Charger24 Interior Showcase (take 2)

14 posts / 0 new
Last post
Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

For my showcase, I've made an interior for this claim. The file should be clean, and I think I've met all the criteria from the interior showcase guidelines.

Thank you to whoever reviews this. I'll be happy to adjust the showcase to fit any recommendations you might have.

EDIT: I forgot to specify, the cell is "TR_RR_Velothi_Tower_4".

AttachmentSizeDate
Binary Data TR_Showcase Charger24_clean.ESP9.74 KB2019-06-02 02:43
Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

New version, fixed some things pointed out by Chef on discord.

AttachmentSizeDate
Binary Data TR_Showcase Charger24_clean.ESP9.74 KB2019-06-02 03:16
Cicero's picture
Cicero
DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
4 hours 59 min ago

Will take a look soon!

Cicero's picture
Cicero
DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
4 hours 59 min ago
clean: Yes
illegal to sleep: Good
Lighting: Good (Maybe change the fog settings to not black though)
Northmarker: Yes

 

Floaters:
- furn_de_rug_02 (Bottom level)
- light_de_candle_16_64 (on the table by the bunks)
- com_sack_03_ingredients (resting against the crates on the top floor)
- crate_01_empty (on top of other crates)
-de_p_chest_02_potions (top floor)
- all 3 salt rice on top floor
- furn_de_rug_big_06 (on the top floor at the top of the stairs)

 

Bleeders:
- furn_de_p_bench_03 (Near enterance)
- bonemold_gah-julan_helm (into the boots)
- com_sack_02_chpfood3 (bleeding into the mat too much at the foot of the stairs)
- sc_paper plain (on top floor/on top of the wooden floors)
- sc_paper plain (upside down in the wooden platform mentioned before)

 

Others:
- chitin club isn't balancing realistically by the crate
- furn_de_rug_big_05 (need to sink more into the ground (near the bunk beds))
- move in_velothismall_ndoor_01 door -4 on X axis

 

Recommendations:
- Place is good. Needs a lot more detail though, it seems a bit empty. Need some more furniture around the place with clutter on them (like bowls/vases/etc.)
Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

Fixed version, with new things as suggested by Cicero + Vern and mojo187 on discord.

AttachmentSizeDate
Binary Data TR_Showcase Charger24_clean.ESP11.59 KB2019-06-09 12:39
Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

Fixed the carpet and lighting, added yet more things.

AttachmentSizeDate
Binary Data TR_Showcase Charger24_clean.ESP12.68 KB2019-06-09 19:16
Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

Just added a few more items.

AttachmentSizeDate
Binary Data TR_Showcase Charger24_clean.ESP13.69 KB2019-06-12 12:11
Cicero's picture
Cicero
DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
4 hours 59 min ago

Okay so I finally managed to take a proper look at this showcase today as I am not short on time. This is everything I could find (issues+suggestions to improve the interior) 

Floaters:
- furn_de_p_table_05 (the table that is rotated on the carpet, I would honestly just have this be rotated normally, as balancing it off the carpet without bleeding is not going to work out for you)
- Sink misc_de_bowl_redware_02 more into the table, it looks like it is balancing on a pinpoint when it should rest naturally
- T_De_Var_UrnBroken_07 isn't resting on the ground naturally, the larger portion wold be heavier than the bottom part of the urn)
- misc_com_metal_plate_05 (on the other table, rotation is off which s causing this)
- misc_com_bottle_05 (in same table, maybe move it away so it doesn't look so same-y as the other bottle on the same table)
- Potion_Local_Brew_01 (on table)
- potion_local_liquor_01 (inside broken crate, this needs to be redone and placed somewhere else in the crate, unless you rotate it as if it has fallen into the hole in the crate, as it is right now, it is defying physics)
- barrel_bandit_01 (on top floor, fallen off the wooden platform, needs t's rotation edited to look more naturally placed, it is floating as of now technically)

 

Bleeders:
- com_sack_02_chpfood3 (bleeds a bit too much)
- T_Com_Var_BottleBroken_01 on the table (I would just reset it's Y rotation to 0, this fixes the issue)
- misc_de_foldedcloth00 (on the table)
- misc_com_metal_plate_05 (on other table)
- misc_com_metal_goblet_01 (on table, reset X axis to 0 fixes the issue)
- misc_com_metal_goblet_01 (reset Y axis to 0, rotate Z axis, and raise it out of the table on z axis)
- misc_com_bottle_05 (in same table)
- All 3 sacks on the wooden platform are bleeding a little too much, raise them up a little

 

Other:
- in_velothismall_corner_01 and in_velothismall_pitd_01 have Z-Fighting happening on the top and bottom. If you want to fix this and don't want to completely redo the current layout, maybe move one of the meshes up or down on z-axis by 0.005 (this would make it not gridsnapped, but it isn't noticable and will stop the very clear z-fighitng on the roof and floor) (This is close to the entrance of the tower by the way, where you have that giant brick placed)
- I think the furn_de_rug_02 on the bottom floor should be moved up the ramp and go in between the two velothi braziers, as it looks fnky next to the other mat on the botton floor
- Need to lower ex_v_foundation_03 so that it is covering the hole properly, it's still possible to see the gaps from the tileset
- Need Pillows for the Hammocks (the brown rounded ones)
- Rotate the chests next to the sleeping back so that it looks more natural, they are the same rotation of 311.3
- Remove ex_coiled_rope, it looks bad and it is meant for placing between poles on architecture so that the player doesn't see how gross it is, replace it with T_Com_Rope_01 instead
- replace cloth under bread on top floor table with a size 2.0 paper instead
- replace the silver fork/spoon/knife with dunmer versions (such as wooden)
- rotate com_chest_02_v_weapon08 on top floor so it follows the curve of the velothi tower, it's almost the same roation as the chest next to it
- replace light_de_candle_06_64 on the shelf on top floor with a shorter stationary candle, there are only these candles showing up in the interior, and variety is needed to make it look more believable
- on the middle floor, there is a tapesty on the wall, maybe have another one on the other side too just to living up the wall on that side too
Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

Fixed all issues from the latest review.

AttachmentSizeDate
Binary Data TR_Showcase Charger24_clean.ESP13.82 KB2019-06-12 19:53
Cicero's picture
Cicero
DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
4 hours 59 min ago

- Replace the wooden fork and knife with misc_com_wood_knife and misc_com_wood_fork (the ones there now are nordic ones not dunmer)
- com_sack_02_chpfood3 next to to the crate by the entrance to middle floor is still bleeding too much into the floor
- the two de_p_chest_02_mclothes3 chests are still the same rotation as each otehr, rotate one to go the other way
- maybe move the misc_com_bottle_05 off the stool and put it on the empty table in the training area
 

Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

Updated.

AttachmentSizeDate
Binary Data TR_Showcase Charger24_clean.ESP13.81 KB2019-06-12 20:24
Cicero's picture
Cicero
DeveloperInterior DeveloperQuest DeveloperReviewer
Joined:
2016-01-25 21:01
Last seen:
4 hours 59 min ago

Everythig is good. Recommending for promotion, and this interior is good to merge for it's claim

Jani's picture
Jani
Lead DeveloperDeveloperInterior DeveloperQuest Developer
Joined:
2017-10-08 01:57
Last seen:
5 hours 33 min ago

Promoted. Congratulations!

Charger24's picture
Charger24
DeveloperInterior Developer
Joined:
2016-08-28 05:22
Last seen:
3 hours 16 min ago

Wonderful, thanks a bunch.