The Iron Claw tribe goblins were supposed to be keeping trolls
IRON CLAW TRIBE Martial and almost civilized, miners and crude workers of iron. Use enslaved trolls as manual labor / attack dogs. At war with the Dead Rat tribe.
journal index 10 of TR_m3_TG_AT_Q5 quest should mention the "shipment of skooma" topic
TR_m3_TG_AT_Q6, index 130 is inconsistent with the dialogue: "Otherwise, I'll have to kill them." -> "Otherwise, I'll have to fight them."
Slaves in Hlan Oek stash, TR_m7_S_Janise and TR_m7_S_Qen-Verr, lack unique greetings which unlocks "go free" topic when you have the slave key TR_m7_HO_LabSlaveKey
During the quest "Revealing the History of Fort Ancylis the player finds an "Ancient Nordic Battle Axe" in the water, supposedly from the first empire of the nords, the axe uses the vanilla nordic axe mesh, and should perhaps use one of Tamriel_Data's ancient nordic axes, the ID of the asset in question is tr_w_m4_q_ancylisaxe
I also suggest the alternate title of "An Axe to Find"
1) If you kill the bandits in Kurhu (which is something that players roleplaying good aligned characters might feasibly do) before you get quest 7 to murder Adric, the quest is skipped. This makes sense, however after you complete quest 8, Adric never appears at the guild and Ethalvora disappears from the guild like she would if you would choose Adric's route. This makes the quest 8a to fix the Weir Gate impossible to complete, because you're missing both of the NPCs that would give you the lens back.
We now have bespoke AA flora (see the region page: https://wiki.project-tamriel.com/wiki/Aanthirin) and as such, the AI flora still present in planters in Aanthirin interiors should get a once-over to see if any need to be replaced with AA flora.
Quest: Imperial Legion: The Templar's Trifles (TR_m1_IL_Templar)
Description: If you already cleaned Ulanababia before talking to Arlo Ajaxus, you cannot complete the quest.Every time you interact with Arlo, he just says "We'll wipe them out. Lead the way", even if you killed everything inside and around the daedric ruin. The quest log will never change to state 50.
Ishanuran Nerevarine quest lacks generic dialogue in "Nerevarine" and "Nerevarine prophecies" topic, as well as unique greetings which lead you to the ashkhan, like all vanilla ashlander tribes have.