Missing Textures?

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med5553's picture
med5553
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5 years 9 months ago

Hello,
Wanted to try something new in Morrowind so I downloaded this mod today. I registered the bsi and I think downloaded everything. I use Open MW. I made a new character, went to Vivic and then took a boat to the new land. The link is to pictures of what I found, I also tried attaching them to this post.
https://imgur.com/a/qMoEAn5
I think I am missing textures but I don't know what ones. Does anyone know what I did wrong?
Thank you.

Fürst Thal's picture
Fürst Thal

Did you download Tamriel_Data?
Also, can you show me how you registered the BSA and how your loda order looks?

med5553's picture
med5553
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5 years 9 months ago

Hello,
I typed this into my ini file:
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=TR_Data.bsa
Archive 3=PT_Data.bsa

My load order is attached in a jpeg. The highlighted file is where the first pcture left off.
Thank you

Ragox's picture
Ragox
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The issue is due to OpenMW, you need to also add the two .bsa archives to your openmw.cfg (it's located in Documents\My Games\OpenMW). So it should look like this inside that config:

fallback-archive=Morrowind.bsa
fallback-archive=Tribunal.bsa
fallback-archive=Bloodmoon.bsa
fallback-archive=TR_Data.bsa
fallback-archive=PT_Data.bsa

med5553's picture
med5553
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You two fixed it! Thank you so much, now I get to explore a whole new part of Morrowind!
 

Ragox's picture
Ragox
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You're welcome! Now go and make a pilgrimage to Necrom! 
And don't forget that we'll release a large update soon smiley

Melloassassin's picture
Melloassassin
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I use tr for normal morrowind and it does the same thing should that also fix it for normal morrowind the reason I don't use open mw is because the mods won't show up even if I do all the data file folders for mods.
 

Drritz's picture
Drritz
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2020-03-10 16:37
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4 years 1 month ago

Hey, I used this same fix and it worked, i was seeing violet squares instead of some items and faces now they are restored. BUT the quality of the restored items is low as well as faces and bodies of many NPC. Playing on OpenMW. Any idea how to fix?
Thanks!

Atrayonis's picture
Atrayonis
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Unfortunately, this is likely because much of our stuff is still low-res, even in the high-res BSAs. That should change, given time.
Faces and bodies are vanilla styled, there are currently no third-party plugins that change this and it's not something we would do.

Aquelyra's picture
Aquelyra
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Greetings, everyone!!! First of all, thanks a lot for all that huge work done through all these years! My time to taste this wonderful travel opportunity through the fairyland of Tamriel Rebuilt has finally come. I've already been here and there, and this time I've ended up with exclamation marks at places where there Temple Domes should be. This is the first time I'm encountering such an error. Everything else shows up just right. I tried all the tips and instructions I could find over the Internet and on your Project website in particular. I tried several times to use BSAreg, WryeMash, Mlox, and maybe something else. I use stock Morrowind files within Steam folders with only cosmetic mods installed. Maybe you know a way to fix this issue, and could share it with me, please??
And also there are two problems which, I think, could be considered as bugs. Both of them cause error messages to appear at the start of the game. The text of the first one read: "Can't find 'T_SndEnv_Birds1' for region 'Vorndgad Forest Region'". I've seen that someone already mentioned that problem somewhere over the forums. The second one: "Can't find 'Mephalain Mountains' for cell 'Salien'". I believe there's a typo in the word "Mephalain", and that's the cause :)
Anyway, the latter two problems don't do anything nasty to my experience, but the first one really does and breaks the game's atmosphere thoroughly.

