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This is the file where dialogue, quests, and claims for Roth-Roryn and the Ascadian Bluffs should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! (see editing guidelines)
Development Plan
The Roth-Roryn Queue and the Ascadian Bluffs Queue contain links to the development meetings where the future of the section was hashed out.
Considerably most pressing are exteriors for the interior claims which have been finished (for Roth-Roryn a map and details can be found here), and replacing the dirt road that crosses through the Ascadian Bluffs with a main road texture. The Ascadian Bluffs are - sparse as they are - by and large finished.
Of secondary interests are working on implementing the Orc vampire clan in Roth-Roryn and reviewing and fixing some caspering from the landscape overhaul.
Merged Claims from the old forum:
TR_i4-255-Red
TR_i4-256-Red
TR_i4-317-Hla
TR_i4-357-Red
TR_i4-361-Red
TR_i4-367-Red
TR_i4-389-Red
TR_i4-400-Red
Comments
And I'm done, I merged 9 ints
And I'm done, I merged 9 ints in total and fixed the books, plus did some detailing here and there.
TODO: Interiors to be merged:
TODO:
Interiors to be merged:
[READY] https://www.tamriel-rebuilt.org/claims/llaram-farm-manor[READY] https://www.tamriel-rebuilt.org/claims/roth-roryn-velothi-tower-3
[WIP] https://www.tamriel-rebuilt.org/claims/anbarsud-iron-mine
[WIP] https://www.tamriel-rebuilt.org/claims/roth-roryn-ancestral-tomb-5
[UNCLAIMED] https://www.tamriel-rebuilt.org/claims/roth-roryn-iliath
[UNCLAIMED] https://www.tamriel-rebuilt.org/claims/roth-roryn-shipwreck-1
Junk doors to be deleted:
Record: CELL "roth roryn region (-12, -16)" Flags:0x0000 ()NAME: Name:door_dwrv_load00
DATA: X:-91284.234 Y:-125838.625 Z:3870.702 X_Angle:0.0000 Y_Angle:0.0000 Z_Angle:0.1921
Unlinked second doors to merged interiors:
Record: CELL "roth roryn region (-10, -18)" Flags:0x0000 ()NAME: Name:Ex_De_Shack_Door
DATA: X:-75421.727 Y:-141657.250 Z:1402.377 X_Angle:0.0000 Y_Angle:0.0000 Z_Angle:0.7854
Record: CELL "roth roryn region (-13, -18)" Flags:0x0000 ()
NAME: Name:ex_r_trapdoor_01
DATA: X:-99762.922 Y:-145169.703 Z:4501.381 X_Angle:0.0000 Y_Angle:0.0000 Z_Angle:2.0800
Grabbing to merge a couple of
Grabbing to merge a couple of interiors and rename TR_RR_CaveDwelling_## to TR_RR_Velothi_Cave_##
Dropping.
Dropping.
Grabbing to take care of the
Grabbing to take care of the junk door and unlinked doors.
Dropping. I took care of the
Dropping. I took care of the three Jani found plus a door I missed in Llaram Farm, Manor that Dillon pointed out.
Fixed the filepatchable items
Fixed the filepatchable items here:
https://www.tamriel-rebuilt.org/bugtracker/deprecated-items-1908
Gonna check out to get back
Gonna check out to get back to flora placement.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
checking out for chef to do
checking out for chef to do more edits for flora
With your standards so high
And your spirits so low
Dropping, more cells done:
Dropping, more cells done: https://cdn.discordapp.com/attachments/581876775584530453/621881707519279124/unknown.png
will come back to this if nobody else finishes it, however if anybody wants to do some flora work check out the "TR_RR_Flora" cell for ez copy pasting
https://drive.google.com/open?id=1QOcO3nv1WUr5k_nsbeTwlqJbDl1s55lk heres the file, cicero will put it in the correct spot when he's available.
https://github.com/cheflul/Chefmod
https://github.com/cheflul/chefs-files
Done
Done
With your standards so high
And your spirits so low
Added temple dome lights to
Added temple dome lights to Vynbant
Fixed jagged terrain and bleeders around the AB region
And now further detailing and
And now further detailing and placement corrections.
Merged in the Orlukh lair.
Merged in the Orlukh lair. After much head banging, I made it fit the exterior as it was floating above the Armun Ashlands before. The northmarkers for the ints, including for TR_i4-414-Hla are incorrect, but as both my brain and the PT bot are dead, I'm not fixing it yet.
Grabbing the file to have a
Grabbing the file to have a look at iceberg cliff extermination.
