Thirr Valley Section

Version: 

Active: 

Released

Checked out: 

No

Description

This release file contains the new exterior claims, covering part of Aanthirin and much of Thirr Valley.

Section discussion thread

Workflow

This is the file where dialogue, quests, and claims for Thirr Valley should be merged. Do not edit this file without also loading TR_Mainland.esp, and do not merge other esps into it without also loading TR_Mainland.esm! See: Editing guidelines No dialogue in the file yet!
Always use the newest Tamriel Data and the latest Data Addon from GitHub with release files.

Development Plan

Relevant queues: Aanthirin, Lake Andaram, Thirr Valley, Thirr Conflict

Last updated: 2021-11-22
Assets: Mushroom redo, Othmura round manor, new road texture, region sounds, more lotus variants with longer stems, dreugh citadel set, OW trees.
Exteriors: Ud Hleryn is in progress (with its additional cells). TV will need some exterior coordination work to iron out the section, e.g riverbed, cliffs, northeastern parts (a detailed discussion of what needs to be fixed up will still be needed). TV07 still needs to be worked on.
Interiors: Hlan Oek sewers need to be redone in the new sewer set. Merged interiors (mostly dungeons) will need to be looked over again to remove weirdness. Beyond that, there are still plenty of interiors that will need to be made.
Quests: Some quests are already in development. Design claims for NPCing+dialogue should be created whenever cities become interior-complete. Note that the Hlan Oek Zenithar presence still needs discussion as per the meeting agenda.

Merged Bugfixes: 

Merged Claims: 

Merged Assets: 

Comments

2020-02-24 - chef Dropping

Atrayonis's picture

2020-02-24 - chef

Dropping
Overhaul and border matching complete, load with addon.

2020-02-26 - Cicero

  • Bandits in Planamet are now hostile (removed the orange moss in the BC scum on the bottom level)
  • Andrannipal and Varashimmus have the TR namings removed for real cell names now
  • Made some fixes to Andrannipal Inner Shrine
  • Replaced the Nordic bridge in Thirr Valley Region 1, -38 with a dunmeri one
  • Replaced the Nordic Trelis with Dunmer ones
  • Move a mountainpeak rock over that looked a bit awkward being too close to a draw bridge in Aanthirin Region 3,-33
  • Fixed bleeders, replaced some style mixng objects in Othmura
  •  Smoothed some terrain and lifted some grass when I happened across these issues

Cell (Vandirelyon, underground) Wrong Door Marker.

Boznirith's picture

The door marker in "Vandirelyon, Underground" from "Vandirelyon, Lower Keep" leads to a door undernieth of the correct door in the chapel. It can be seen out of place in the CS. Tag me on Discord Interiors with any questions.

Need these things removed

Boznirith's picture

Need these things removed due to duplicate items showing up during the creation of the quest file:
These Items were originally created in the INT claim but scripts were added in the QUEST file. This created Duplicates.
If you could move the incorrect door marker, it is in Vandirelyon, Underground as well.

Vandirelyon, Upper Keep
T_Vandirelyon_Wall_01
T_Vandirelyon_Button
T_SearingRobe
Vandirelyon, Underground
T_bk_Vandirelyon_Sacr_01
T_in_strong_vaultdoor00_Sealed

Changelog (2020-03-02): -

Arvisrend's picture

Changelog (2020-03-02):

- Removed T_Vandirelyon_Wall_01, T_Vandirelyon_Button, T_SearingRobe, T_bk_Vandirelyon_Sacr_01, T_in_strong_vaultdoor00_Sealed. These will be re-added (with changes) in https://www.tamriel-rebuilt.org/asset/vandirelyon-quest .

- Fixed: The door marker in "Vandirelyon, Underground" from "Vandirelyon, Lower Keep" leads to a door undernieth of the correct door in the chapel. It can be seen out of place in the CS. --> Please check!

- Fixed: terrain_rock_ai_12    Aanthirin Region (3,-33)    24949    -267327    519    "c (look from the river)".

- Fixed: T_Mw_TerrRockTV_CliffS_01b    Thirr Valley Region (0,-38)    6043    -304577    1568    "caspers if you look from the northeast".

- Fixed: T_Mw_TerrRockTV_CliffS_01c    Naemunbatashpi (1,-37)    15801    -300328    1652    "caspers when you walk the tunnel road north to south and look up".
 

- Sadrathim Bridge across the

Cicero's picture

- Sadrathim Bridge across the river is now the new Hlaalu version instead of the Velothi one
- Merged Thirr Valley #4 Grotto
- Merged Thirr Valley #2 Cave #2
- Populated Cave #2 with Swamp Trolls and Rats
- Merged Thirr Valley #4 Daedric Ruin
- Added a second section to Thirr Valley #4 Daedric Ruin ( a shrine interior to Azura)
- Populated Thirr Valley #4 Daedric Ruin
- Named the cells Alta Vathor and Alta Vathor, Shrine
- Added dreugh trap script to chest by shipwreck

You won't win
With your standards so high
And your spirits so low

dropping: - Added map6 and

Cicero's picture

dropping:

- Added map6 and map7 scripts to the bandits that are currently in the file.
- Replaced the Velk with Hirv as per discord (Velk will remain as strictly an indoril region creature).
- Added a path off the road to Sadras Ancestral Tomb as this is a maintained tomb visited by the near by family members in Sadrathim.

