Hi guys. This project is amazing and I applaud the efforts everyone who has worked on it.
Quick introduction about me; I fell in love with Morrowind from the day it was released, long time player here. I'm not a Morrowind lore expert in any shape or form, but I am thoroughly familiar with the world and its concepts. I have a great deal of experience GM-ing pen and paper RPGs, and find particular joy in crafting the quests for my group's characters to play through. By my own estimation I have a talent for creating interesting NPCs (in terms of their motivations) and for creating engaging quests with multple paths to success or failure. I do not have any experience at all of modding, coding, using TES Construction Set or anything IT related. I do, however, wish to contribute to the Tamriel Rebuilt project.
Is it possible for you folks to make use of my skills and enthusiasm for RPG quest writing? If so I will gladly post fleshed out storyboards for short quests suitable for generic NPCs, including dialogue, items etc. in a suitable format that a modder can then take the text and use it to create the actual quest in the Construction Set.
I have had a good read of your guidelines for creating interesting quests, and they accord with my own sensibilities when writing for my pen and paper RPG group. I believe that interesting quests involve granting players agency in respect of how they approach the task, and also involve engaging the player's logic through the use of puzzles. Finally, I believe a quest should put several different character skills to use in the pursuit of variety.
Retrieving a sword from Location X, for example, is pretty mundane when the questgiver simply tells the player where to go, however if the questgiver doesn't know the item's location and the player must put together some clues to determine where the sword is, it makes for a deeper experience.
To give an example: The questgiver might tell the player three bits of info;
1) Arik Sonnmal is an expert on the sword. He's in the Balmora mages guild.
2) Jobasha has a book on the sword in his bookshop in Vivec.
3) Valyn Kaal is a rival of the questgiver who is known to be looking for the sword as well. His office is in the Guard outpost in Aldruhn.
By visiting these three people, the player can then gather the following clues:
1) Arik Sonnmal tells the player that the sword was wielded by the hero Barok Merythi
2) The book in Jobasha's shop indicates that Barok Merithi was buried in Chernuul grotto in the Molag Amur region
3) Valyn Kaal denies all knowledge of the sword if asked about it, but a note can be found in a chest in the bunkhouse. It is signed by Valyn Kaal, and issues orders that a guard captain is to take three of his men and search for a grotto near the shore of the lake to the west of Aldruhn.
These three bits of info mean nothing separately, but together they mostly reveal the location of the sword. The player might use some speechcraft to or bribery to get the information out of Arik. They will have to actually read a book to learn the name of the grotto. Finally, they will have to search Valyn's guardhouse and possibly employ stealth to retrieve the note that tells them the grotto's approximate location. The player will then find the grotto by searching the appropriate area for a short time, and they will have to fight the guards in the grotto before finding the sword.
I can't personally put all this into the construction set and actually make the game files, but I can provide the characters, locations and quest stages for modders to turn into playable quests. (Obviously the above is just a sketch of an idea with locations I already know from memory; the finished article I'd post would include lines of dialogue and appropriate locations).
Thanks again to everyone working on Tamriel Rebuilt for bringing this awesome world to life through your collective efforts. Hopefully I can join in the development.