script TR_m2_q_29_OlmuTravel

Type: 

Bug

Severity: 

Normal

Game version: 

Morrowind

Concerns: 

TR_Mainland

Found in Version: 

Status: 

Description: 

set "T_De_Set_BannerSaintAralor_01_refu".control to 0

in script TR_m2_q_29_OlmuTravel cannot compile

1. T_De_Set_BannerSaintAralor_01_refu does not exist

2. it would not work anyway (identifier too long)

 

[EDIT] same with TR_m3_OE_TG_MaskGuard_SCP

 

[EDIT2]

I think

startcombat, "TR_m4_cr_Aizuhr-Suur2"

should be commented out in script TR_m4_NPC_LlorissaFaali to be sure the rest of the script compiles correctly

Comments

I do not know at what point

Rats's picture

I do not know at what point this was changed, but in the TR_m2_q_29_OlmuTravel script the banner's ID should be TR_act_banner_aralor01_refu

In TR_m3_OE_TG_MaskGuard_SCP  the line line should be changed: 
from "T_ScNpc_Mw_Map3_OE_WryEyeMoranie".dead to 1 to set "TR_m3_Moranie".dead to 1

startcombat, "TR_m4_cr_Aizuhr-Suur2" should be commented out in that script. The line should be changed to "TR_m4_Llorissa Faali"->startcombat, "TR_m4_cr_Aizuhr-Suur2" and moved into another script: TR_m4_cr_AizuhrSuur2Script

Thank you very much for reporting these!

Fortunately the actual

Rot's picture

Fortunately the actual bytecodes are still fine, but those would become a problem when someone tries to recompile the scripts. It was probably an accident from using the filepatcher with its full translation file for old saves.