early to mid 2000s, Tamriel Rebuilt developers made the hugely successful effort of conceptualizing and building the eastern district of Telvannis. Players have been able to enjoy the fruits of their work for the past decade and a half. These developers, however, were greatly hampered by the then-lack of affordable 3D modelling software and by the burden of developing their mod at a time and in a community that was largely preoccupied with probing the more -- uh -- eclectic aesthetic possibilities of TES III modding.

September 2021 Progress Teaser

It’s been a year and a half since we released the well-received Tamriel Rebuilt Aanthirin expansion. While we have since provided bugfixes and small content updates, work has continued diligently on our next major content expansion, Dominions of Dust. Followers of our Twitter account or visitors to our Discord server will already be aware of this, but it is high time that we update you on this website, too.

Dominions of Dust area
Planning map of the Dominions of Dust release area.

This next expansion will continue bringing to life the Morrowind landmass directly west of the Aanthirin region, which was our previous content release. This area lies just south-southwest of Vvardenfell and will include a huge chunk of Morrowind -- much more than twice the area of our previous release. But while Aanthirin was a densely settled breadbasket, these new lands will be very different. They include three different regions -- the rocky Roth Roryn, the desolate Armun Ashlands, and the southern reaches of the towering Velothi Mountains that mark Morrowind’s western border.

The town of Bodrum is nestled in a bend of the Priyai river.
The Redoran town of Bodrum in the Roth Roryn Region.

Roth Roryn constitutes sparsely vegetated badlands that will provide plenty of challenges to mid-level players. Economic activity is scarce -- House Hlaalu runs a handful of mines close to hardscrabble hamlets, whereas Redoran of the Stones March, the ancestral rulers to much of the region, scramble to stave off further Hlaalu advance in the quarry town of Bodrum. Towards Aanthirin in the east and the Inner Sea to the north the region becomes more lush and prosperous, containing several plantations. Here you also find the exception to all the above -- the booming Hlaalu metropolis of Andothren.

21.01.01 Hotfix Release

Download the Tamriel Rebuilt 21.01 Hotfix 01: Main Mirror | Morrowind Nexus | Morrowind Modding Hall

  • CRC-32: E7D72C2C
  • SHA-256: F189A3BAFF8C142E9D17B93B21D3241B6C2BEE925EAE55B903C03F6294F4D913 

Ever continuing our Sisyphean work, Tamriel Rebuilt is announcing the release of hotfix 1 for build 21.01.

This is a bugfix release aimed at resolving a few issues in TR_Mainland, TR_Factions, and assets.

The hotfix download contains a hotfix .esp and a loose mesh file that you need to use in addition to the TR_Mainland.esm of build 21.01. With our next regular release using the hotfix esp will be unnecessary and it must be removed from your load order!
Similarily, the next Tamriel_Data release will make using the loose texture file unnecessary.
Also included is a fresh TR_Factions.esp file that should overwrite your existing TR_Factions.esp, if you use it.

The hotfix fixes the following bugs:

  • Dondril banner texture path corrected.
  • Corrected various spelling errors in The Ebonheart Bellman.
  • Completing the Bloodmoon East Empire Company quest line no longer enables erroneous Ebonheart Bellman papers.
  • Prevented edge case in which Thul Nadaa would refuse to teleport the player even if no other quest prevented player from leaving.
  • Deprecated model removed from TR_Factions.

21.01 Maintenance Release

Download Tamriel Rebuilt 21.01: Main Mirror | Morrowind Nexus

  • CRC-32: EE7AC323
  • SHA-256: c96687dcc4a060fd847bf74b2d7af868ac1f9ea41e3692a2927779333b55aa19

Tamriel Rebuilt is pleased to announce the release of build 21.01.

21.01 is a maintenance release, requiring the use of Tamriel_Data v8 or later.

The primary focus of this release is to increase compatibility with the latest Tamriel_Data release, by means of replacing deprecated assets in our main release file, TR_Mainland.esm. It also allows us the opportunity to offer significant performance improvements made to Old Ebonheart and the Aanthirin region to the public ahead of our next content release. Of course, this release also features the customary bug fixes and no small amount of corrections to floaters and bleeders, as well as the additions of a small number of new equipment pieces and miscellaneous items to existing locations on the mainland.

Old Ebonheart square, now with a new fountain.
The Old Ebonheart square has seen some changes.

Finally, some minor content additions have made their way into this maintenance release. Old Ebonheart now features the Ebonheart Bellman, a newspaper that reacts to some of the player's actions. The Bosmora Mages Guild Relay has seen some additional cluttering, and a well-guarded basement has been added to the Fane of the Ancestors in Necrom.

Hear ye, hear ye!
The Ebonheart Bellman, for all the latest news and gossip!

Some more unconventional content has been added to the inns in Akamora, Marog and Ranyon-ruhn: an interactive card game named Hortator, a prototype for more complex games to come...

Care for a game of Hortator?
Not quite Gwent, but the cards are very pretty.

20.02.01 Hotfix Release

Download the Tamriel Rebuilt 20.02 Hotfix 01: Main Mirror | Morrowind Nexus

  • CRC-32: 26093b56
  • SHA-1: f166f2a9e6e349e3f1ca02ce913a791c05147746
  • MD5: 78bca5c0cdc3e91b698cb65d0e2ec75b

Tamriel Rebuilt is slightly grumbling but announcing the release of hotfix 01 for build 20.02 anyway.

This is a bugfix release fixing bugs in TR_Mainland only!

The hotfix download contains an esp that you need to use in addition to TR_Mainland.esm of build 20.02. With our next regular release in 2021, using the hotfix esp will be unnecessary and it must be removed from your load order!

