The western side is under revision: a western harbour has been made, manors are being erected.
Dialogue for generic characters is by and large done, unique characters’ dialogue will be done soon.
Sea floor detailing
Selengor has suggested a lower-level sea bed, to account for Vvardenfell’s volcanic origin.
This was accepted, under the caveat that no vanilla Morrowind cell, unless it was clearly abandoned (such as having no underwater statics or textures) would be used for it.
A first implementation has been suggested for the western sea floor and a claim has been set up for it: https://www.tamriel-rebuilt.org/claims/western-sea-floor
The claim should contain few, if any, Dwemer and Daedric ruins. No Chimer strongholds for now, but plenty of Dunmer adobe ruins with possibly a few OM set pieces mixed in for variety. Shipwrecks, grottos, dreugh activity including citadels when they become available. Perhaps some containers with smuggle ware or sixth house statues that were thrown overboard and are now half-sunk. Similarly, silt strider corpses with coralwork might be nice.
Additionally, we need more fish, undersea creatures, and plants in general. Even our current ”fish” fishes are underutilized.
After a quick overview, some open questions are:
- What kind of interiors does the player traverse on the way to Grurn,
- Do they get to rescue Imperial legionnaires (like the infamous mushroom Khajiit),
- How is the fight with Grurn supposed to go (travel through traps or a big fight in an open room)?