Roryn's Bluff Section

Version: 

Active: 

Released

Checked out: 

No

Workflow

This is the file where dialogue, quests, and claims for Roth-Roryn and the Ascadian Bluffs should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)

Development Plan

The Roth-Roryn Queue  and the Ascadian Bluffs Queue contain links to the development meetings where the future of the section was hashed out.

Considerably most pressing are exteriors for the interior claims which have been finished (for Roth-Roryn a map and details can be found here), and replacing the dirt road that crosses through the Ascadian Bluffs with a main road texture. The Ascadian Bluffs are - sparse as they are - by and large finished.

Of secondary interests are working on implementing the Orc vampire clan in Roth-Roryn and reviewing and fixing some caspering from the landscape overhaul.

Link to previous release

Merged Claims from the old forum:
TR_i4-255-Red
TR_i4-256-Red
TR_i4-317-Hla
TR_i4-357-Red
TR_i4-361-Red
TR_i4-367-Red
TR_i4-389-Red
TR_i4-400-Red

Merged Bugfixes: 

Merged Claims: 

Comments

Merged the cells I cut from

MinerMan60101's picture

Merged the cells I cut from RestExterior. 3 caves and un-Nemonified AA-RR border section and RR area are now in the file.

The Kartur file is cut from

MinerMan60101's picture

The Kartur file is cut from this and merged with the Verarchen file. Three section files are uploade on this page currently, Roryn-Bluff, Armun Ashlands, and Kartur with Verarchen.

Attack of the betacomments!

Arvisrend's picture

Random bugs: (Not the gospel! Some are probably wrong, and some are border issues currently unfixable.)

[EDIT: Removed. Most of them are fixed now; for the rest, see the TODO in one of my comments further below.]

Early-game balancing: Don't leave that good stuff around in unguarded crates. Food, iron/chitin, cheap books, etc. is fine, cheap health potions are actually quite useful (DB assassins), but no steel armor for example at least up until Andothren.

[EDIT: Removed, since all fixed.]

Mergeable claims:

MinerMan60101's picture

Redoran Outpost

Ragox's picture

Claiming to add a small Redoran outpost south of Kartur to overwatch the border area.

The Menaan interior "Orzuk

Fürst Thal's picture

The Menaan interior "Orzuk gro-Gum: Smith" has a door that leads to the basement which currently bleeds trough the crates when it opens. It is also a bit akward trying to go through it. If possible the crates should be removed.

Also, Novor Dal's house has a big step you need to make to get inside. Maybe try adding a staircase?

v.0115

Ragox's picture
  • Added the new outpost south of Kartur (-10,-15)
  • Removed the cavern of the incarnate piece and the swamp trolls from the cave Yansurashmi
  • Added some doorsteps and buttresses to the houses in Menaan
  • Moved some crates that were blocking a door of the Menaan's smith and slightly improved his goods
  • Changed the clothes of Morio Stulti in Menaan (he was wearing ashlander pants)
  • Added two Hlaalu guards to the Menaan exterior (there were none before)
  • Merged and linked TR_i4-255-Red, TR_i4-256-Red and TR_i4-414-Hla

Can you also clean the dirty

MinerMan60101's picture

Can you also clean the dirty Kartur cells in the file? Basically just empty landscape where Kartur is.

v.0116

Ragox's picture

Merged and NPC'd:

  • Savani Ancestral Tomb
  • Olthan Ancestral Tomb
  • Rimal

Merged:

  • Kartur Outpost
  • New Monastery
  • Obainat Yurts

Changelogs v0.119--v0.122 and TODO list

Arvisrend's picture

CHANGELOG (v0.119):

- Merge instructions from ["My Dear Friend Arven" claim](https://www.tamrielrebuilt.org/claims/my-dear-friend-arven) done: Cell TR_i4-362-Red has been renamed "Raloran Ancestral Tomb", and its first door unlocked.

- crate_02_imp_weaponsmul    Fort Ancylis, Southern Tower    4830    3290    13792    "possibly 2easy2steal": locked the door leading to this crate (there's only this and another crate behind it, so players haven't lost too much; the lock is 35).

