OpenMW: Slow-down issue in Port Telvannis and collision errors in the Council Hall





Game version: 




Found in Version: 


Fixed for Version: 


According to dallicant, occuring with OpenMW:

-- slow-down of gameplay due to scripts and mesh placements which make the Guards continually run into the slave pod doors.
-- upon entering the Council Chamber, movement is impossible due to being stuck in the doorway.



There appears to still be

LordInsane's picture

There appears to still be overlap in the 1709 public test, although I did not experience being stuck without resorting to TCL - with an Altmer, I had the effect of being moved upward, partway through the door exit mesh, and then shaking out to fall a short distance to the floor and controlled movement.

I can confirm that using the

TheCaconym's picture

I can confirm that using the 1709 release + OpenMW, there is still a small collision error when entering the council chamber. Basically you enter it, you start to fly (or move due to collision, perhaps ?) upwards, and encounter a mesh; then moving around a bit unstucks you (without needing tcl) and you can move freely around the chamber.

Collision shouldn't be a

Dillonn241's picture

Collision shouldn't be a problem anymore. I adjusted the door markers and tested in both vanilla and OpenMW. Looks like the performance issue was fixed a while ago.