House Dres Settlements Brainstorming

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st.Veloth's picture
st.Veloth
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perhaps having the ancient stone buildings contasted by makeshift shacks, such as in MK’s vivec art, would help emphasise the age of the structures. also, having perches for skyrenders would be cool.

the ending of the words is almsivi

Freezman's picture
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The cultural planning document link isn’t working.  “Page not found”.

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Atrayonis
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That has moved on to State House Dres since.

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So I have a question. The Dres port city artwork that was posted at the beginning of the post, is it any in game city you already have plans for or is it just a picture UNRELATED to any city the TR team has plans for?

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Meaning this one? I believe it's a concept of what the Dres capital Tear could look like. The picture was made before the idea of hexagonal Dres canton cities was introduced, mind you. The atmosphere is awesome, though.

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Yes this is the one I meant...I also have to say that I got working into this city a little bit. I know I am not yet part of the TR Team. I am just planning ahead :).

Even though you turned to the hexagonal cities, I wanted to let you know that I actually drew a fairly detailed map of this city and drew some neat concept art for some of the Towers, Walls, Houses and everything within this city.

Is the TR Team in need of a map for this city you say it's Tear? And what could I do with the concept art? I am also willing to model my drawings.

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Post it. If you have models, put them in the asset browser and we'll take a look. It's not a for-sure inclusion, but can't judge what we can't see and all that.

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On the lower level, should each wall be dedicated to a district, maybe even pairs of walls.

I was thinking of having pair dedicated to Merchant Districts, a pair for residental, and one dedicated barracks and armory, and one wall dedicated for temple services (?). Or is that more middle or top level service.

Please send coffee and energy drinks to fuel my writing addiction.

Thank you in advance, sera!

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That might be a bit too planned, I think.

I imagine housing and smaller services (that rely on mobility and travel) would be at the bottom and more important things (temples, ancestors, richer merchants) near the top. And all of them would be cluttered around.

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Okay.

Yeah,I imagein housng and other services that focus on travel being more lowe leveled. 

For the Temple: I imagine that being near the top or the top floor alongside the Councilior Hall, with the catacbombs or tombs built into the base of the top layer. 

Richer Merchants (ie Booksellers) I imagine the majority would be on the second floor just because the little amount of space on the top floor, which is reserved for Partiarch/Matriach and the Nomarch, government buildings, and the temple. 

Bottom floor I still think the bottom would be commoner living and shops for things such as clothing, travelling Dres merchants, and lower class pub, if there is multiple pubs in a clanstead.

Please send coffee and energy drinks to fuel my writing addiction.

Thank you in advance, sera!

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How sure are we that there would even be book merchants in Dres settlements?

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Because even the rich nobles read books.
And also the fact that even they need to do something for fun, which is can be reading relatively good fiction.

Please send coffee and energy drinks to fuel my writing addiction.

Thank you in advance, sera!

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Huh, it seems that I've overlooked this thread for a long time, and have only just caught up. I'll have to mull over the ideas a little; in general, I agree that Dres should mostly just build the initial structure (including most houses) with concrete, and then use organic materials from that point on. I do think bridges and ramps should still be part of the base structure, though.

On to why I'm posting, though, I've tossed together a list of clutter I think would be nice to have for the Dres. As the Dres are a very isolated, traditionalist culture, and don't have much access to metal or wood, I think they will need a lot of unique clutter if we want to pull them off properly. This list might go a bit too far, and should be discussed, but I figured it would be better to start out comprehensively and cut down from there.

 
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Dres musical instruments: Didgeridoos?
https://www.youtube.com/watch?v=nN-542IYoE0

More seriously, I would think they would have something that is reminiscent of the Skyrender "language"--something that clicks and shuffles. Maybe Dres even use it to communicate to the Skyrenders from time to time.

Rainsticks?
https://www.youtube.com/watch?v=CRrri6bTDCw

Maracas...
https://www.youtube.com/watch?v=iGp1H_sz-iE
https://www.youtube.com/watch?v=-vL8_WMPQQM

Meinj Cajita (variation on a drum)
https://www.youtube.com/watch?v=bL7M3B-8zt8

Double Akblock (another variation)
https://www.youtube.com/watch?v=JMLgxmXgHyI

Guiro (bonus if it's made out of some small bug carapace like a scrib)
https://www.youtube.com/watch?v=TsEmx40gCgQ
variation: Agogo (if you can't tell from the angle, those are hollow)
https://www.youtube.com/watch?v=royWmfKgqhs

In general, I imagine their music to be kind of haunting, and some sort of flute thing would probably also be common, with a connection to the wails of the ancestors and the wind:
https://www.youtube.com/watch?v=4BKBitmL7hg
https://www.youtube.com/watch?v=87DvpF2E3Fo
https://www.youtube.com/watch?v=JeukYW2GbQM
(WoW in general has some very good haunting themes that you can hear bugs in.)

