Part 3 of the Narsis int survey
All devs are encouraged to look through and comment.
https://www.tamriel-rebuilt.org/claims/old-forum-interiors-narsis <files can be downloaded here and are also compartmentalized for ease of navigation.
GOOD: only personal taste concerns, can be merged
OKAY: minor errors that can be fixed after its merged.
NEEDS WORK: Should be fixed as its own claim and then re-reviewed
DOESN'T FIT EXTERIOR/SHELL: Needs to be fixed as its own claim and re-reviewed
SCRAP IT: Needs a new claim be opened to replace it.
TR_i6-37-Hla: Scrap it
Number 1A (its the one on its own map). Tardising badly, this shell would be comically massive compared to its peers even with the modular set so I'd recommend and the cluttering doesnt even make good use of the space. Would recommend starting from scratch with this one. (Being a big guild even if one without player relevence it should be important to get them right)
TR_i6-38: Needs asset work (Pronconsul)
Number 1 on the map. Like the Bazzar needs new dedicated int pieces for the larger rooms and to enable the smaller rooms like the chamber and office to be part of the main cell. (The office could barely fit the player let alone an NPC). After that needs to be thourghly looked over since with the freedom the modular set offers this place should probably get exanded. Additonally the census and excise office should be moved over to their own complex, proper guard and servant quarters.. for the amount of work that was done on this there is a huge amount missing. Also the cluttering needs to be updated since the com_r set has had a lot of absences filled so this should get a consitency pass as well.
Needs a pathgrid.
TR_i6-39-Hla: Scrap it
Numbers 2/3/4 on the map. There are some good parts here, but the whole is a mess, its doing too much in a space not suited for it. The Hlaalu guard HQ should have a fully realised ext design that can have barracks, armories and officer quarters laid out more naturally.
The prison is also pretty underwhelming number of cells aside, the dungeons of narsis could do with being more intimidating.
Shells: ex_hlaalu_b_07 ex_hlaalu_b_27
TR_i6-40-Hla: Needs work
Number 5/6 on the map. Daedric gauntlets and weapons need to be deleted. That obvious caveat out of the way, this merchant is selling goods far in excess of what should be displayed in quantity in a place cant house multiple guards. Yes it was the claim description but still this outside of the bounds of reason (seriously any self respecting player would set up a mark and recall in a guild tavern then murder the merchant and his guard before making off with the hall), whats more the merchants quarters arent even well apointed begging the question how they could afford such goods. With a judcious cut back this could be salvaged as a reasonble up-market curio vendor, but how Daedric passed in the review.....
Needs a pathgrid