Welcome to Tamriel Rebuilt !

Tamriel Rebuilt is a modding project that adds Morrowind's mainland to The Elder Scrolls III: Morrowind for you to explore. We follow Bethesda Softworks' original lore and creative vision so that you never lose the sense of a coherent game world. 

To date, about half of the mainland is playable, with additional in-progress work available for preview. Seek out exciting new adventures in the Telvanni east, the Indoril heartland, and the contentious Aanthirin region. Download Tamriel Rebuilt here

Our team of artists, modders, and writers is passionate about expanding Morrowind into a whole province, complete with diverse new landscapes, cities, stories, and hidden secrets. Though the project is over two decades old, work continues with people like you joining periodically. You can help us reach our goal by becoming a developer today, no experience required. 

Also check out Project Tamriel, our sister project. Through shared assets and lore, we are coordinating the (re)building of much more than Morrowind alone. 

Tamriel Rebuilt - 1709 Release



 Download Tamriel Rebuilt 17.09: Main Mirror | Great House Fliggerty | Morrowind Nexus

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Tamriel Rebuilt is pleased to announce the release of build 17.09!

What’s New

Three big changes come with the September release! Please make sure you updated Tamriel_Data to version 4 (plus the hotfix if you are using the High Def version) before updating.

First, the Faction Merger, one of the goals set out in 2014‘s Statement of Vision has begun. In this first iteration, the Mainland factions have been rolled into Vvardenfell‘s factions (for example the Mainland Great House Telvanni members all belong to House Telvanni).

For little impact on the gameplay on Vvardenfell, TR_Mainland simply contains the new faction tags, and additional quests. All content is optional and nothing changes on Vvardenfell.
For additional gameplay changes, a new plugin, TR_Factions has been made available, that will eventually contain our overhaul to the faction endgame questlines. For now, it contains additional quests on the mainland councillors for the budding Telvanni Hortator, unified faction reaction tables and adjusted rank requirements.
This all works without further changes for your new character. For existing characters, however, you will need to load the included TR_ConvertFactionProgress.esp once to change your mainland faction progress into progress for the new, merged, factions.

Second, the Aanthirin visual overhaul has begun. In an attempt to give the mouth of the Thirr up to Lake Andaram a distinct flavor, the Ascadian Isles trees and ground are in the process of being replaced with a new, orange-greenish palette. This will give additional visual consistency when our exterior development moves further south into the orange Thirr Valley and the red canyons of Shipal-Shin. Of course, this work moves in parallel with efforts to make both river banks ready for merging into TR_Mainland. Settlement corrections, bugfixes, and new dialogue has been implemented and continues to be in the works.


TR1709 – Your once and future update woes

With the release of TR1709 this week, the faction merger will be one of the most impactful changes to Tamriel Rebuilt since the data merge with the Project Tamriel projects (Province Cyrodiil and Skyrim: Home of the Nords) into the Tamriel_Data framework.

Like the move to Tamriel_Data, it will impact your savegame. Unlike Tamriel_Data, the filepatcher is not going to help you this time (unless you are a modder and used some of the deprecated IDs).

The new TR_Mainland will only contain the new faction assignments. All content on the mainland will continue to be optional and nothing is going to change on Vvardenfell. For additional gameplay changes, a new plugin, TR_Factions will be made available. In this first iteration, it will contain additional quests for the Telvanni Hortator questline, as well as unified faction reaction tables and adjusted rank requirements.

First of all, if you plan on starting a new game once you have TR1709 released, none of this applies to you. A new game is entirely without the unfortunate problems that carrying over a savegame always has.

For everyone who wants to keep their save game, there are several things you must do or know:

TR1709 - Public Test

The September Release is about two weeks away and, as before, Tamriel Rebuilt calls for testers willing to brave the as-of-yet undocumented new release.

Following the status update and the decisions reached afterwards, the Tamriel Rebuilt Team has been hard at work on the release, and it would be a shame if some game-breaking bugs happened to it.

If you are a brave enough tester to find bugs, please find out more on our forums.

TR Status Update

Before you TL;DR, please read this!

There are some very important questions and feedback we want you to give. Tamriel Rebuilt is often seen as unapproachable, and this is most often because people think we don't want or see feedback.

