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Greeting 0/1 and Oath of Silence

This would probably be a pain in the butt to fix, but...

A lot of non-law-enforcement related greetings are sneaking their way into Greeting 0. This means that the vanilla Oath of Silence at the top of Greeting 1 is sometimes not being triggered correctly (aka, when just about anyone talks to you: exceptions being some forcegreetings and some quests that use Greetings to continue an encounter).

 

Bodrem - An Unwell Traveller

There is a bug in the quest An Unwell Traveller given by Wesencolm in Bodrem Hall. When you talk to Wesencolm for the first time and select the topic cure for my disease the quest is instantly completed and you are given the reward. Selecting the same topic again seems to give the dialog that is supposed to appear at the start.

A Tailor in Need Bug

So the clothier in Llothanis has a quest you can complete for him. The problem is after you complete it, if you choose for him to make you clothing, he's supposed to take a day to make them. However, this seems to suffer from the time based issue a lot of things in the game suffer from where a day can take numerous days for it to register. (see the mead hall in Bloodmoon as an example of this issue). Not sure if this can be fixed or not, but I figured I'd let you guys know about it.'

Mudlap and the Mosslog - crash when brining back mudcrabs

The quest: http://en.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/Mudlap_and_the_Mosslog

OpenMW crashed when a recruited mudcrab entered Mudlaps camp and my character was to close to the mudcrab/camp.
The quest can be finished by keeping ones distance from the camp when each mudcrab enters it.

This is the tail end of the openmw.log after a crash:

Salvarys Ancestral Tomb - Ghost fence blocks quest progress

I could find no way to get past the ghostfence inside the Salvarys Ancestral Tomb, when doing the "A Forgotten House" quest:

http://en.uesp.net/wiki/Tes3Mod:Tamriel_Rebuilt/A_Forgotten_House

I ended up using tcl in the console to pass through, to be able to access the inner part of the tomb needed to finish the quest.

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