Icebergs melted away,
Icebergs melted away, replaced with more sensible statics. Minor road detailing performed, checking in to avoid hogging stuff for too long.
Going to grab this. There's a
Going to grab this. There's a lot of work I want to do.
With your standards so high
And your spirits so low
Changelog Nov 14th 2019 -
Changelog Nov 14th 2019
- Deleted edited wilderness cells that border Armun Ashlands
- Removed remaining Iceberg meshesfrom Armun Ashlands
- Deleted TRNemonTestCellGL
- Deleted TR_RR_Flora
- Slightly lowered the loot in Vynbant
- Added Daedric face of Consolation to Veranzaris, Manic Library (made a new platform to hide it on)
- Remove Wings on the side of Leftunch tower (Added map marker as this is a documented Dwemer ruin in the in-game books)
- Named cell Rorth Roryn -7, -16 to Omaynis (easier to find the cell now for it's village redo come DoD)
- Replaced Greater Bonewalkers in TR_RR_Ancestral_Tomb_03 with ninja monkey version so they respawn
- Cleaned up Saint Aralor Monestary exterior
- Fixed floating flora_bc_grass_01 in Ascadian Bluffs Region -2, -14 (was floating on top of corkbulb plant)
- Fixed floating flora_bc_grass_01 in Ascadian Bluffs Region -2, -14 (was floating on top of AI tree)
- Replace TR_m4_Propylon_Khalaan with TR_m3_Propylon_Khalaan
- Remove all Sedge from Ascadian Bluffs (Lan\Alt Otheran plant)
- Remove all Sedge from Roth Roryn (Lan\Alt Otheran plant)
- Removed Saltrice from Ascadian Bluffs
- Removed Meadow Rye from Roth Roryn (there was only 5 instances of it in the whole section file, 2 were under the geometry)
- Add lots of table shrooms to the region
- Remove Nordic Railings from Teyn
- Replaced some ashlands logs with bc logs (Will need to replace the rest another time)
- Hid a restore health potion in a log in -7, -14
- Hid a Gold 100 sack amounst roots and shrooms in -6, -14
- Smoothed some jagged terrain in places where it was seen + Added some needed/removed some not needed vertex paint (multiple cells)
- Remove any west gash vegetation from Ascadian Bluffs (and fix bleeding grass) for the following cells:
3, -15
-2, -12
-2, -13
-2, -14
-2, -15
-3, -12
-3, -14
-4, -12
-4, -13
-5. -12
-5, -13
-5, -14
-6, -12
-6, -13
-6, -14
-7. -12
-7, -13
-7, -14
-8, -12
-8, -13
-8, -14
-2, -16
Teyn
Fort Ancylis
With your standards so high
And your spirits so low
Checked back in. Some road
Checked back in. Some road detailing done northwest and west of Menaan, adding flora, rocks and railings.
Grabbing to merge two ints
Grabbing to merge two ints and fix the Orluhk mine northmarkers.
Dropping. I also fixed some
Dropping. I also fixed some missing cliffs near Menaan and replaced the deprecated objects.
Fixing two bugs.
Fixing two bugs.
Done, implemented Rot's fix
Done, implemented Rot's fix for the TES3MP bug and changed cookies to biscuits.
Uploaded a fix to fallen
Uploaded a fix to fallen dialogue which as been around since September.
Somebody needs to check if Bodrem - An Unwell Traveller still works correctly.
For comparison's sake - 2019-09-12 was all ok, 2019-09-22 had fallen dialogue
Re-Uploaded Atray's file
Re-Uploaded Atray's file without the Mainland.ESM dependancy
With your standards so high
And your spirits so low
Dropping: - Filepatched -
Dropping:
- Filepatched
- Fixed some bleeders in TR_RR_Ancestral_Tomb_03
- Changed the boss and loot in the treasure room in TR_RR_Ancestral_Tomb_03
- Removed unique golden saint (Issmi) from TR_RR_Ancestral_Tomb_03.
- Renamed TR_RR_Ancestral_Tomb_03 to Dorem Ancestral Tomb
- Replaced golden saint in Veranzaris Manic Library with Issmi
- Added lights to Bluefoot mushrooms in Sebarmul
- Replaced Adamantium Ores in Sebarmul with Emerald Ores
- Replaced all Roryn Bluff's T_Com_SetFarm_VinyardTrellis_02 with T_De_Set_X_Trellis_01
- Removed all the SFX craziness by the pond in Roth Roryn, -7, -20 (it was nasty in-game)
- Smoothed roads and fixed bleeders whenever I happen upon them
- Fixed some LTEX issues
With your standards so high
And your spirits so low
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