Kemel-Ze... ?

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Kemel-Ze is one of the main attractions of the current public release, but it's not quite finished. It seems to me that this is one of the more common complaints made when TR is brought up around the web. I noticed this thread in the old forums a while ago. It indicates that the dungeon is really close to being finished, and really just needs a few tweaks to be made completeable. How accurate is this?

 

If it really is that simple, a completable Kemel-Ze with some nice artifacts would make for a hefty bullet point on the next release... devil

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More details on its state can be found here and (the new old_forum URL makes old links seem dead...) here -

tldr:
there are some interiors (and good-looking ones) that haven't been added;
a couple areas in the current release are inaccessible(Hall of Starborne-on, iirc) because they are blocked by rocks, which were meant to be removed in the course of the game by excavation or somesuch;
the two or three keys you can find are at present useless but were meant to be given to the archaeologists and/or open the way to the end of the dungeon which is behind those roadblocks.
so mostly what is missing is the questline to tie some of the dungeon together, with hopefully a bit more story behind it than simply having good items to find at the bottom.

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I'm very unfamiliar with Kemel-ze, but from what I gather it was basically postponed until the Imperial Archaeological Society questline was further developed. At the time, the IAS was planned as a joinable faction, but it's no longer clear whether it should be.

That being said, given how all things Telvannis are pretty much up in the air, I'm sort of hesitant to go for a permanent solution to Kemel-ze. I do think adding a simplified interim way of accessing the rest of the dungeon might be a good way to go, if we want to bother with it at all.

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I'd be willing to dedicate myself to work out such a interim solution for Kemel-Ze and make the areas accessable without the quests for now. I also have a couple of new Dwemer artifacts that I can use to make exploring it a much more rewarding and fun experience.

 

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Ragox

I'd be willing to dedicate myself to work out such a interim solution for Kemel-Ze and make the areas accessable without the quests for now. I also have a couple of new Dwemer artifacts that I can use to make exploring it a much more rewarding and fun experience.
 

Really? Because that'd be really awesome.

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I'm very unfamiliar with Kemel-ze, but from what I gather it was basically postponed until the Imperial Archaeological Society questline was further developed. At the time, the IAS was planned as a joinable faction, but it's no longer clear whether it should be.

The way I understood it, lately the IAS was mainly meant as the framing faction for the Kemel-Ze-based dwemer questline, just like the EEC for Bloodmoon. Supposed to be independant from the rest of the Telvanni area.

 

 

@Ragox, Hemitheon's interiors should still be on the forum archive, otherwise I must have them somewhere too - I don't think they've been reviewed but they were vgood technically. As to the roadblocks, there are IIRC mostly 2 rocks with special IDs in one of the cells. If you're confused about anything feel free to ask me, I went through the whole thing a year or two ago

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@Ragox, Hemitheon's interiors should still be on the forum archive, otherwise I must have them somewhere too - I don't think they've been reviewed but they were vgood technically. As to the roadblocks, there are IIRC mostly 2 rocks with special IDs in one of the cells. If you're confused about anything feel free to ask me, I went through the whole thing a year or two ago

That would be great Rot, I noticed that he has thousands of posts on the old forum, so it's almost impossible for me to dig through that and find his additional interiors.

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Here are his file and notes on where it was supposed to go and what it was supposed to do. I’m not too crazy about the puzzle designs, but they were never implemented anyway. The icy parts I think were meant to be melted somehow by the lava cauldron mechanism which is already in Kmlz.

AttachmentSizeDate
Package icon HemiKmlz.zip3.97 MB2016-02-01 22:38
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Rot

Here are his file and notes on where it was supposed to go and what it was supposed to do. I’m not too crazy about the puzzle designs, but they were never implemented anyway. The icy parts I think were meant to be melted somehow by the lava cauldron mechanism which is already in Kmlz.

Thanks Rot. Yeah, some of the puzzles are way too crazy and would just frustrate the crap out of our players lol. I’ll see what I can do, it’ll take a while though.

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It’s in a much worse state than I thought. It’s actually quite far away from our current quality standards. There are some nice pieces here and there but a lot has to be done with it. I’ll take the ints that are worthwhile, improve them as much as possible and connect them with Hemitheon's ints (which are mostly fine). The ones that are so bad that they can’t be saved will have to go. What remains will still be really large.

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Here’s a small preview of one of the special bosses that you’ll be able to encounter in Kemel-Ze.

Below you can see Neraft Dranc, a once famed and influential Dwemer researcher and sorcerer. During the Disappearance of the Dwarves he decided to make use of dark magic in order to turn himself into a lich after his inescapable and imminent death.

He had thought that by doing so he could save and finish his research. But learning that nobody else in Kemel-Ze survived the events and being completely isolated for several houndred years in its ruins drove him completely mad. He created for himself a number of skeletal minions out Dwarven remains and will immediately attack any intruders with his powerful artifact mace Udrung.

(click the image to view it in 1920x1080)

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This is really the type of stuff I hoped to see when I visted Kemel-Ze. Thank you. =)

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So, is this is any state to be merged into TR1609, or is it ways off? Do you need some assistance?
We could turn this into a proper claim, if you’d prefer that.

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Atrayonis

So, is this is any state to be merged into TR1609, or is it ways off? Do you need some assistance?
We could turn this into a proper claim, if you’d prefer that.

No, it’s nowhere near completion, I finished 1 large cell with the boss encounter, but if you turn this into a claim that would motivate me to work on it again. I could then also post regular progress there.

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This is probably a bit late, as I totally dropped the ball on this, but the claim is here: http://tamriel-rebuilt.org/claims/kemel-ze-finished

Good luck and thanks!

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Atrayonis

This is probably a bit late, as I totally dropped the ball on this, but the claim is here: http://tamriel-rebuilt.org/claims/kemel-ze-finished

Good luck and thanks!

Thank you, the timing is actually perfect since my other project is dead now :P
I'll upload the first file tomorrow as a small preview.

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So… you drop telvanni isles update? Very sad. sad

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Biboran

So… you drop telvanni isles update? Very sad. sad

Yea, it seems that I’d have to start all over again and even then it’s too risky… 

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Sorry for offtopic maybe. but you can do little editions and slowly add them, not one big at same time. It will be totally awesome of you at least do some beaches like you did in your previous work and so one, is was looks amazing.

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This may not be the right place to put this but here it goes:
It would be interesting for the book on Kemel-Ze in Vanilla MW to reveal the location of the ruins on the map

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Eeeeeh? I hjave readed well??? TR has Kemel-Ze into??? I MUST go there, how many years I spent reading this book title in almost every library of Morrowind...(and my memory fails because i don't remember if I have also readed this book or not...)

 

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Seeing as how Kemel-ze has been discussed recently, I thought I'd share some ancient history I dug up on the dungeon from our long-defunct blog. Really goes to show how the history of our project has been one of constant reworking.

 

The modder formerly known as Yeti.
Head of NPCs - Skyrim: Home of the Nords