- crate_02_imp_armormult    Fort Ancylis, Main Keep    594    3007    -96    "2easy2steal": replaced by T_MwCom_Var_Cr1OreIron (4 iron ores).

- furn_com_rm_table_04    Fort Ancylis, Main Keep    -1208    3888    -351    "this room should be guarded, 2easy2steal": added TR_imp_guard_s.

- in_impsmall_door_01    Fort Ancylis, Main Keep    -453    3972    -287    "this room should be guarded, 2easy2steal": locked 3 of the 4 chests in the room; the books on the beds are still a bit on the easy-grab side.

- crate_01_iron_weapons2    Teyn, Customs and Contraband Warehouse    3152    3198    32    "2easy2steal -- swap with some less plentiful crate" / crate_01_iron_weapons2    Teyn, Customs and Contraband Warehouse    3187    3195    96    "same" / crate_01_armornetch_mel    Teyn, Customs and Contraband Warehouse    3323    3201    352    "same" / crate_01_armornetch_mel    Teyn, Customs and Contraband Warehouse    3288    3204    288    "same": replaced by less interesting crates.

- crate_01_steel_armor    Fort Ancylis, Eastern Tower    2641    2114    736    "2easy2steal": somewhat weakened (only a steel helm, but also a few potions now) and put behind a locked door.

- T_Mw_TerrRockGL_Rock_18    Armun Ashlands Region (-1,-22)    -6994    -172661    1129    "c"     fixed by covering.

- Terrain_rocks_GL_03    Roth Roryn (-13,-17)    -98603    -133868    1172    / Terrain_rocks_GL_03    Roth Roryn (-13,-17)    -98805    -134739    1136    "f cluster"    fixed.

- Terrain_rocks_GL_03    Roth Roryn (-12,-17)    -97964    -137895    718    "f" fixed by raising ground a bit.

- Terrain_rocks_GL_02    Roth Roryn (-12,-17)    -94063    -136075    3442    "c".

- T_Mw_TerrRockGL_CliffRRS_03    Roth Roryn (-8,-16)    -60476    -125966    1476    "caspers on its eastern end"     covered with two rocks; fuck these cliffs big time.

- Minor grammar corrections to journal TR_m4_T_MotherInLaw stages.

- Merged https://www.tamrielrebuilt.org/claims/roth-roryn-ancestral-tomb-4 .

- Merged https://www.tamrielrebuilt.org/claims/roth-roryn-kwama-mine-1 .

- Merged https://www.tamrielrebuilt.org/claims/roth-roryn-velothi-dwelling-5 , replacing two of the critters (a scrib and a kwama forager) by static levlists (= making them respawn).

- Merged https://www.tamrielrebuilt.org/claims/roth-roryn-velothi-dwelling-6 . Did not add a fire outside as per the int's author; leaving this to someone who is good at ext work.

- Deleted Orgnum-Coffer-related greetings and the coffer itself. They all appear in the Data Addon since Nov 1, and apparently are correct there and wrong here.

- Deleted MISC tr_key_m4-450_shipwreck01, LAND (-9, -14) and LEVI tr_m4_random_spellbook_gz; these objects all appear in the Kartur file, where they are actually used.

- Deleted various other common crap (I've ran "tes3cmd common" with all the other section files I have). The only one I'm not 100% sure about is BOOK tr_sc_writ_molvar, which is an Imperial writ of arrest against a traitor named Molvar Carbo. It appears in RestExterior in an unlinked int named "tr_i4-122, building 56, apartment 3", which sounds like a much larger city than we have anywhere in Roth Roryn (but I can't find it in Andothren or Kartur either).

- Int cell Yansurashmi is now entered from the Armun Ashlands (-1, -23). Also, critters in that cell have been replaced by static levlists.

- Int cell "TR_i4-298: Main" (an inhabited Kwama mine with dwellings for the Dunmer workers) is no longer linked from cell (-14, -18), but now linked from cell (-11, -19) (using the former entrance of Yansurashmi).

- Merged https://www.tamrielrebuilt.org/claims/roth-roryn-kwama-mine-2 with two entrances in (-14, -18) (formerly, one entrance was used for "TR_i4-298: Main").

