MattTheBagel's Interior and Quester Showcase

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MattTheBagel
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Hello, Matt here. I am interested in contributing to Interior design for TR. I wll start work on my showcase soon, but I have a question. In the rules for submitting a interior showcase, it states I must use the Furn_de static items. I do not understand why I am only able to use these, as for my claim I may want to use the Furn_com statics to fit the theme of the interior. I also plan to do a 2-story common styled residence (If it’s allowed), and No NPC’s, correct?

EDIT:  As well as an Interior showcase, I will post a Quest showcase aswell. The Quest is titled “The Apothecary’s Demise”. It is one of my recent quest mods from the Nexus, and I’ll be using it as my Quest showcase.  See below for the interior (being reviewed) and the Quest Showcase and their files and descriptions. 

Thank you, and I look foward to helping TR.

Aeven's picture
Aeven
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Welcome to Tamriel Rebuilt! I hope you have fun with your showcase and look forward to it!

The reason for furn_de is that those pieces are trickier in properly placing stuff on them. As such, they demonstrate your abilities more clearly.

MattTheBagel's picture
MattTheBagel
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Alright, I have finished my Interior Showcase. It is a 3x2 small velothi styled home, with 2-stories. The cell that the SC is located in is “TR_matt_interior_sc”.
Hope you enjoy! 

AttachmentSizeDate
Binary Data MattTheBagel's TR interior Showcase.ESP13.59 KB2016-06-07 23:36

My instagram: https://www.instagram.com/elder_scrolls_page/
My Nexus Profile: MatthewTheBagel

Seneca37's picture
Seneca37
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Being reviewed ….

  Give me a day or so.

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MattTheBagel
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Sounds good, looking foward to it.

My instagram: https://www.instagram.com/elder_scrolls_page/
My Nexus Profile: MatthewTheBagel

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MattTheBagel
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Quest Showcase

I’ll also be posting a Quest Showcase aswell. The Quest it titled “The Apothecary’s Demise”. This quest is one of my recent mods, and also includes a small, semi-growing player home. 

Here’s the description I gave it on the Nexus: Apothecary's Demise is a quest mod (For any level but +11 for dungeon) about choice, that starts in the quaint abode in the Ascadian Isles. Upon entering this nice Apothecary's Abode, you are greeted with a dead apothecary, and a note written in his dying breath.  The note reads: "Don't go in the cellar, under any circumstance!". Blood is covering the note. What is hidden in the cellar? What sort of secrets are hiding behind the walls? During this quest, you will continue to discover about the house, and its odd, dead inhabitant, Naio. You meet Naio's sister Narsi, and tell her of the Apothecary's demise. You say: "Naio wanted you to have this ring". She knows what this means. He's done it. Years of work leading up to this moment... and now he's dead. This quest mod features a growing home, that will act as a player home, and the main quest area. This quest also features a large dungeon, designed for players around level +11.

How to start quest: Head to the Apothecary’s Abode,  North of Pelagiad, on a peninsula.

If you need help with the quest, see the Quest Guide readme. Other quest information are included in the readme.

Attached is the compressed folder with all the files.

AttachmentSizeDate
Package icon Apothecary's Demise.zip277.78 KB2016-06-09 02:26

My instagram: https://www.instagram.com/elder_scrolls_page/
My Nexus Profile: MatthewTheBagel

Seneca37's picture
Seneca37
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Interior Showcase Review.

Good job. The file was clean, you had the Northmarker, and the lighting values were set sufficiently dark.

Just so that you know, your showcase was a 3x3x2 house. We include the stairs. You do not need to change it, but just remember that when you make interiors for TR.

Replace com_sack_01_ingred with either the chpfood5 or saltrice ones. Ingredient containers are only for Mages. The TR comberry or hackle-lo_leaf ones are ok too. You have 3 sacks under the bed upstairs. Only 2 are observable by the player, and one of those requires the telekinesis spell to get at. Remove the one that the player can not get at. 

Do not mix rich and poor furnishings . All furniture in any interior should be the same type. For the showcase, everything should be de_p.

Only use de lamps in Dunmer homes. In the case of lights, com lights are for imperial homes.

Move the rugs so that nothing is on top of them.

Below is a listing of all the issues that need to be fixed. Do NOT let the number of items in here discourage you. This is very typical of all showcases.  Most of the issues are repeats. So once you fix one, you know how to fix the rest. I would highly suggest you read through the Interior Showcase Guidelines and a tutorial for how to rotate items properly can be found here 


 
 

Issues to be fixed

 

Again good job.  I’ll review this again once the changes have been made.

 

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MattTheBagel
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Alright cool. Just fixed the .esp, hopefully I fixed all the errors! Attached is the updated file.

AttachmentSizeDate
Binary Data MattTheBagel's TR interior Showcase.ESP13.71 KB2016-06-10 01:45

My instagram: https://www.instagram.com/elder_scrolls_page/
My Nexus Profile: MatthewTheBagel

Seneca37's picture
Seneca37
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Being Reviewed

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Seneca37
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Review #2

I can see that you are not using the selection box to its utmost potential. In most cases, the selection box will tell you whether something is bleeding or floating.  When you place object A on top of object B, the bottom of the selection box of object A should have 4 clearly visible dashed lines (usually the red and green ones). If you don't see the lines, then object A is bleeding into object B. If the lines are solid, then object A is floating. Most of the de_p furniture have uneven surfaces. This requires you to rotate objects in the X and Y directions, in order for them to sit flat on this furniture. The Item Placement Tutorial goes over this quite well. 

Unfortunately, some of the fixes that you made, inadvertently cause the items on top of them to bleed. This is why the list is a bit long. Most of them just need to be re “F”d into place.

Stuff that should bleed. Sacks and clothing should bleed into the object that they rest/sit on. But only a small amount. I’ve asked for the sacks to be repositioned, but not the clothing. Just keep in mind that only a small amount of all 4 edges of the clothing need to bleed. This is due to most of the clothing not having a bottom texture.

 

Items that need fixing

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Ragox
Interior Developer
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2016-01-17 01:30
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Hey Matt, welcome, I’ve had a look at your file and want to say that it looks really good already. The interior has a nice atmosphere.
Please don’t be discouraged by the long lists of issues.

Our quality standards for interiors are incredibly high, much higher than the ones Bethesda had when they made Morrowind.

I had to go through a similar experience as you when I first applied here and it really shocked me at first, as I had already worked as a professional level designer for a large EA studio and expected that I’d get instantly through with my first submission.
Instead it actually took me two revisions before I was finally promoted laugh

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MattTheBagel
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2016-06-06 21:00
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7 years 5 months ago

Okay Seneca, I will make those fixes and take your advice. I’ll try to do this within a few days! 

Ragox, thank you for the kind words and a warm welcome! I appreciate the reassurance smiley

My instagram: https://www.instagram.com/elder_scrolls_page/
My Nexus Profile: MatthewTheBagel

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Rot
Quest Developer
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1 year 4 months ago

MattTheBagel

Quest Showcase
 

Hey, I see a quest showcase has been overlooked in here – MattTheBagel, if you’re still around, does this still need reviewing?