Coming on May 1st this year is Grasping Fortune, the biggest expansion from Tamriel Rebuilt ever. The expansion centers on the opulent Hlaalu capital of Narsis, Morrowind’s second biggest city and a contender for the largest fully realized, custom-made city in an Elder Scrolls game ever.
Our team of volunteers have been steadily toiling away on Grasping Fortune since 2018, but now the home stretch is at hand – playtesting and bugfixing is going at full speed.
In order to let you in on what will be arriving in your plugin list very soon, take a look below at our preliminary patchnotes. And if you haven’t seen them yet, check out the teaser trailers we’ve been releasing on Youtube over the past month.
Exteriors
- Added 410 new exterior cells worth of gameplay space.
- Added the Hlaalu metropolis of Narsis, the second-biggest city in Morrowind, dwarfing any seen in vanilla TES 3, as well as the Hlaalu towns of Hlerynhul, Othmura, Sadrathim, and Shipal-Sharai. Narsis may well be the biggest custom-made and fully furnished city ever made in an Elder Scrolls game or mod.
- Added the last remnant of the once-mighty Redoran Waters March, being the twin fortress towns of Ald Iuval and Ald Marak that sit astride the entrance to Lake Coronati.
- Added a huge new chunk of landmass in southwestern Morrowind, centering on the red, canyon-laced Shipal-Shin region that borders both Black Marsh and Cyrodiil, as well as the swampy Coronati Basin region that surrounds Lake Coronati and forms the upper course of the mighty Thirr river.
- Added four camps for the Shinathi nomads living in the Shipal-Shin region.
- Added Mala Tor, TR’s first Ayleid ruin to the Black Marsh border, a remnant from when the Barsaebic Ayleids ruled northwestern Black Marsh.
- Added Casimor, TR’s first Reman Imperial fortress ruin near the Cyrodiil border, a leftover from the Four Score War.
- Added the Number Rooms, a Vivec-related Temple at the source of the Thirr river.
- Added Septim’s Gate Pass and Stormgate Pass, two imperial outposts that guard the roads to Cyrodiil and Black Marsh, respectively.
- Added the frigid island of Vounoura off the northern coast of Telvannis with a major Daedric complex.
- Added the Leviathan archipelago off the northern coast of Telvannis, including a ruined Imperial keep and a Nordic barrow.
- Added a tiny island off the eastern coast of Morrowind for a Daedra-related quest.
- Removed most of the market stalls in Firewatch’s Market Quarter and renamed it “Gate Quarter,” greatly improving performance in the city.
- Replaced the old Silver Serpent in Firewatch’s harbor with the new Nordic tradeship Grey-Walker, a Runners League vessel.
- Fixed dozens of exterior bugs.
Interiors
- Added roughly 870 interior cells through the entire expansion, including about 140 hostile dungeons.
- Added a little less than 200 city interior cells in Narsis, with highlights such as the vast Measurehall, the Grand Bazaar, the opulent Hlaalu Second Family Manor, and The Fortuna casino. This was by far the biggest interior level design project we’ve ever had to coordinate.
- Added a completely new dungeon tileset for the Shipal-Shin and Othreleth Woods regions – sandstone caves.
- Added a completely new organic dungeon type – Skyrender hives – which you will find in the eastern Shipal-Shin region.
- Added a shrine each to Sanguine, Namira, and Meridia, hidden in different parts of the game world.
- Added TR’s first Ayleid ruin interior.
- Added TR’s first Reman Imperial fortress interior.
- Added a humongous sewer and catacomb complex underneath Narsis.
- Added possibly the game’s largest ancestral tomb complex as the shared burial place for most of Clan Hlaalu just outside of Narsis.
- Added a secret burial place for a people that lived in Morrowind prior to the arrival of the Chimer.
- Added many placements of the dynamically changing Canyon Echo newspaper to both the new lands and previously released areas.
- Added an interior for the new Grey-Walker ship in Firewatch.
- Added tons of new clutter, equipment and artifacts from Tamriel_Data throughout the mod.
- Changed (unified) the interior lighting setup throughout Firewatch.
- Changed Torbald’s house in Firewatch to become the local Runners League chapter, a Nordic trading company specializing in the lucrative Wasabi trade between the Cathnoquey archipelago and Skyrim.
- Changed the location of Muatra – Vivec’s spear – moving it from Necrom: Fane of the Ancestors to Narsis. Necrom now has a different Vivecian artifact.
- Changed some of the old image-edited generic paintings in the mod to new pickable alternatives custom-made by our artists.
- Changed leveled lists used to populate containers in our interiors to include tons of new Tamriel_Data items.
- Changed the Skull of Corruption to be an amulet instead of a misc item.
- Changed (improved) the rewards for a few tough dungeons.
- Changed the Oblivion-inspired display cases throughout the mod so that you can now actually unlock them with their keys. Oops!
- Replaced a few old books that didn’t meet our current quality standards and changed the placements of others that were used in the wrong context.
- Fixed dozens of interior bugs.
Quests
- Added close to 270 new quests and 1500+ new NPCs.
- Added tons of new equipment and artifacts from Tamriel_Data to NPCs.
- Added the new Ja-Natta Syndicate criminal faction with three full questlines.
- Added 40+ House Hlaalu quests across many questlines, including one taking you all the way up to Grandmaster.
- Added our first House Redoran questlines for the Waters March.
- Added the unique-looking Shinathi – a new nomadic, Tribunal-worshipping Dunmer culture living in camps throughout the Shipal-Shin region.