- Cleaned the file.

CHANGELOG (v0.120):

- Merged [i4-317](https://www.tamrielrebuilt.org/old_forum/viewtopic.php?t=22494) and placed it with a semi-hidden entrance in (-2, -23). Did NOT NPC it, so let me copy Jule's NPCing notes: "Don't forget to add the ornadas (not a lot though, a queen in the small alcove where the nests are and maybe one or two more), as they are the primary source of food (and perhaps income). Water height has deliberately been set to a level that allows the inhabitants to traverse the whole river to the waterfall by boat, which allows for quicker resupplying. No traces of human activity in the first part of the cave since the inhabitants don't want to be disturbed. There's also a small area dedicated to meditation and prayer. There are places where you'll have to crawl or jump in order to go further, and there are also places you won't be able to leave without jump or levitation once you get stuck (this is intentional, caves don't tend to be user-friendly in RL). Throw in some slaughterfish, too, especially in the deeper parts of the river near the settlement, and some rats in the dry parts of the cave. Place for four people: shack 1 houses a handyman, shack 2 houses a female commoner or healer, shack 3 has place for two, one of them is a former warrior." Note that very few players will find the shacks and their inhabitants as-is. My suggestion is to have a quest leading here, perhaps starting in that Hlaalu border post TR_i4-334 (e.g., the border post has been broken into and they've seen some shadows disappear into this cave after that). Whoever lives in this cave is being extremely good at hiding, so they should have a really good reason (Morag Tong writ, or DB target, or some province's "enemy of the people").

- ex_dae_pillar_02_ruin_02    Roth Roryn (-8,-19)    -64374    -155539    5068    "casper": nice, finally a use for T_Dae_DngRuin_X_Wall256_09.

- in_impsmall_door_01    Fort Ancylis, Eastern Tower    3771    1027    -287: locked (lock 25) since too much loot behind it.

- in_impsmall_door_01    Fort Ancylis, Southern Tower    4132    4037    13857: rotated 180° so that it no longer bleeds into other door when opened.

- furn_com_tapestry_04    Fort Ancylis, Eastern Tower    1025    -97    72    This is a blind alley; I've added [a table, some chairs and some low-level loot (my idea is that this place is just a place where the recruits put their unused provisions; unexpectedly there's just crap in there)](https://media.discordapp.net/attachments/338792170586898433/509616828482...).

CHANGELOG (v0.121):

- Remerged LAND (-15, -15) from the September 14th version of this file.

- crate_02_imp_armor    Fort Ancylis, Main Keep    673    3015    -96    Replaced by crate_02_iron_weapons, since too easy to steal.

- crate_01_iron_weapons2    Teyn, Customs and Contraband Warehouse    3224    3200    32    Replaced by crate_02_imp_weapons, since too easy to steal.

- crate_01_random_pos    Teyn, Census and Excise Office    4402    5317    15776    Replaced by crate_01_de_fclothes.

- ex_h_trapdoor_01    Menaan (-3,-20)    -20954    -161639    1191    "link 'menaan, storage tower'".

- T_Mw_TerrRockGL_Rock_08    Armun Ashlands Region (-2,-22)    -9142    -172352    4067    "c".

- Terrain_rocks_GL_04    Roth Roryn (-14,-18)    -111557    -140489    1393    "c".

- Fixed the pertinent parts of https://www.tamriel-rebuilt.org/bugtracker/references-standard-objects-m... .

- Fixed https://www.tamriel-rebuilt.org/bugtracker/bodrem-unwell-traveller .

CHANGELOG (v0.122):

- Removed topic "suspicious-looking fellows", which belongs to a quest that isn't in the file (it used to be in Hlaalu-Thirr, but has been removed from there too). For the sake of completeness, here is the topic in a separate ESP: https://drive.google.com/open?id=1qyMMr6koAYuGuqI5ZDhircDZo7RRsxDo  I must say I like the word "n'chow" a lot, but other than that I'm not too excited about that quest (generic "plantation owner is being harrassed by Camonna Tong thugs").

- terrain_rock_rm_19    Velothi Mountains Region (-15,-15)    -121166    -121260    8069    floater.