If you are just going to skim the update anyway, please scroll down or click here and reply wherever this was posted or in our status update feedback thread

Recapping 2016/2017

Tamriel Rebuilt's last two releases, 1612 and the 1706 patch were bugfixes, dealing both with a host of long-running problems as well as additional bugs that occured due to moving data and identifier structures.

1609, the last content release, saw additional exterior and interior work, and a region and city name revamp that reconciled TR's release with the names and borders that had been used internally for planning. Both these and the move to the unified data structure of Tamriel Data have allowed us to progress in a more organized fashion than before as less time is spent adjusting planning and implementation against each other.

1612 saw the first public testing period for a TR release. Due to the good results on all sides, we are looking into another 2 week public testing period for 1709. As the release window is somewhat fluid, this is unfortunately not guaranteed.

Two new Section Files were created during this time. Internally, all landmass that is not part of TR_Mainland is held in an TR_Indev ESP. When a part of TR_Indev is about to move beyond exterior and (some) interior work, it is cut out into a new Section File, to allow for NPC placement, dialogue and quest editing, and finishing touches to its exterior and interior cells.
For each release, TR_Indev and the Section Files are merged back into TR_Preview.

Meanwhile, asset creation has sped up considerably, but unfortunately there are still not enough of them to start working on the Deshaan as of yet.

Current Development

Game Development

Development is currently focused on several areas, all emphasizing different skillsets:

2016 Year in Review

Tamriel Rebuilt had an eventful year in 2016. What did we do this past year? Well, a variety of things.
We moved onto a new website with a new forum, and built a new structure to handle our claims and assets. We changed our workflow to use Release Files, which streamlines things. We updated our site with new screenshots and lost concept art, along with old and new maps. We made the TR Handbook and began populating it with information about the people and places of TR, but also with information on how to play and mod for TR.
In files, we found the Music Pack that had gotten lost, and made three releases (1603, 1609, and 1612). We worked together with Project Tamriel to share assets like new types of armor, architecture, and clutter in our new combined Tamriel Data. We also made a number of bugfixes. The latest heightmap now takes care of the southern regions.
For the public, we made a few release videos detailing our progress, and also a video and written installation guide. We also started an instagram.
Internally, we’ve gained a few new members. Kevaar has been with the project now and is our latest Lead Developer, and a few other folks have been helping reviewing interiors, assets and books.
In planning, we’ve made a great deal of progress. We now have a working picture of House Dres, and a rough storyline worked out for them. We have a lot of visuals representing their district, which mainly consists of the Deshaan Plains, and are slowly turning the visuals into models for use in-game. We’ve begun refining and polishing some areas next up on the plate for release (such as Old Ebonheart) and getting Aanthirin and Roth Roryn ready for interiorizing and NPCs. We’ve also worked out how we’re going to go about finishing the semi-completed areas that remain. Lastly, we implemented a long-waited city and region name/border update.
All this is to say, the members of Tamriel Rebuilt have been working hard. As always, we could use more helping hands, so if you’re into writing out quests, discussing lore, or have artistic skills, please consider helping out.

Tamriel Rebuilt - 1612 Bugfix Release

Download Tamriel Rebuilt 16.12: Main Mirror | Great House Fliggerty | Morrowind Nexus

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What’s New

We at TR have put together a bugfix update to tide you over until our next release, which is scheduled to drop in March. This update includes the removal of remaining references to pre-Tamriel_Data items, fixes to dialogue in TR_Preview and updated road signs, among other fixes. The changelog can be viewed here, and be sure to report any bugs to our bug tracker.

And what better way to close off a bugfix update announcement than reiterate the fix to TR’s single most reported issue: Install Tamriel_Data.

Register both BSAs!

Both BSAs! (This is a link, click it! Seriously, click it.)

We hope you enjoy your holidays!
-The Tamriel Rebuilt Team

TR Installation Video and Long Lost Music

Installation Video!

We now have installation tutorials! These are updated for Tamriel_Data and include troubleshooting tips for the most common versions. We have the video version linked above, and also a written guide with pictures here.

We have also retrieved our long-lost music pack! For now, the music pack is hosted here on our site, on our Main Release page.


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