I somehow made several dialogue entries in the Hlerynhul FG look too similar to the vanilla FG dialogue ("potions that will come in handy", "look around, fetcher", "hope you're not afraid of a little swim", "he will keep his mouth shut"). This esp should fix all such similarities.
Also, I changed a few Corter's dialogue lines that sounded too cruel. They were a remnant of the old plans (or rather a lack of them), when Corter was a "mainland Lorbumol gro-Aglakh" and not a person who agrees to work for Ivul Hleryn only to increase the Guild's local reputation and wealth.
The exterior of the ship is tilted too much in comparison with the interior. Since it's impossible to tilt the interior and keep it navigable, here's a fix to the exterior.
Other fixes include:
- A swap of the open chest from container to static version in Sulfurwatch Keep.
- Turned the trapdoor near the pyre of the lighthouse to match the interior.
- Removed the small boat present at the landing spot.
With the removal of the old T_ScNpc_Mw_MarksmanSwitch script from Data, the three sharpshooter variations in the Narsis section now lack any script and throw errors. I've given them the generic map7 script, like other guards have.
Assigned ownership to all items that were lacking it in Andothren. Didn't include plants that weren't in planters, a few quest items, and a Llotham which stubbornly refused to allow ownership on it. I replaced a Shein with the said Llotham as the former was bleeding anyway.
Tel Gilan, The Cliff Racer's Rest Tel Gilan, Misinath Ulvam's House Tel Gilan, Egg Mine Menaan, Storage Tower Menaan, Garrison Tower Bodrum, Varalaryn Tradehouse Bodrum, Fendel Moryn's House Bodrum, Ulms Uvel's House Ushu-Kur Mine + subcells Armun Pass Outpost, The Guar With No Name Indal-ruhn, Enar Draav's Shack Dondril, Fothras Vorom's Shack Dondril, Sorvolo Thelns' Shack Saveri, Salms Ulvani's Shack Teyn, Census and Excise Office - also assigned ownership to a basket that was missing it while I was at it