TODO:

T_Mw_TerrRockGL_CliffRR_05    Roth Roryn (-1,-18)    -5928    -141369    706    "c from the south"    

Terrain_rocks_AI_02    Roth Roryn (-3,-15)    -17040    -116404    1545    "rather empty field here"    

Terrain_rocks_GL_03    Roth Roryn (-5,-16)    -39971    -129504    3831    "terrain caspers nearby"    cannot find this caspering in the CS; fixed already or bad comment?

T_Mw_TerrRockGL_MtRidgeTRV_01    Roth Roryn (-11,-20)    -89900    -158911    3631    "lacks collision at the top"    

T_Mw_TerrRockRM_MtRidge_01    Roth Roryn (-13,-21)    -101373    -171590    2808    "this bleeds into the underpassing road"

TR_m4_talaru gelvendu00000000    Teyn, Talaru Gelvendu's Shack    4107    4023    15141    "maybe give teyn NPCs custom little advice"    

TR_imp_guard00000004    Fort Ancylis, Eastern Tower    2473    2060    386    "he runs against the wall here, maybe broken pathgrid"    

T_Mw_TerrRockGL_CliffRRS_01    Roth Roryn (0,-18)    792    -140111    1908    "caspers massively and also blocks an entrance to Andothren"

T_Mw_TerrRockGL_CliffRRSB_03    Roth Roryn (-13,-20)    -100383    -156735    4227    "casper if you look from the east"    

T_Mw_TerrRockGL_Rock_24    Roth Roryn (-11,-16)    -89839    -125448    4289    "two casperers and generally bad detialing"    

Terrain_rocks_AI_02    Ascadian Bluffs Region (-9,-13)    -70135    -101046    3413    "c"    (look from side)

Terrain_rocks_AI_02    Ascadian Bluffs Region (-9,-13)    -68094    -102328    2457    "c"    

T_Mw_TerrRockGL_MtRidgeTRV_01    Roth Roryn (-7,-17)    -55338    -131256    3982    "ufo landing site, needs detailing perhaps"    Camonna Tong outpost with archers?

 

T_Mw_TerrRockGL_CliffRR_05  

Nemon's picture

T_Mw_TerrRockGL_CliffRR_05    Roth Roryn (-1,-18)    -5928    -141369    706    "c from the south"    

Terrain_rocks_AI_02    Roth Roryn (-3,-15)    -17040    -116404    1545    "rather empty field here"    

Terrain_rocks_GL_03    Roth Roryn (-5,-16)    -39971    -129504    3831    "terrain caspers nearby"    cannot find this caspering in the CS; fixed already or bad comment? Seems ok.

T_Mw_TerrRockGL_MtRidgeTRV_01    Roth Roryn (-11,-20)    -89900    -158911    3631    "lacks collision at the top"        Probably going to be fixed by someone modelish.

T_Mw_TerrRockRM_MtRidge_01    Roth Roryn (-13,-21)    -101373    -171590    2808    "this bleeds into the underpassing road"    

TR_m4_talaru gelvendu00000000    Teyn, Talaru Gelvendu's Shack    4107    4023    15141    "maybe give teyn NPCs custom little advice"    

TR_imp_guard00000004    Fort Ancylis, Eastern Tower    2473    2060    386    "he runs against the wall here, maybe broken pathgrid"    

T_Mw_TerrRockGL_CliffRRS_01    Roth Roryn (0,-18)    792    -140111    1908    "caspers massively and also blocks an entrance to Andothren"

T_Mw_TerrRockGL_CliffRRSB_03    Roth Roryn (-13,-20)    -100383    -156735    4227    "casper if you look from the east"    

T_Mw_TerrRockGL_Rock_24    Roth Roryn (-11,-16)    -89839    -125448    4289    "two casperers and generally bad detialing"    

Terrain_rocks_AI_02    Ascadian Bluffs Region (-9,-13)    -70135    -101046    3413    "c"    (look from side)      Split into new file it seems

Terrain_rocks_AI_02    Ascadian Bluffs Region (-9,-13)    -68094    -102328    2457    "c"                 Split into new file it seems

T_Mw_TerrRockGL_MtRidgeTRV_01    Roth Roryn (-7,-17)    -55338    -131256    3982    "ufo landing site, needs detailing perhaps"    Camonna Tong outpost with archers?

