Guidelines for Generic Topics

[This page is outdated! See instead the wiki page: https://wiki.project-tamriel.com/wiki/Writing_and_Dialogue_Guidelines#Topics]

Location Name Topics

Location name topics offer the player general and very basic information about the settlement. They also usually trigger a ShowMap <townname> in the result box, adding the location and extent of the settlement to the player's map.

They are generally offered by:

  • Scouts in nearby locations (Disposition 0), generally focusing on how to get to the city, size, and nearby locations,
  • Savants anywhere (Disposition 0), offering the same information as scouts, plus a bit about the political situation,
  • Inhabitants in the settlement (Disposition 30). offering the generally same information, but offering insider perspectives into what makes the settlement what it is.
For the purpose of Tamriel Rebuilt, Scouts and Savants must at least be filtered to the same map. Scout-specific entries for small settlements should generally be manually filtered by cell for nearby settlements.

For small settlements, these replies are more or less the same reply reused several times.
For bigger settlements, Scouts filter through several replies (per Random100 chance) while Savants and NoLore'd same-cellars use a compound reply.

Example: Balmora Scout (25% chance each)
 
Example: Balmora Savant
 
Example: Balmora Inhabitants
 
Example: Sadrith Mora Scout
 
Example: Sadrith Mora Savant
 
Example: Sadrith Mora Inhabitants
 

The Little Topics

The "little topics" are several topics that are used by Bethesda to give NPCs generic, location-focused dialogue. These are rather formulaic, with a general gist of topics they cover. Tamriel Rebuilt adds another two. They generally offer answers to questions the player does not actually ask through dialogue.

Someone in particular

  1. Who are the rulers?
  2. Who are the local faction leaders?
  3. Who are the shopkeepers?
Example: Balmora
 
Example: Dagon Fel
 

Specific place

  1. Where is this settlement located (region)?
  2. What are the defining locations of the settlement?
  3. Where are the shops?
  4. What travel services are there and where do they lead?
  5. Where do the roads lead?
Example: Gnisis
 
Example: Hla Oad
 

Little advice (location-specific replies)

  1. Which NPCs should the player talk to for quests, training, or factions?
  2. What local area would interest the player?
  3. What is designed around this settlement that the player would find unusual?
  4. What should the player know about the game mechanics?
Example: Sadrith Mora
 
Example: Hla Oad
 

Little secret (location-specific replies)

  1. What dungeons are nearby that are of interest to the player?
  2. Which NPCs should the player talk to for quests or flavor?
Example: Ahemmusa Camp
 
Example: Molag Mar
 

Morrowind Lore

Morrowind lore acts much like one of the little topics, but is not limited by location. While it can include pretty much anything that is deemed necessary, there are some questions this topic tends to answer more often than not:

  1. What defines province factions?
  2. How do the province political entities interact?
  3. What is some information an outlander/the player should know that would not come up in normal conversation?
Example: Savant
 
Example: Temple Savant
 
Example: Savant
 
Example: Dark Elf