Thank you very much in advance!!!
Aquelyra

Aquelyra's picture
Aquelyra
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Greetings again!!! One of the problems is fixed: a problem with T_SndEnv_Birds1.wav. All you need to do is navigate to ...\Morrowind\Data Files\Sound\Sky and rename vorndgad_birds.wav into vorndgad_birds1.wav.
Now about the problem with Temple Dome. I've found out that I'm missing something called meshes. Thanks to Google I've been able to find a page https://www.tamriel-rebuilt.org/asset/lnd-gh-hotfix-td-v7 with such meshes. I put everything from the archive into the meshes folder and into the meshes\TR folder. That didn't help anyway, and now the game can't find tr_flora_amanita_01.nif somehow crying
Gods, how difficult that is...

Aquelyra's picture
Aquelyra
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Yay!!! I did it!!!! You need to rename files "tr_flora_templedome_01.nif" and "tr_flora_templedome_02.nif" from the archive "T_D_v7_Hotfix\tr - meshes (high and low)\o" (this archive is available at the address I mentioned in the message above) into "tr_flora_amanita_01.nif" and "tr_flora_amanita_02.nif" respectively and put them into your folder ...\Morrowind\Data Files\Meshes\TR\f. Whew... angel
The one problem remains, with "Mephalain" and "Sailen" one, and I think it's impossible to resolve it without a deep understanding of how to create, pack and unpack mods, etc. It doesn't affect my experience yet.
Now I have another problem to solve. There are two types of trees that appear correctly only while being near them: "Flora_tree_MH_01" and "Flora_tree_MH_02". Let's see what Google can say about it laugh

MinerMan60101's picture
MinerMan60101
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I think you have an outdated version of Tamriel Data. Just update that and you should be fine.

Aquelyra's picture
Aquelyra
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Thanks a lot for your reply!!! My Tamriel Data has version 7.1.7. I guess it's the latest one. enlightened
I use graphic herbalism, so that was the only way to resolve the problem with mushrooms because Google says this is a known problem with the aforementioned mod and it awaits its update in the "near future"smiley.

Atrayonis's picture
Atrayonis
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Hello.

"Can't find 'T_SndEnv_Birds1' for region 'Vorndgad Forest Region'". I've seen that someone already mentioned that problem somewhere over the forums.

That was an outdated version of Skyrim: Home of the Nords.

The second one: "Can't find 'Mephalain Mountains' for cell 'Salien'". I believe there's a typo in the word "Mephalain", and that's the cause :)

That is an error caused by some outdated third party plugin for Tamriel Rebuilt or you are loading TR_Mainland before Tamriel_Data (but you should have more issues that way).

Same third party plugin reason with your issues with the Temple Dome (I assume that's the pre-MWSE/OpenMW version of my Graphic Herbalism addon).

Aquelyra's picture
Aquelyra
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Hi there!!! You flatter me with your attention, outlanderblush, much appreciate it!!

That was an outdated version of Skyrim: Home of the Nords.

I had decided to get rid of this Skyrim mod, but the problem remained. After I renamed the file, everything became just fine.

That is an error caused by some outdated third party plugin for Tamriel Rebuilt or you are loading TR_Mainland before Tamriel_Data (but you should have more issues that way).

I use a program called "mlox" to sort my plugins correctly. But yes, it's all about an outdated plugin "MCA - TR addon", just noticed it surprise. I tried to patch it with "TR_FilePatcher" but, alas, no luck. I think I'm fine with that... Because this plugin makes Morrowind alive for real.
The same problem occurred with the TR addon for "Abot's Window Glow" (like "object reference 'in_mh_window_01n' missing in master file...) after I tried to find a solution for all these aforementioned problems. I don't know what did I do wrong. But now I'm going to try another mod for that: "Windows Glow in the Dahrk". What a tasty name cheeky
"Book rotate" became a pain too, but that's another story...
Thanks again!!!

Aquelyra's picture
Aquelyra
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Oh, gods, silly me... When the last time I installed Abot's mod, I referred to the readme file. A complicated update procedure described there.
My apologies.

Atrayonis's picture
Atrayonis
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But yes, it's all about an outdated plugin "MCA - TR addon", just noticed it surprise.

