Jarads Interior

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Jarad's picture
Jarad
Joined:
2017-07-24 07:16
Last seen:
1 month 2 weeks ago

Ok. This is the first interior I've ever shared so I'm sure it's not perfect.  It is a two story structure.  The owner is an alchemist or at least is surrounded with alchemy supplies.  Middle class but attempting to appear better off than he is.

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Binary Data My showcase12.21 KB2018-04-24 20:50
Fürst Thal's picture
Fürst Thal

So first of, great that you want to join as. 

That its not perfect is not a bad thing as we are here to guide you through it and help you make it good.

Now on to your file:

1. Your file is not clean which means that it edits stuff from other parts of the game it shouldnt edit. In this case from an interior in Balmora. As you seem to have cleaned something from it already I guess you know how to clean the rest.

2.You didnt grid lock in some cases. To do that activate the grid looking symbole in the CS. To do the same for the rotation activate the symbole to the right of it. This makes it align to fixed points so that you can place walls and stuff without any problems.

3. Your stuff is either floating or bleeding. Floating means that it floats above other objects. And bleeding means it goes into other objects. You can fix floaters by pressing "f" when you select an item. This should bring it to the ground level of any surface or object you have your mouse over currently.

4.It lacks detailing. Easy way to make your interior feel more detailed is to use more rugs and tapestry. Look around in Balmora interior to see how they use tapestrys on nearly every free wall there is. Copy that toghether with some other stuff. For instance shoes before the bed.

5.Stylemixing. Your making an Hlaalu interior. So it should use Hlaalu interior furniture. For instance you use "furn_com_p_table_01" as a table even though you should use something like "furn_de_p_table_04" as a table. "Furn_de" means that it is a Dumner(Darkelve) furniture. "furn_de_p" means it is for poor people. The rest of the name should explain itself.

6. Required furniture. Your supposed to use "Furn_p" for your interior as they have an uneven surface which means you have to rotate the stuff you place on it. This is required because we need to know if you are able to rotate stuff correctly. Little note here: we have "furn_p" pieces in our data files that have an even surface so dont worry that every interior is a fight. But for your showcase we need you to use the uneven surface version of the furniture.

Other stuff: If there isnt a reason for why the alchemist has a forge in his house it may be better to let it out. Also, when you go upstairs then the wall to the left has no wall on the side that is seen from the stairs. "in_hlaalu_wall" is to use here.

Now this may seem like much but dont worry, you dont know how some other members of us were in the beginning. So dont give up. If you fix these things then your on a good way to go.
 
And if you have any questions ask straight ahead. 
 

Jarad's picture
Jarad
Joined:
2017-07-24 07:16
Last seen:
1 month 2 weeks ago

Thanks for the quick response. I actually have like 0 experience with this tileset. All the structures I have built are imperial themes, (my kids want castles and accept nothing less) but I'll take your advice and keep banging away at this one till it's perfect.

Kevaar's picture
Kevaar
Developer EmeritusQuest Developer
Joined:
2016-01-19 19:35
Last seen:
1 year 7 months ago

You should indoctrinate them and tell them they're Dunmer castles!

Welcome to the project, hope to see more from you soon.

Meriyal's picture
Meriyal
Exterior Developer
Joined:
2017-09-25 17:29
Last seen:
1 year 4 months ago

Here is a link to Morrovind Visual Index for CS assets. I'm sure it'll be great use to you.

Jarad's picture
Jarad
Joined:
2017-07-24 07:16
Last seen:
1 month 2 weeks ago

So I haven't had time to touch this for a few days. Work is crazy. Gonna give it a little love tonight. I'll definitey replace the furniture by morning, fix the missing wall, and I hope to add some more rugs/tapestries to give some character.  
One question though.  I have been fooling around withgridsnap and some of the smaller items don't seem to line up right with furniture without some fine tuning with grid snap off. Is this just my rookie eyes playing tricks on me?  

Meriyal's picture
Meriyal
Exterior Developer
Joined:
2017-09-25 17:29
Last seen:
1 year 4 months ago

You can change the grid and angle snap sizes in the preferences menu. It should be the third icon from the left. Try smaller numbers and see if it works better.

Fürst Thal's picture
Fürst Thal

Dont grid snap smaller items. Only things like walls should be gridsnapped. Everything else needs to be done by pressing "f" to get it to the ground level of the surface.

MinerMan60101's picture
MinerMan60101
Exterior ReviewerInterior Reviewer
Joined:
2016-10-09 23:10
Last seen:
9 hours 37 min ago

And if you need more precision in moving things, you can go to the preferences menu Nythrend mentioned and lower your object movement, object rotation, camera pan, zoom, and movement values, so you can look in very close and move/rotate objects with the uptmost precision. Just a reminder that everything must rest perfectly on its surface, including the non-flat furn_de_p furniture for your showcase to be complete (i.e., the showcase requires you to know how to rotate things properly).