Tamriel_Data TR Addon

Version: 

Active: 

Released

Checked out: 

No

Get the latest Data Addon on GitHub
[Direct Download Link]

Workflow

When fixing bugs, adding assets, etc., take the latest linked file (if one exists), load it together with the current Tamriel_Data.esm, merge your assets to the esp, edit whatever necessary, remove the Tamriel_Data.esm dependency, then upload a new version.
Do not include an edited Tamriel_Data.esm/esp! This is strictly for merging our changes!
Please add new merged books into the book index.

Link to previous release

Merged Bugfixes: 

Merged Assets: 

Comments

T_Dwe_Cre_CentArcSh_01 fixed

Rot's picture

T_Dwe_Cre_CentArcSh_01 fixed the AI package follow a centurion instead of AI wander
T_ScObj_DeleteAfter1700ms generic script edited to avoid instantly cleaning the object when entering a cell if someone wants to use it like that
T_ScGlobal_PassTime script edited to follow the calendar fixed by MCP or openMW, instead of the original engine calendar that skipped Morning Star
merged linked weapon improvements
_For PT fixed disappearing head of Sload creature

updated leveled creature

Rats's picture
  • updated leveled creature lists for the Armun Ashlands
  • removed the AI package from the rising mummy (the AI package was making it wander instead of sitting still)

I should be listed in the

Leyawynn's picture

I should be listed in the credits for tamriel_data so im just posting this here so that it doesnt get buried in the discord

Just a reminder that tr_rr

Cicero's picture

Just a reminder that tr_rr_scrub_01 is called tr_rr_scrub_01_0.dds
so this means that it is not being recognized by the game

You won't win
With your standards so high
And your spirits so low

as of the 23th: Fixed the

Wolli's picture

as of the 23th:
Fixed the scrub texture issue and a few issues with the Dres set.

Added a missing velothi building mesh.

Added Melchoir's Vleothi chest colision fix.

I replaced the Necrom vault

Why's picture

I replaced the Necrom vault gears meshes with one with slightly tweaked animation key names, swapping Idle and Idle5, to fix an animation desync issue.

merged some assets, but also:

Wolli's picture

merged some assets, but also:

  • Fixed the ID's for the Bertpod container and ingredient, and added a proper level list (as the container contained only the ingredient, and the intermediate level list was absent). 
  • Fixed the contrast of the orange moss texture, so now it blends with the terrain better (may require further tweaking).
  • Cleaned the esp to remove some dirty cell edits.