Mudlap and the Mosslog - crash when brining back mudcrabs

The quest:

OpenMW crashed when a recruited mudcrab entered Mudlaps camp and my character was to close to the mudcrab/camp.
The quest can be finished by keeping ones distance from the camp when each mudcrab enters it.

This is the tail end of the openmw.log after a crash:

Salvarys Ancestral Tomb - Ghost fence blocks quest progress

I could find no way to get past the ghostfence inside the Salvarys Ancestral Tomb, when doing the "A Forgotten House" quest:

I ended up using tcl in the console to pass through, to be able to access the inner part of the tomb needed to finish the quest.

Andothren: terrain traps behind houses

The circled places are terrain traps: You can't get out without magic. Probably not a bug in most places, but Andothren is going to be one of the very early-game locations, so this is worth improving. If you feel creative, maybe add some hideouts there that make urban exploration somewhat worthwhile.

While at that... flora_bush_01 at (2022, -132136) is floating. This is right near the Andothren Temple entrance.

book placements in mainland ancestral tombs



Old Ebonheart - Legion Map Tapestry touching nails causes bounty

A thing I noticed in the OE Legion Tower. At the top there's a tapestry with a map of Morrowind. In the map are a series of nails used to mark locations. If you activate the nail you can't pick them up but you get a bounty of 5.

I would probably have them set to no owner instead. Unfortunately skyrim and oblivion have similar maps and activating them mark the locations on the map for you, I think a lot of people are going to make the same mistake I did.

Suggestion from Rot: script them with ShowMap to add the locations to the players map when activated

Port Telvannis dialogue

Just made it into Port Telvanis.

City looks great, but one thing that jumped out at me.... When you ask locals about "Port Telvannis", they all mention that the town is "Free from Imperial influence", yet the guards say: "I am an officer of Imperial Law. Move along".

Shouldn't the guards' speech reflect the Telvanni independance if what the citizens say is true?


A handful of floating trees surrounding Llothanis.

Also, just immediately to the north of Llothanis, (X-275813.63 Y-101214.09) we have a "Ruinous crypt" full of vampires.

The interior looks really good, however it appears to be an ancient human-style stone crypt. Is there a lore reason for that being there? It seems like a Dunmer style crypt would be more appropriate? Especially if it's quite old and abandoned.

Just a thought.

Black Orc Tavern (Bal Oyra)

When I first set foot inside the "Black Orc Tavern" in (Bal Oyra? Most northeastern town on the mainland) my first thought was that it was closed or abandoned. Felt very empty and lifeless.

I'd recommend a significant amount more clutter, even some messiness. And perhaps a moving NPC.

I don't want to nitpick, but it was very noticeable.

collection of bugs in Thirr /OE

12/10/2017 (21:48) TR_Preview.esp 9/20/2017 (12:51)  com_closet_01_expclothe Old Ebonheart, The Empress Katariah -277 66 594 "flickering" 
12/10/2017 (21:49) TR_Preview.esp 9/20/2017 (12:51)  Light_Com_RM_Chandelier_05_L_01 Old Ebonheart, The Empress Katariah -380 129 190 "collision" 
12/10/2017 (21:50) TR_Preview.esp 9/20/2017 (12:51)  light_com_chandelier_03_128 Old Ebonheart, The Empress Katariah -514 384 686 "too low" 
12/10/2017 (21:53) TR_Preview.esp 9/20/2017 (12:51)  T_Mw_FloraAT_TreeG_01 Aanthirin Region (11,-23) 92758 -185548 2625 "collision" 


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