I’m currently working on a TC mod for Morrowind called Red War, which is set on an island made up of around 222 exterior cells by my estimate. I’ve spent the last few weeks working on the preliminary concept stages for the mod, but I think it’s about time I started working on the game-proper.
However, I feel like crafting the entire island by hand using the in-game landscape editor would be a massive timesink, and looking over the incomplete regions in Tamriel Rebuilt it seems evident that you guys know an alternative approach. Is there any kind of tutorial on the technique? I think getting the basic heightmap out of the way right out the gate would save me a lot of time and make it much easier to divide up the labor of fine-detail landscaping.
(This might belong in Off-Topic, but his board does say “if you don’t know where to post,” and this is at least tangentally related to the TR development process...)