Found in Version:
Title may or may not be misleading, depending on whether it's a compatibility thing or not.
Ok, so I installed OpenMW into a clean Morrowind, ran it, everything was perfect.
Installed Morrowind Rebirth into OpenMW, made sure the file structure was correct, added path to the openmw.cfg in MyGames/OpenMW as I was supposed to, and ran it, everything was perfect. No mesh errors, no load errors, nothing - all gravy baby. Ran around Seyda Neen, to Balmora on foot, and enjoyed the new city stuff and all of it. Great. I exited without saving as I always do until I get the game how I want it, where I then start my playthrough character. This lets me make a new character and load a fresh new map every single time I add a mod to make sure it's clean, and that I don't have a save issue or whatever. Anyway.
Then I installed Tamriel Rebuilt. Sigh. Added the path to openmw.cfg, as well as the BSAs as intended, so I didn't have anything weird happen when I ran it. Everything was fine, no errors or anything weird.
So got through checking in at Seyda Neen and was good to go. First thing I did was run around town, Rebirth was working without issue, no meshes or weird stuff. Until I went back to the dock I arrived in. I noticed there was a new dude there who can boat me around, all cool - but at the end of the dock where my arrival ship once was, the barrels and chest that were sitting on the front end of the ship were still there, floating in the air above the water.
I figured I'd look into it later, so I talked to the new boatmaster. Everything seemed cool, so I select travel and notice a new city, Rashan I think it was called. I traveled there (had exactly the right amount of gold, lol). Upon arrival, all seemed ok. After walking around a few seconds though, first thing I noticed, some of the trees had disjointed branches floating a few inches away from them, as if two meshes were fighting over the same spot. Bit odd, I thought. I then noticed there were no NPCs about, aside from a man in robes near where I had arrived - probably the boat guy to take me back, I didn't speak to him. Instead I tried to enter a building. Then the next, then the next...The doors just rotated in place, showing either wood behind them, or nothing (which allowed me to walk into the building and appreciate the backface culling in there).
At this point I just exited the game. Obviously something went wrong.
So to explain my installation pretty much step by step. Same way I did Rebirth of course, although there's just a tad more to TR.
-I have a Data Files folder created within my OpenMW install folder, as supposed to. To keep things organized I am going to create seperate folders for all my mods. That said, within the Data Files folder I have a Rebirth folder, containing the esps and main folders (meshes, textures, etc.). And next to that I have a Tamriel Rebuilt folder, within which I installed this mod.
--From this page: https://www.nexusmods.com/morrowind/mods/44537/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmodfiles%2F%3Fid%3D44537&pUp=1
--Downloaded: Tamriel_Data(HD), Hotfix v4 High Definition, OpenMW - Patch for version 03 and 04
--Installed them into my OpenMW 0.42.0/Data Files folder, in the above order (the same as downloaded).
--From this page:https://www.nexusmods.com/morrowind/mods/42145/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmodfiles%2F%3Fid%3D42145&pUp=1
--Downloaded both the Main Files and the Music. Installed them in the same order as downloaded, just like the Data Files.
--Added the paths and the BSAs to the openmw.cfg in Documents (MyGames/Openmw). BSAs at the top as backup archives beneath the main game BSAs. File path towards the bottom where they must be, in quotes preceded by the data line, etc.
--Activated ESPs and ESMs in the OpenMW launcher
--Load Order is as follows:
Morrowind.esm (main file, in OpenMW it's a dropdown so it's always at the top)
Morrowind Rebirth 4.3 - Morrowind Patch 1.6.5 [Rebirth].esm
Morrowind Rebirth 4.3 - Racial Diversity 1.7 [Addon].esm
Morrowind Rebirth 4.3.esp
Morrowind Rebirth 4.3 - Balmoras Underworld 1.0 [Addon].esp
Morrowind Rebirth 4.3 - Mercenaries BETA [Addon].esp
These are all activated, after the BSAs and File Paths are all registered. Each mod installed and contained within its own folder, within OpenMW. So I didn't ovewrite anything in Rebirth with Tamriel Rebuilt stuff as their files are in separate folders, within Data Files.
One thing I did notice in the Readme for the OpenMW Patch for version 03 and 04 was this line:
Unpack the archive file, and add the resultant TD-Compat to your openmw.cfg file AFTER the line where Tamriel Data itself is defined.
I am not sure what this means. I don't know what nor did I see any resulting TD-Compat after installing. It sounds like what it is saying is to add the file path to the openmw.cfg like you must do with all mods added to OpenMW, but I performed that step at the very end of the install, when I added the actual Tamriel Rebuilt mod (that patch is contained on the Data Files page).
So I am not sure where I went wrong, but I tried to be as detailed as possible with my steps without being redundant. I hope I can get some help with this because no matter what I do, for years, I have been unable to get this one particular mod to work, and I've modded the game quite a bit, so I don't know what I'm overlooking or doing wrong.
Thanks for your time.