You won't win
With your standards so high
And your spirits so low

another quick edit  made the

Cicero's picture

another quick edit 

made the tents ground flat so that the interiors are easier to make (and also for logic as a tent would fold over on a tilt)

You won't win
With your standards so high
And your spirits so low

Dropping. All object IDs are

MinerMan60101's picture

Dropping.
All object IDs are now in the format TR_mX_. For some, I added more specifics of where it was for along with other tweaks for consistency.
Hlan Oek 13 was moved from Omaynis but didn't have the object IDs changed to reflect that.
Replaced TR_m7_Othrano_Rat_Poison with the nearly identical vanilla item poison_goop00. The only difference was the former is called "Rat Poison"
Replaced the foundation with landscape behind Hlan Oek 17's exterior and made the buttresses there not float.
Made Thirr Valley #3 Cave #2 fit the exterior with a few slope pieces at the entrance.

v0068

Ragox's picture

-Othmura: Added service provider, temple and mages guild banners and a couple of overhangs
-Othmura: Added preliminary guards and gave them ownership of all items
-Othmura: Fixed gaps in walls and bridges
-Othmura: Improved streetlight placement
-TR_Othmura_07_Temple: Fixed gridlock, added T_D temple banners and bone pieces
-TR_Othmura_07_Temple: Fixed front window to correspond with the exterior
-TR_Othmura_06: Fixed door being in the wrong location
-TR_Othmura_06: Added missing window

v0069

Ragox's picture
-Merged Thirr Valley #3 Tent
-Merged Thirr Valley #2 Plantation #3
-Merged Thirr Valley #3 House #2
-Merged Othmura #14
-Merged Othmura #13
-Merged Hlan Oek #23
-Merged Hlan Oek #14

Checking out. Will do some

Fürst Thal's picture

Checking out.

Will do some merging and some finishing up of river floor edits I started last year.

Dropping. Continued with my

Fürst Thal's picture

Dropping.

Continued with my work on the river floor in the north. Generally done. Though I wish to come back in the future and make it more unique. Currently not possible cause my middle mouse button broke.

Changelog:

Updated to latest public realese of T_D.

Generally finished up the river floor in the north.
Fixed two occasion of texture seams.
Fixed one occasion of caspering.
Fixed fifteen occasion of missing vertex shading.(Minerman's claim mostly.)
Fixed some spicky terrain in various places.
TR_LA6_Hlaalu Ferry_1: Moved the bolt of cloth under the bed so that it's visible/accessible. Requested by Dillon241(Claimand).
Fixed "T_Mw_TerrRockTV_CaveEntr_02" floating.
Fixed the entrance and exterior of the interior cave_1_tv_3.
Fixed caspering loaddoor at Sadrathim Manor.
Merged TR_Othmura_03.
Merged TR_Othmura_09.
Merged TR_AldMarak_2.
Merged TR_Sadrathim_Manor.
Merged TR_TV3_Cave_1.
Merged TR_TV3_House_1.
Merged TR_Othmura_02.
Merged TR_TV2_Ancestral_Tomb.
Merged TR_TV4_Velothi_Tower.

