Chef Exterior Showcase

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Chef's picture
Chef
DeveloperExterior Developer
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2018-06-02 23:21
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13 hours 26 min ago

Hello, I followed the tutorials on site to create exteriors for my showcase. I've always had TR in my load order but after reading the planning documents I decided that i wanted to help. Very excited for Dres and the Deshaan.

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Binary Data Clean chef exterior showcase.ESP769.17 KB2018-07-01 23:36
Fürst Thal's picture
Fürst Thal
Senior DeveloperDeveloperExterior DeveloperInterior DeveloperReviewer
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13 min 39 sec ago

Great to have you here Chef!

So I have taking a look at your showcase and I have to say it is beautifull. 

The only things wrong with it are these:

flora_bc_knee_03: x: -248246.219 y: 191330.750 z: 135.999
Should maybe not bleed into the tree.

And the lanterns. Make sure they neither float nor bleed into stuff like furn_de_lightpost_01 but that they fit perfectly.

Other than this I couldnt find anything so very good job. Just fix these things and you have my go. 

MinerMan60101's picture
MinerMan60101
Senior DeveloperDeveloperExterior DeveloperInterior DeveloperReviewer
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2016-10-09 23:10
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11 hours 30 min ago

I took a look, and this thing is amazing!

rock_glass_03: This seems off to me, as in vanilla ores never appear on the surface (save for Raven Rock)
bc mushrooms typically have ths light around them: bc mushroom ## (multiple radius variations for the number)
Buildings shouldn't always be anglesnapped, there should be variation so it feels more organic (You probably don't have to fix this here, just keep it in mind for the future)
flora_bc_tree_01 (south middle in the town) one of the leaf sections bleeds into a house
flora_bc_tree_03 (south east in the town) one of the branches ever so slightly bleeds into a house
flora_plant_## These are plants from the Tribunal expansion, and therefore you should probably find some plants that are more applicable to the area

Pathgridding is good, scaling is used, vertex shading applied.

Well, that's my take on it. I'm pretty sure this isn't 100% extensive but I think this is a really good showcase overall!

Chef's picture
Chef
DeveloperExterior Developer
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Updated based on your comments.

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Binary Data Clean chef exterior showcase.ESP455.03 KB2018-07-06 03:18
Nemon's picture
Nemon
Developer EmeritusSenior DeveloperDeveloperExterior DeveloperInterior DeveloperReviewer
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Thought I'd chime in as well, and I think it looks good. It's a small showcase, and working off TR will naturally be quite different since we use a heightmap with rough landscape carved out and at the modders disposal in terms of fine tuning. Border matching is a thing that's not very easy to do in a showcase since we'll be doing so many different region types and I'm confident learning by doing actual content that will be put into TR is more useful in the long run. So even if it's a small showcase it clearly shows that you put care into this place. A 1000+ ref settlement is ok, as long as you don't go four digits over large areas and multiple cells as that tend to clutter up the poor engine, and for wilderness cells 250-500 often is more than enough. Thumbs up.

Fürst Thal's picture
Fürst Thal
Senior DeveloperDeveloperExterior DeveloperInterior DeveloperReviewer
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So from what I can see I will gladly recommend you for promotion

Once you’re approved, you’ll find a list of unclaimed exteriors currently awaiting design in your Dashboard under Help Needed. (or in the Claims Browser under the Development tab at the top of the page). Just hit “Request this Claim” on the exterior you’d like to work on and it’ll be yours!

Gnomey's picture
Gnomey
Lead DeveloperDeveloperExterior DeveloperInterior Developer
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2015-08-10 20:50
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6 hours 29 min ago

I've given you the requisite role and badges, congratulations on completing the showcase!

Chef's picture
Chef
DeveloperExterior Developer
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2018-06-02 23:21
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13 hours 26 min ago

Hell yeah, thanks guys.

Atrayonis's picture
Atrayonis
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19 hours 44 min ago

(Belated) congratulations!