Dunmerius's Interior Showcase

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Dunmerius
Quest Developer
Joined:
2019-12-29 03:25
Last seen:
2 years 5 months ago

How's it going? Decided to increase my area of specialization by becoming an interior dev. The cell is named Dunmerius's Showcase, it is a house for a middle-class couple. Whilst a man is a smith, the woman's subject of activity is pottery(her competence is redware). The cell is not meant to fit any exterior. Hope you'll enjoy reviewing it.

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Binary Data Dunmerius Int.ESP10.36 KB2020-11-24 22:28
Vern's picture
Vern
Senior DeveloperInterior Reviewer
Joined:
2018-08-13 09:52
Last seen:
6 hours 58 min ago

reviewed

Name: Dunmerius's Showcase, should be TR_Dunmerius's Showcase (All interior cells (and their files) are marked TR, get in the habit early)
Clean: Yes
Lighting: Sunlight should only be around 10 in its values by default (its directional and can look very weird, however having it at 0 also causes lighting odditites so 10's the safe option) likewise the ambient seeting could stand to be a warmer/darker tone (dark brown-orange is a good call there). With those fixed the light sources need adjusting, no sign of greenlight just very dull RN.
Northmarker: Present, good
Fits exterior: This doesnt conform to any Hlaalu shell as noted in description.
Pathgrid: Present, could use more nodes (check discord for image)
Illegal to Sleep Here: Yes, correct
Gridsnap: Good

Bleeders:
furn_de_p_chair_02: bleeding through carpet x2 (a tiny amount of bleeding into a carpet is okay if it gives a "sunk in"impression, but these are just hard bleeding)
furn_de_p_table_01: bleeding through carpet (same note)
chest_small_01_gold_ran: bleeding into shelf

Floaters:
misc_com_redware_flask: floating slightly on one side x2
misc_de_pot_redware_01: floating slightly on one side x2
bonemold_greaves: floating slightly
bonemold_boots: fully sloating
chitin greaves: fully floating
bonemold arrow: floating at the point x2
T_Com_Var_CandleWhite02_128: floating slightly (given these are wax these should actually bleed a little)
bonemold_shield: resting only on the handle, this would fall off the shelf
bonemold_helm: resting on chin, same issue as above
de_p_chest_02_fclothes3: floating off carpet (better to have the carpet fully under objects to avoid this)
T_MwCom_Var_BsS1Food: same as above
com_basket_01_chpfood5: as above
com_sack_01_chpfood5: as above + should bleed somewhat into whats below it to simulate cloth sagging
com_sack_01_chpfood5: bleeding into barrel (looks like a bleed, not "phyiscs")
barrel_01_cheapfood5: bleeding into carpet

Other: 
tapestries should be placed in the stuco, not the hoardings (check second discord image)

This could use more cluttering a lot of the choices here are fairly static and repetative, the forge for instance could use repair hammers, ore from TD(found under ingrediants), ignots (found under misc), the dining room could do with some more diverse cluttering choices, just more, fill the room out a bit. Same goes for the upstairs.

"Nomen album delenda est" - a great man

"Forum sigantures suck" - the same great man

Dunmerius's picture
Dunmerius
Quest Developer
Joined:
2019-12-29 03:25
Last seen:
2 years 5 months ago

Updated the cell. Changed its name to TR_Dunmerius's Showcase, fixed the issues mentioned above, added more lighting to the house, as well as some clutter.

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Binary Data Upd_Dunmerius Int.ESP12.53 KB2020-11-25 21:44
Vern's picture
Vern
Senior DeveloperInterior Reviewer
Joined:
2018-08-13 09:52
Last seen:
6 hours 58 min ago

Re-reviewed
Name: TR_Dunmerius's Showcase
Clean: Yes
Lighting: Your base settings are much better, but you've over-corrected with the number of sources, a lot of cases where you have multipe candles and lamps together that a single hanging lantern could do the same job. The candle on the desk is also causing a slight green light.
Northmarker: Present, good
Fits exterior: This doesnt conform to any Hlaalu shell as noted in description.
Pathgrid: Good
Illegal to Sleep Here: Yes, correct
Gridsnap: Good

Bleeders:
bonemold_shield: bleeding into shelf
furn_de_tapestry_01: rope bleeding into wall

Floaters:

Other: 
Light_Com_Candle_01 < should be de candles
With the forge you'd be better of replacing and the two logs with a single light_logpile_128 (scale it down and sink it a little into the ashes so the glame doesnt go through the forge)

Clutter is still a little repetative, I will post an example of what I mean, along with one for the lighting. Given your stated intention of getting your roles to assist with quests rather than claims (which afford practice) I am a bit more concered with you understand the basics of cluttering than I would be for a perspective int dev.

"Nomen album delenda est" - a great man

"Forum sigantures suck" - the same great man