I’m trying to make some improvements to the riverstrider model, which I’m sure we can all agree has a lot of room for improvement. Mostly I got sidetracked by playing with the eye texture, and working on animation for it. Eye textures are just for testing, but something along the lines of what I have seems to be a good solution.
https://www.youtube.com/watch?v=H8flZjSoKqQ – horrible quality, but this is me manually manipulating the UV mapping. This is a little misleading, since the exact effect isn’t possible ingame
https://www.youtube.com/watch?v=NdDcX0NLU-0 – this is me having figured out how to get UV animation to work in nifskope. I want to make more changes and get a result much closer to my first video.
The other change I’ve made is removing both the canopy and the telvanni pod thing on the back, because personally I think it looks substantially better without them. They can be readded and improved as well, if we want.
Apart from that, I’m just trying to make the textures look a little more coherant, improve the UV mapping, and at some point give the wings a few extra tris so you can’t count them on one hand.