The bane of many people's installations. It's a shame that is permissions do not allow for updates.

Glow in the Dahrk is the future (which we are living in), so good choice moving to that. smiley

Melloassassin's picture
Melloassassin
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for some reason  the only texture im missing are tables in mournhold
 

Aquelyra's picture
Aquelyra
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For broken textures, I used an archive with upscaled vanilla textures found somewhere on Nexus Mods. Maybe that would help you too.

Atrayonis's picture
Atrayonis
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Melloassassin

for some reason  the only texture im missing are tables in mournhold

You are using MGSO. Do not use MGSO.

 

Azarath Telvanni's picture
Azarath Telvanni
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I installed TR through nexus. TR data, registered BSAs. Morrowind comes alive and Morrowind reborn both work, as do my shade enhancer, script extender, yada yada. Everything seems to be done correctly, however none of the boatmen offer trips to the mainland, and if I swim there, I get error messages about missing meshes/textures. 

Can anyone help me use process of elimination to figure out what's wrong. This game got me through a very rough childhood, and now that I have the time and money to play a modded version of it, I'm ravenously trying to experience Morrowind anew and TR is a cornerstone of that temple.

Hope for a speedy reply, thanks guys!

I see that it is a meshing/image issue between MR and TR. The patch is outdated, so I'm going to delete the meshes from the MR file and see if that will fix the issue.

The 3.0 compatability patch works well enough. lol I am suddenly missing an NPC. TR_m0_Sentius_Veros

And the meshes \f\furn_rug but it seems I can fix that with a name change. And meshes\x\ex_imp_lighthouse which I will probably just delete.

Seems I'll get the mods working together well enough, Wish me luck. Love the mod!

Atrayonis's picture
Atrayonis
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Hi and welcome!

The lack of travel connections is most likely because Morrowind Rebirth loads after TR_Travels. It overrides the travel NPCs since the intra-Morrowind travel markers were changed due to all the city changes. TR_Travels need to load later - however, then some NPCs will dislodge you in water when you travel on Vvardenfell.

The missing meshes and textures are because you have not registered your BSAs correctly. Please go through this page and check which of these constellations might apply to you.

Azarath Telvanni's picture
Azarath Telvanni
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Thank you for the response! I do not use OpenMW. My BSAs are as following: 
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=PT_Data.bsa
Archive 3=TR_Data.bsa

I have attempted to use MR and TR by themselves, and the game hard crashes as I approach the mainland. I have attempted to use the MR 3.0 patch and TR, and the missing items namely the boatswain, a ballista, and a lighthouse. Last night the game did not crash, however when I traveled back to Balmora the canals were missing an item. I would get the occasional missing item warning but it was playable if not a bit unwieldy. I tried getting rid of MR and using other mods to flesh out the mainland, it didn't work so I went back to MR but now the game hard crashes when it tells me the lighthouse is missing, an issue I did not have before.

It seems like I'd need to load an older TR to make it run with MR. Every compatibility patch I've seen is a few years old when TR was smaller. 

The missing textures were from MR, not TR. But after I fixed that issue it seems to have become inconsistencies between the TR and MR folders. Either missing/old/corrupted files or the program is confusing which packet goes where. The issue isn't specifically with your wonderful, wonderful mod. It's a compatibility bug that I am obsessed with fixing. Is there a log where I could download an older TR that will work with MR or MSGO (Seems MSGO can fix the compatibility issues when it was relevant.) Or, perhaps I could cherrypick from the MR mod to sprinkle Vvardenfell with extra content? I don't expect help with issues that aren't specifically because of your mod, just pointed in the right direction, which is "Am I about to spend ten hours trying to handcraft mods when the programs do not work that way?"

At this point Morrowind Rebirth is the issue, TR works completely fine other than it makes MR break. I'll just have to will it into working somehow.

I have them tentatively working together, good enough for me. Time to get my Morrowind on!

Thank you!

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Thanksdude
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Thanksdude