Fixed the casping errors and lack of detailing.

Work nearly done on the

Nemon's picture

Work nearly done on the ATRRAA mountain range. Must be tested with the other two recent Nemon files.
(Roth, Armun and HlaaluThirr)

Done with the ATRRAA mountain

Nemon's picture

Done with the ATRRAA mountain range. Checking back in. Minor fixes done to some ext errors found here and there while in the CS.

Quickly grabbing this after

Gnomey's picture

Quickly grabbing this after all to toss out one cell which is sticking out to add to the Hlaalu-Thirr file. No interiors or NPCs or anything in the cell, so a simple job. I might also add a skylight to the Olruhk mine as discussed before while I'm at it. Should be done within the hour.

Dropping again. The

Gnomey's picture

Dropping again. The implementation is rather bare-bones, but certainly pulls off the effect I wanted. The top of the plateau could probably use some detailing and perhaps hidden goodies and such; I have added a pathgrid to part of it, as well as to the mines themselves.

Grabbing this file again to

Gnomey's picture

Grabbing this file again to hopefully wrap things up in terms of detailing. I might also make some fixes here and there where I see placement issues.

Dropping again. I finished

Gnomey's picture

Dropping again. I finished detailing the area as planned, but then got a bit carried away testing out new plants for the region in the surrounding area (the mine is in [-6, -21]. The asset palette is in Nemon's test cell; forgot the exact ID, but it's something like TRNemonTestGL.

Hmmm, could some of the

Nemon's picture

Hmmm, could some of the vanilla WG clusters be replaced by the t_mw_terrrock_wg peak mesh I added for ruinous keep? It looks a bit odd in places.

Once more

Ragox's picture

I'm grabbing this to merge new ints and fix a few bugs.

Grabbing to merge some

MinerMan60101's picture

Grabbing to merge some interiors and delete the cells that got moved to Hlaalu Thirr.

Dropping. I also had to move

MinerMan60101's picture

Dropping. I also had to move Natural Cave 8's entrance so the interior would fit and I deleted the observatory from the Dwemer Ruin in -12,-16 as it was not present in the interior and we have too many of the things as it is. I also added guars in front of Valothi Cave Dwelling 3's entrance and Kwama Workers in front of Kwama Mine 5's. Finally I got rid of the name KEEEEEEP from 0,-23 and changed it from Armun Ashlands to Roth Roryn, as I swapped the other cells in that column (in the Hlaalu Thirr file) too. Maybe change it to Aanthirin so the region map isn't weird.

Holding on to this a little

Chef's picture

Holding on to this a little longer for flora placement.
Needs the data addon, but I didn't clean any statics. Make sure T_Mw_TerrRockRR_CaveEntr_08 doesn't get cleaned until it is merged into the data addon.

File patched GL rocks into RR rocks.
Replaced vanilla GL Rock, dirt and WG scrub ground textures with new RR equivalents. Also replaced Sand with Sand_02 as it fit the region pallette better.
Covered a few texture seams with rocks.
Added some missing vertex paint.
Added 2 Velothi dwelling entrances to (-12,-21)
Added a Velothi dwelling entrance to (-9,-20)
Added 2 Velothi dwelling entrances to (-7,-18)
Added an ancestral tomb to (-2,-19)
Added a Velothi tower (-15,-22)
Added a shipwreck to (-8,-17)
Fixed floating rocks in (-9,-19),(-8,-19) and (-8,-20)

MinerMan says: Double check

Dillonn241's picture

MinerMan says: Double check that these have a <BR> at the end, otherwise text will be lost.
TR_m4_burnedbook_i4-263
TR_m4_tearedpage_i4-263
TR_m4_filthybook_i4-263
TR_m4_bk_saom6_i4-263
TR_m4_bk_myths_i4-263
TR_m4_rottingbook_i4-263
TR_bk_i4-398-Invoice
TR_bk_m4_letter_Wesencolm

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