The hotfix fixes the following bugs:

  • "Dwemer ruins" caused "DELETEME" replies in Dagon Fel.
  • Noga-Togroi did not recognize the Soul Anchor.
  • Llorisa Faali tells you to meet in Emmurbalpitu while being in Emmurbalpitu.
  • Telvanni Mouths in Port Telvannis send you in an endless dialogue loop when asking to join while being a member.
  • Telvanni Mouths in Port Telvannis cannot actually reinstate you into the House.
  • Kana-revis was not placed in-game.
  • Various scripts had various problems.
  • The Anumidium plans and Dagoth Goblet could be found in a chest.
  • Lucia Mor cries for help after she is no longer held hostage.
  • The Roa Dyr gondoliers play the Guild Guide chime because the travel markers were too close to each other.

20.02 Bug Fix Release

Download Tamriel Rebuilt 20.02: Main Mirror | Morrowind Nexus

  • CRC-32: 1b63ac86
  • SHA-1: 686cfed12f9e1ced3b400ecf2e18408e59a7d315
  • MD5: c7aed0cf6b3784894689332566f641f5

Tamriel Rebuilt is pleased to announce the release of build 20.02.

20.02 is mainly a bugfix release, requiring the use of Tamriel Data v07.01 or later.

While the focus was on various fixes to recently released quests and the usual corrections of floaters and bleeders, a few minor additions to dialogue and landscape were included as well. These additions include a few new replies to generic topics, a shortcut to Roa Dyr from the other river bank, and Windbreaker Keep, one of Uriel V's abandoned forward ports, in the Padomaic Ocean.


Windbreaker Keep on a typical day

Our next planned release, "Dominions of Dust", with an estimated release date of 2021, will finally see Tamriel Rebuilt reach the western border of the province. The release will focus on three regions: the Ascadian Bluffs, Roth-Roryn and the Armun Ashlands, with parts of the Velothi Mountains thrown in for good measure. Andothren, a major Hlaalu settlement, Teyn, an Imperial holding, and various minor towns and settlements will be the focus of the release. Two Ashlander tribes and two vampire clans will spice things up for those of an unusual and, dare we say, heretical disposition.

If you are interested in making Mainland Morrowind a reality, join us! Tamriel Rebuilt is always looking for new members, even those completely new to modding. We have plenty of helpful guides on our website and friendly people ready to teach you the ropes on our Discord server.

You can also visit us on social media:

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Tamriel Rebuilt - 19.12 Release

Download Tamriel Rebuilt 19.12: Main Mirror | Morrowind Nexus

  • CRC-32: 86a2b6a2
  • SHA-1: 38c2181c9e3e0d8039285cf38d37ae97b0ea5a19
  • MD5: b8eca0c61fcc4d4e1327523d1535c4d2

Tamriel Rebuilt is pleased to announce the release of build 19.12 - Aanthirin. 

In the last Old Ebonheart release, we showed you a glimpse of the lands that once Prophet Veloth himself has passed, who tamed its tumbling waters during his great exodus to the Sacred East; and now, we are presenting you the whole region. Venture through the rich soils and gently flowing waters of Aanthirin, the crossroads of Morrowind.

 


Newly released area, along with newly created Idaverrano and Wavebreaker Keep

What's New?

The main attraction of this release is the region of Aanthirin; large and unnatural landscape dominated by the Thirr River, the largest river in Morrowind. The region's picturesque landscape hides the vicious power struggle between the encroaching Great Houses. New settlements in the release include Almas Thirr, a Temple stronghold built where the Prophet Veloth and his followers once crossed the river on their great journey to the East, and Roa Dyr, the chapel stronghold of Indoril Ilvi, located in the Indoril-controlled side of the region. 

We are also proud to say that this new release adds more than 60 quests to the mainland. Almas Thirr features a lengthy and branching Temple questline where the player is tasked with keeping the fragile peace between House Hlaalu and House Indoril in the face of an impending House War, as well as a sacred Temple order intended for high level players. In addition to a new pilgrimage, faithful acolytes will see their belief tested and perhaps, rewarded. Both back in Old Ebonheart and across the Thirr River in Hlaalu-controlled lands, players can find many more adventures waiting for them. Race a man who runs as fast as lightning, collect bounties to earn a lord's favor, help an ambitious wizard to break the laws of time and space, and investigate the disappearance of a sailor in the isolationist lake town of Aimrah and many more.

Changing Times

While we are all waiting on the inevitably delayed next release, it is time to reflect a bit.

Tamriel Rebuilt was started in 2001 by Ender, Ash, ActSmiley, MrSlugworth, Moorkh, and others on the very old (green) Bethesda forums. Planning began before the release of TES III: Morrowind and development began as soon as the game and Construction Set were available.

A lot of things have happened since then: two expansions and eight “DLCs” later, Morrowind GotY was essentially said and done. Everything afterwards was made by the fans.

 

And what happened was nothing short of a miracle: aside the usual unofficial patches and myriads of mods, the Morrowind Graphics Extender (and its fork MGE XE), the Morrowind Code Patch, the Morrowind Script Extender (and its fork MWSE-Lua), and of course the engine rewrite OpenMW have kept TES III going long after contemporary games like Wizards and Warriors have become unplayable and forgotten.

 

One of the most groundbreaking developments of the last years was the advent of TES3MP. A multiplayer fork of OpenMW and slated to be integrated come 1.0 (soon followed by Tamriel Rebuilt the Full Release) has turned a 17 year old game into a coop adventure.


What people were laughing about 17 years ago...

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