Interior showcase for Hlaalu shell 14, cell is named "TR_showcase_boyos"
edit: realized I forgot to add a northmarker
I recently put together a simple quest for a showcase as well.
General quest outline:Nathala Randaro (new NPC) in Dondril asks the player to take a delivery of Mazte to Ilvi mine, directing the player the mine foreman (new NPC)Arriving at the mine the foreman doesn't know anything about the delivery, says to ask the minersThe miners say it's probably Goval Thadus (new NPC miner), who was looking for glass in the flooded tunnel of the mineUpon finding Goval he was injured trying to climb up the rocks in the mine and will ask for assistance before taking the MazteThe player can either heal him with a spell, or give him a standard potion of healing.After being healed he takes the Mazte and pays with 2 pieces of glass, I tried to script it so that he'll move around again afterwards, but the terrain does not seem to agree with his pathfinding.
or you could kill him and take the glass and keep the Mazte if you really want to.
Updated quest showcase based on some initial feedback
Updated outline:Nathala Randaro (new NPC) in Dondril asks the player to take a delivery of Mazte to Ilvi mine, directing the player the mine foreman (new NPC)Arriving at the mine the foreman is occupied trying to find a missing minerThe miners say Goval Thadus (new NPC miner), was looking for glass in the flooded tunnel of the mineUpon finding Goval he was injured trying to climb up the rocks in the mine and will ask for assistanceThe player can either heal him with a spell, or give him a standard potion of healing.After reporting Goval's location to the foreman he will take the delivery, if the player healed Goval he'll pay an extra 25 gold
Greetings! I playtested your quest using 3 characters and both vanilla and OpenMW engine. The quest is quite entertaining. I tried hard to search for bugs and I'd like to mention the following things (I'm not a reviewer):
Feature creep suggestion: Help Goval to finish his initial expedition -- if the player kills the kwama forager behind the waterfall, Goval can have a new greeting or topic, saying: You cleared that alcove? Very brave of you, thanks. We can work with the glass deposits there now. Accept this [minor trinket/dagger/jewelry]. I found it underwater while exploring these passages.
General feedback: I like how this quest adds content to both Dondril and Ilvi Mine. These locations lacked misc adventures before. And you incorporated the layout of the Ilvi Mine very well in your story (with the hidden path behind the waterfall and so on). I wish you well in your future creations, and I hope you'll work with TR.
P.S. I'm not a native speaker, so disregard my dialogue suggestions when there's wording or grammar issues.
There is no fear in love. But perfect love drives out fear,because fear has to do with punishment. The one who fears is not made perfect in love. 1 John 4:18
Hello! Apologies for the late response, it's been busy irl for me but I greatly appreciate your submission.
Denis has some good advice and here are some specific changes I'd like to see
-Just remove the potion check entirely. Have the NPC say they swallowed too much water and can't keep potions down without getting sick. Spells/scrolls only. Is it contrived? Yes, but so is 'I can only accept store-bought potions' like you normally see.
-Need post-quest dialogue for nathala-The nathala rumor should use her full name
-I don't know why the foreman won't accept a delivery even though he has a missing miner. Just have him accept the delivery, then offer another reward if you help him with his next problem. you could either split this into two mini quests that fulfill the showcase or think of a way to segue gracefully. Denis' suggestion about this makes sense.
-Your generic dialogue lines need additional variables in their conditions1. the generic lines in ilvi mine foreman and goval thadus need "Local TR_map >= 0"
2. the generic lines in ilvi mine foreman, goval thadus, and latest rumors need "Not Local T_Local_NoLore = 0"
Updated based on review feedback.
General summary of changes:- Potion check removed entirely- Added TR_map filter to dialogue topics that needed it (I think)- Added Not NoLore filter to generic dialogue - Note: I did not add the filter to the Goval Thadus topic at all since all entries are filtered to miners in ilvi mine, and all the miners have the NoLore script. Though I may be misunderstanding how this works- Added post-quest dialogue for Nathala (Delivery to ilvi mine topic), miners (Goval Thadus topic), and greeting for Goval Thadus- Adjusted dialogue & quest structure so the foreman takes the delivery and offers a "bonus" for helping find the missing miner. Might still make more sense to split into two mini-quests but I left it as one quest that will close if you refuse the second part.- Cleaned up old dialogue- Clarified directions to both the mine foreman and the mine itself- Goval Thadus greeting is still a bit wordy but I don't know a better way to handle it other than making a whole new topic, which felt like it'd be a bit overkill- Added a mention in Nathala's initial dialogue about occasionally doing jobs for the proprietor of The Nest.
1. missing period in journal index 20
2. Need addtopic "Goval Thadus" in the mazte response topic otherwise it never appears
3. there's a superfluous entry in the delivery topic, the bottommost entry seems like it could be deleted
4. journal index 60 is too wordy, end the entry after foreman, don't capitalize "The" in it either
5. the generic entries in Ilvi Mine foreman (1) and Goval Thadus (2) need "Not Local T_Local_NoLore == 0" conditions added
6. replace the comma with a period in goval's greeting about "if you don't know a spell of healing", replace the comma with a period in "if you know any spells of healing" in goval's first greeting. overall the punctuation needs a bit of attention, you can reduce the wordiness just by reducing the size of the sentences.
fix those and you should be good
Fixed those except 5 (did punctuation passes on some other dialogue entries not mentioned following the feedback from 6). The miners in Ilvi mine all have the map3nolore script so adding "Not Local T_Local_NoLore == 0" to those two topics removes them from the miners. While you could still ask the guards about the foreman that leaves no one the player can ask about Goval.
Looks good, promoted. The nolore on the miners is definitely a mainland oversight
Hello Boyos! I reviewed your interior showcase:
Name: TR_boyos_showcaseClean: Yes.Fits exterior: The interior is one tile bigger than ex_hlaalu_b_14 shell. Incorrect. Top floor should be 2x2. And bottom 2x3. It’s easier to find another shell that fits better. But for the sake of showcase and your trainging, it’s best if you refit your interior.Northmarker: Present, correct.Lighting: Sunlight is too high. The values should be around 20. Vanilla makes it big and produces undesirable effect.Pathgrid: Ok.Gridsnap: Good.Illegal to sleep here: Yes, correct.Floaters (objects that violate gravity rules):
Bleeders (objects merged with another object):
Good clutter skills. You know how to make things look tidy. It’s good that you figured out that clothes should be bled into the surface a bit so to not float. You also understood that misc_de_bowl_redware_01 should be bled into the surface because of its pointy bottom. All of your items on furn_de_p_bookshelf_01 seem to be positioned good. Well done. Fix the above issues (including the shell) and the showcase will be complete!