Things with strings would probably be out, as I daresay the strings and wood would dry out too quickly in the Deshaan plains...

 

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I know my vote doesn't really count for much, but guiros made of Scribs and/or baby Skyrenders gets mine.

Rawr.

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Can't listen to the instruments at the moment, so I'll reply to the specific examples later. I do like the idea of bug guiros. They shouldn't be made of Skyrenders though; those are the only insects the Dres respect. They consider them more or less as family.

Thinking over it a bit, I think that, unlike the Indoril, Dres don't put much stock in music. To them, making music is just an idle way of passing the time; something they do while bored out on the plain. What Dres value are the natural sounds of the Deshaan; the buzz of the Skyrenders, blowing of the wind, ancestor hums and so on. In comparison, they consider music a childish imitation that can't come close to the actual thing. As such, I think most Dres instruments should be the sort easily carried on ones person, which a lot of the above are. I don't think they'd have any large ceremonial instruments.

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I like that you linked a 41 minute video for the digeridoo (no, I didn't listen to all of it cheeky), but yeah, I'd imagine the spindlewort flute would be like a small digeridoo, but with the natural holes in it. Not too keen on the rainsticks and maracas for Dres. The Meinj Cajita  and Akblock are pretty spot on. I like the guiro as I said, though the sound whould be different due to using chitin shells. A metal agogo (probably brass) is something I could see the Velothi playing.

Some more references from Discord: chitin (turtleshell) drums, for playing more complex tunes (as Dres wouldn't have stringed instruments) a Mbira made of spinlewort or similarly bamboo-like slats.

I couldn't find a good reference for how I imagine Dres music. This comes close, but it shouldn't be quite as foreboding, and instead of the drums and strings you'd have the instuments above.

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Drew some clutter:


I could have done a better job on the rack stands; I didn't like my first take of them so left them uncoloured. Should be insect legs poles, tied together with ropes and arranged so as to not collapse. On the leaf drying rack, the leaves are simply draped over a taut rope. I'm not entirely sure what the colour of the dried saltstrap should be, but the finished saltstrap products would generally be simply decorated with waxed yellow stitching. The pots are pit-fired. Dres use bits of rope instead of hooks.

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Hi, I'm new here and want to contribute to the TR project, so I made some dres architecture scribbles and 3d sketches of ideas that came to my mind.




 

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Excellent stuff, this is exactly the sort of concept art we need. Two notes: instead of something like guarskin, Dres use saltstrap leaves which are stretched, dried and coated with resin and then sewn together, making them dark, durable and resistent to the elements. Dres generally use no wood in their structures, instead using limbs of giant insects -- primarily the plainstrider -- also coated in resin.

As far as what direction to go from those drawings, there are two things that would be great to see: one would be close-up schematic designs of, in particular, your overhanngs, the small shrines and the hangings objects that are most visible in the first image. In terms of sketches, I'd be curious to see your take on Dres textiles and building ornamentation, espectially for the walls of the large clanstead platforms.

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overhang details:

for the hanging clutter I thought about stuff like trophys: fangs, horns, abnd the like, maybe even from runaway slaves or something argonial claws, horns, khajiit furry tails, or even shrunken heads.
or stuff from the local flora, bulbs, dried flowers and leaves, bundles of herbs...
Maybe also wrapped raw gems, whole smaller animals (insects etc), carved stones, molded citin ornaments or tools
I also sketched some live-bug-lamps, could hang on these strings too.

shrines: highres:

I had an idea about the Dres ancestral vault equivalent, what if these are collective shrine sites in the hexagon style?
And not digged into the ground but they got covered with sand over time and only the entrance is visible anymore (at least in desert areas)
and inside are also murals of the great deeds of these anchestors or something.

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This looks so good. I love the shrine idea built into the dune. Maybe the dres could have unique ancestral tombs in their tileset?

