In Progress

Moved NPCs (PositionCell) need AiWander

When PositionCell, Position, or SetPos, change a NPC's position, AiWander needs to be given on the next line so the AI knows its new position. Otherwise position may reset to previous coordinates on resting. May revert coordinates only, won't revert cell changes.

The parameters can be 0 without great harm, give 0 or more radius, or use the default generic parameters for AiWander, 60% idle2, 20% idle3, 10% idle4 idle5:
"Actor_ID"->AIWander, 0, 0, 0, 0, 60, 20, 10, 10, 0, 0, 0, 0

Unlinked cave door in Mainland (24, 5)

There's an unlinked door to an underwater cave in Mainland at cell (24, 5). As of October 2012, this was a known issue ( but was the interior ever located or a new claim made? I can't find anything about it in the calc sheet, does anyone know what's up with this one?

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