dropping, load with addon

Chef's picture

dropping, load with addon
Cleaned with tes3cmd
Cleaned duplicate record (STAT): t_de_sethla_x_bridge_02
Cleaned duplicate record (CONT): t_mw_florash_tanna03
Cleaned duplicate record (STAT): t_de_sethla_x_m_l_plain_wall_01
Cleaned duplicate record (STAT): t_de_sethla_x_m_l_plain_wall_03
Cleaned duplicate record (STAT): t_mw_floratv_treegeranbranch_01
Cleaned duplicate record (STAT): t_mw_floratv_treegeranbranch_02
Cleaned duplicate record (STAT): t_mw_floratv_treegeranbranch_03
Cleaned duplicate record (CONT): t_mw_florash_tanna01
Cleaned duplicate record (CONT): t_mw_florash_tanna02
Cleaned duplicate record (CONT): t_mw_florash_tanna04
Cleaned duplicate record (STAT): t_dae_dngruin_i_mezzanine_01
Cleaned duplicate record (LIGH): t_de_var_lanternblue03_128
Cleaned duplicate record (LIGH): t_de_var_lanternblue04_64
Cleaned duplicate record (LIGH): t_de_var_lanternblue05_177
Cleaned duplicate record (LIGH): t_de_var_lanternyellow02_128
Cleaned duplicate record (STAT): t_de_sethla_x_sadr_b_01
Cleaned duplicate record (STAT): t_de_sethla_x_building_03
Cleaned duplicate record (STAT): t_de_sethla_x_building_04
Cleaned junk-CELL: bitter coast region (-12, 3)
Cleaned junk-CELL: bitter coast region (-12, 2)
Cleaned junk-CELL: bitter coast region (-12, 1)
Cleaned junk-CELL: bitter coast region (-13, 4)
Cleaned junk-CELL: bitter coast region (-13, 3)
Cleaned junk-CELL: bitter coast region (-13, 2)
Cleaned junk-CELL: bitter coast region (-13, 1)
Cleaned junk-CELL: bitter coast region (-14, 5)
Cleaned junk-CELL: bitter coast region (-14, 4)
Cleaned junk-CELL: bitter coast region (-14, 2)
Cleaned junk-CELL: west gash region (-15, 7)
Cleaned junk-CELL: wilderness (-15, -8)
Cleaned junk-CELL: west gash region (-16, 8)
Cleaned junk-CELL: west gash region (-16, 7)
Cleaned junk-CELL: wilderness (-19, 15)
Cleaned junk-CELL: wilderness (-19, 14)
Cleaned junk-CELL: wilderness (-20, 15)
Cleaned junk-CELL: wilderness (-28, 24)
Cleaned junk-CELL: wilderness (-29, 23)
Replaced Hlan Oek temple with mwgek model
Replaced deprecated tanna leaves
Replaced deprecated metal piece
Replaced Sadrathim temple with mwgek model
Fixed missing door link in Othmura 9

- The ranged Netches in TV

Cicero's picture

- The ranged Netches in TV are now the right size (some were scaled down to look like juveniles, but it just looked weird)
- Removed the weird spikes from the Hlaalu walls in Hlan Oek. Will need to replace the Velothi floors in the docks in the future.
- Painted Hlaalu textures in Hlan Oek that is not part of Veloth's Path
- Repositioned Mephala statue
- Shipwreck in tv04 is scaled back to 1.0 from 1.08
- Added a acid pool outside the natural kwama cave (this is the natural cave indicator as discussed on discord)
- Fixed the redoran towers in Ald Marak and Ald Iuval (as non cobbled versions were merged into the addon)

You won't win
With your standards so high
And your spirits so low

Dropping merged a bunch of

Mark's picture

Dropping

merged a bunch of Othmura and Sadrathim ints, did some lighting standardization across those 2 towns, fixed some minor issues such as a lusty argonian maid in an int and similar issues, and renamed some poorly named IDs. Also cleaned Addon entries from the file

Dropping, load with Jan 28

Chef's picture

Dropping, load with Jan 28 Addon
Did some de-yellowing ground texture swapping
Merged Ald Marak 3, Ald Iuval 1, TV2 plantation and shack        
SH6 border touch up
Sadras Ancestral Tomb placeholder imp shrine replaced with hlaalu shrine
bluff culling and new mangrove swamps near marak
island culled to widen lake and make the swamp coastal near iuval
added mwgek platform to marak
added flying beak sack monsters to marak
New small farm in 6,-39, T_De_SetHla_X_Building_01, Hamum Root, owns 2 guar, door rotation 81.4
New small farm in 6,-40, ex_hlaalu_b_08, Hamum Root, door rotation 108.9
New small netch ranch in 8,-40, ex_hlaalu_b_22, door rotaion 95.1. De_P. This can be the new misc quest location for the farmers harassed by the spider caves since it's closer
New dunmer ship wreck in 6,-42, Hlaalu Council Company courier ship. Wrecked in the swamp one night when the Alds had their lighthouses put out, to sabotage it on its way to formally invite another minor Redoran house into House Hlaalu.
New cutter wreck in 3,-43. Imperial alcohol cargo ship that got wrecked when the sailors sampled their stash.
New grotto in 7,-43, mudcave, medium in size, should be mostly shallow water with little to no underwater sections. Inhabited by swamp trolls
New shipwreck in 5,-43, Vedas' last cargo ship. PENDING DREUGH CITADEL
All inland sponge lotus removed, replaced with weeping veil, or moved to water
mangrove branch removed from mages guild planter
Skylamp port added to Iuval
New road connection 
Weird omega rotated cliffs culled
began Coronati kelp replace with bulbshrooms, added seacups
managed to get a dock in at marak without needing another named cell or gutting the town
Removed some upside down ext cliffs from a cave, ?????????????????????????????????????

Fixed https://www.tamriel

Dillonn241's picture

Grabbing and propping, new

Vern's picture

Grabbing and propping, new Othmura manor layout for easier merge

"Nomen album delenda est" - a great man

"Forum sigantures suck" - the same great man

Grabbed & dropped to remove

jackimoff wackimoff's picture

Grabbed & dropped to remove CE waterbreathing from the Reman Helm in Ald Iuval

ₒₕ, bₒₒ𝒹?