To be English is not to be baneful
To be standing by the flag not feeling shameful

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Those are fantastic! I have a few more suggestions to make for Dres clutter:

Laundry/banners/rugs to be hung up between buildings, or between buildings and awnings. Might be interchangeable with Hlaalu and Imperial sets, or might be more obviously Dunmeri.

Murals or carvings that go on the side of buildings, depicting ultra-stylized versions of the three Good Daedra, the Tribunal, skyrenders interacting with Dres, etc. I've poked around with a Shiva-style version of Mephala (meditative pose and multiple arms) that I think would really good cleaned up, as well as Skyrenders holding Dunmer in a "hug" with their legs--reminiscent of mummification and the skyrender's role in caretaking of the ancestor spirits.

Things like this: https://images-ext-2.discordapp.net/external/_IByz6Uyw_b2bs3B19Bbn9qsWd8... depicting ancestor ghosts or Daedric faces, for use in detailing building sides.

Banners on posts/pikes that depict the various clan sigils. More on what those could be here: https://www.tamriel-rebuilt.org/forum/house-dres-documentation Note also that these banners should have a way of "hooking together" for display outside of Dres Tear or the Satchem-Ithil's tent--for when multiple clans are in the same place.

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Welcome to the team Feivelyn. These concepts of yours are absolutely superb! I also really like your idea of shrunken argonian heads as a hanging ornament. Love where this is going.

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here are some clothing concepts, ornamentation sketches and stylized daedra



somehow I have a creative burst with morrowind stuff at the moment. I have a own worldbuilding project and I can't remember when I had so much inspiration for it like I have for Morrowind now...

Edit: tweaks to the daedra, almsivi added; I think arranged like this it really fits the hexagonal theme

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I got to say, I really like your concepts. We need all the help we can get for the Dres lands and every bit of concept pushes us forward. Next thing I'd like to request is the architecture. There are two tilesets for the Dres, the main tileset and the organic tileset. We have the big picture fleshed out at the moment, and the main thing we need are details; how the texture or model could be changed -- without shifting the whole design direction -- to make it more visually interesting. Especially the huge, currently blank walls of the clanstead platforms. Also helpful would be settlement clutter; the stuff that would fill the player's field of view while in a clanstead; the hexagonal tiles and molding of the clanstead; overhangs, lamppost, larva lamps etc. Both orthographic/functional concepts for that stuff and atmospherics. It's all about taking the player's perspective and seeing how things will work out in detail. This is the current concepts for the main tileset:



And these are the concepts for the organic set. Dres builds the monumental clansteads first, and then afterwards make more temporary additions and expansions to the clansteads using the organic set. Technically the organic set is really an extension of the clanstead one, much like the upper class/lower class split of other tilesets. The separate organic huts would be next to the cantons, but we were also thinking about individual add-on pieces that would be on the canton as well, so it would be mixed. Organic set will be modular set, so it will be customizable.


We need to flesh out the whole architecture, so it can be readied for modelling. How can we mash all of these concepts together, how can we create a proper clanstead etc.

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Some more clanstead references: 




Check out the asset pages of the tileset for more information regarding the used material and such:
https://www.tamriel-rebuilt.org/asset/dres-orga-nic-tileset
https://www.tamriel-rebuilt.org/asset/dres-architecture

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I really love those stylized Daedra andmural patterns! And the clothing. And everything!

I will see if my scanner will behave enough to get in some of roughs in that are not sideways and funny cell phone picture colors...

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Front side of the clanstead wall is clean and has lots of ornamentation.
Entrance stairs are flanked with watch towers and statues, other sides are less impressive, probably even with some damaged plaster, stones underneath have same colours a local rocks it was built on/from. backdoor exits on other sides? (right side).
The side strips on the hex edges function as watch towers too.
Outer districts on the entrance side. more organic attachments on buildings.
Secondary hexes (garrison?, proson?) connected with bridges.
Behind this is a natural rock formation with some buildings built into it with a skyrender colony/hive. probably also connected via bridges to the garrison.

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This is all around excellent. As a technical note, the cantons are not made out of cut stone but a form of light concrete using various organic and inorganic local materials. Secondary hexes would generally be a temple and an arena. (Not all clansteads would have separate hexes for those, though).

But you're really nailing it with these concepts, brilliant work!

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