- Added questlines for all major factions in Narsis: several House Hlaalu questlines, two Tribunal Temple questlines, as well as questlines for Morag Tong, Fighters Guild, Mages Guild, Thieves Guild, Imperial Legion, Imperial Cult, and East Empire Company.
- Added a full arena pit fight questline to Narsis, as well as 15+ miscellaneous quests.
- Added Fighters Guild, Imperial Legion, and Imperial Cult questlines to the town of Hlerynhul, as well as several miscellaneous quests.
- Added House Redoran, Tribunal Temple, Ja-Natta Syndicate, and Morag Tong questlines to the Redoran town of Ald Iuval, as well as a couple of miscellaneous quests.
- Added a House Redoran questline to the smaller town of Ald Marak, as well as a couple of miscellaneous quests.
- Added House Hlaalu and Mages Guild questlines in the town of Othmura and several miscellaneous quests.
- Added House Hlaalu and Imperial Legion questlines to the town of Shipal-Sharai and several miscellaneous quests.
- Added a couple of miscellaneous quests in the town of Sadrathim.
- Added the third Ja-Natta Syndicate questline to an undisclosed location in the Shipal-Shin region.
- Added quests to the Daedra princes Sanguine, Namira, and Meridia. These are voiced in the same manner as the vanilla Daedric quests by our wonderful volunteer voice artists.
- Added two new miscellaneous quests for vampires to the Narsis sewers and the Mages Guild.
- Added eight more vanilla hooks to organically direct the player to the mainland: three Thieves Guild hooks continuing on from Master of Security and The Grandmaster’s Retort, as well as a tie-in with Crazy-Legs Arantamo, an Imperial Legion quest one starting after Honthjolf is a Traitor, a Tribunal Temple one hooking into Foul Cult Beneath St. Delyn Canton, a House Hlaalu one starting after Inanius Egg Mine, dialogue for Garisa Llethri directing you towards quests in his mainland demesne, and dialogue from the Ebonheart East Empire Company (incl. the quest The Client List) directing you to join the faction on the mainland.
- Added an epilogue to Eno Hlaalu. He will reappear in Vounoura after the end of vanilla Morag Tong questline. You can now complete Threads of the Webspinner even after that point.
- Added a ton of miscellaneous quests to smaller outpost and wilderness locations throughout the new release area.
- Added a miscellaneous quest to the Maar-Bani Ferry (previously Hlaalu Ferry) on Lake Andaram.
- Added the Mesa Exchange, a working stock exchange where you can buy and sell company stocks with dynamically changing prices that respond to player actions in various quests.
- Added the Canyon Echo, a Hlaalu-supported newspaper based out of Narsis, that reacts dynamically to the player’s actions.
- Added Runners League and Wasabi Run dialogue to the new Runners League chapter in Firewatch, as well as the Cathnoquey mission.
- Added restocking thief tools to many thief vendors across the mainland.
- Added a more location-specific dialogue lines to Omaynis and Tel Gilan.
- Changed the model for the powerful daedra Ishil-Mahon in the Velothi Mountains from an upscaled Frost Atronach to the newly made Frost Monarch.
- Changed the location of some of the quest targets for Secret Master – a vanilla cut-content tie-in added in the Andaram expansion – to the Grasping Fortune area.
- Changed (improved) directions throughout the Almas Thirr Fighters Guild questline.
- Changed (improved) dialogue and interactivity throughout the Fort Ancylis Imperial Legion questline.
- Changed Arlo Ajaxus’s armor into the new, Morrowind prerelease-inspired Red Templar armor.
- Changed many of the scripts in the Foul Murder questline to be less bug-prone.
- Changed the name of Eraris Verenim to the Imperial-sounding Erarius Verenius.
- Changed Azariah Thelas to be a member of House Telvanni, so that you could finish Mistress Rathra’s questline as a vampire.
- Changed the equipment, stats, and spell lists of many dungeon NPCs and creatures in order to provide appropriate levels of challenge.
- Changed vendor spell lists throughout the mainland to make our new spells slightly more accessible to non-Mages Guild players (especially House Telvanni). Also spread some common vanilla spells around that were less accessible in TR.
- Changed the faces of Mette Black-Briar and Cassynderia Lys in Old Ebonheart’s East Empire Company to make the female NPCs there less similar.
- Changed the quest Illicit Inspiration in Old Ebonheart to require a specific kind of bowl instead of any kind, as it otherwise was a maintenance nightmare any time a new bowl got added to Tamriel_Data.
- Changed dialogue throughout the Of Cats and Wood Elves quest in Arvud.
- Removed the soul from the special bonewalker under Necrom in order to avoid damaging vanilla’s ambiguity regarding the matter.
- Removed the quest Hide and Seek in order to decrease the number of pocket realms in Old Ebonheart – too many, and they start to become cheap. But fear not, the quest has already been reimplemented in our sister mod, Skyrim: Home of the Nords.
- Fixed dozens of NPC, dialogue, script, and quest bugs.
Lua additions
- Added and distributed summon spells for new Daedra from Tamriel_Data (MWSE).
- Added and distributed more new magic effects, such as Distract Creature, Detect Humanoid, Blink, and Fortify Casting (MWSE).
- Added unique magic effects to artifacts, such as Wabbajack.
- Added a very special new type of spell as a Mages Guild quest reward (MWSE and OpenMW).
- Added sandstorm weather for the Shipal-Shin region and sporefall weather for the Othreleth Woods region (MWSE).
- Updated and expanded interoperability with other MWSE mods (e.g. Ashfall, Joy of Painting, Ultimate Fishing, Graphic Herbalism).
- Added more custom item use sounds for items such as cigars (MWSE).
- Turned hats into clothing items rather than armor (MWSE).