Icons for both of the scales have gross white outlines that look awful. Additionally, there are two unused (so far as I can tell) scales icons – tr_misc_de_scale_01.dds and tr_misc_de_scale_01.dds.
I’ve made replacements for the two icons that are in use.
TR_misc_pan_01 is offset from it’s origin by about 50 units. In the current public release it’s placed 28 times, and those placements will obviously need to be adjusted. I’ve uploaded a fixed mesh.
‘The Sacred Lands: Southeast’ (TR_sc_map2se) has a picture that is stretched and looks pretty bad at 1920x1080.
‘Maps of Molagreahd’ (TR_bk_mapbook_m1_01) and ‘Maps of The Telvanni Isles’ (TR_bk_mapbook_m1_02) have pictures that are very small (unscaled?) at 1920x1080 with MCP improved book rendering.
I’ve found a few more issues but I’ll take a moment to check the info for them and make a fix if necessary.
ex_dwrv_observ00 is missing collision for the central part. This appears to be a vanilla static but it’s an issue in TR.
Jumping into flat ceilings in Necrom interiors with 100 acrobatics lets you see through them and interact with things on upper floors. This issue is also present with vanilla Velothi and Imperial castle tilesets, though.